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brick.cpp
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#This code is not my original work, I learned it from Angulars from Youtube.
#include<iostream>
#include<conio.h>
#include<direct.h>
#include<stdlib.h>
#include<string.h>
#include<windows.h>
#include<time.h>
#define SCREEN_WIDTH 52
#define SCREEN_HEIGHT 20
#define MINX 2
#define MINY 2
#define MAXX 49
#define MAXY 19
using namespace std;
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
COORD CursorPosition;
int bricks[24][2] = {
{2,7}, {2,17},{2,22},{2,27},{2,32},{2,37},{2,42},
{4,7}, {4,17},{4,22},{4,27},{4,32},{4,37},{4,42},
{6,7}, {6,17},{6,22},{6,27},{6,32},{6,37},{6,42},
};
int visibleBricks[24] = {1,1,1,1, 1,1,1,1, 1,1,1,1, 1,1,1,1, 1,1,1,1, 1,1,1,1};
int sliderPos[2] = {18,22};
int ballPos[2] = {17,26};
int startBall = 0;
int dir = 1; //1- TopRight, 2- TopLeft, 3- BottomLeft, 4- BottomRight
int bricksLeft = 24;
int win = 0;
int lose = 0;
void gotoxy(int x, int y)
{
CursorPosition.X = x;
CursorPosition.Y = y;
SetConsoleCursorPosition(console, CursorPosition);
}
void setcursor(bool visible, DWORD size) //set bool visible = 0 - invisible, bool visible = 1 - visible
{
if(size == 0)
{
size = 20; //default cursor size changing from numbers 1 to 20, decreases cursor width
}
CONSOLE_CURSOR_INFO lpCursor;
lpCursor.bVisible = visible;
lpCursor.dwSize = size;
SetConsoleCursorInfo(console, &lpCursor);
}
void drawBorder()
{
gotoxy(0, 0); cout<<"----------------------------------------------------";
gotoxy(0, SCREEN_HEIGHT); cout<<"----------------------------------------------------";
for(int i = 0; i < SCREEN_HEIGHT; i++)
{
gotoxy(0,i); cout<<"|";
gotoxy(SCREEN_WIDTH, i); cout<<"|";
}
}
void drawBricks()
{
for(int i = 0; i < 24; i++)
{
if( visibleBricks[i] == 1)
{
gotoxy(bricks[i][1], bricks[i][0]);
cout<<"±±±±";
}
}
}
void ballHitSlider()
{
if(ballPos[1] >= sliderPos[1] && ballPos[1] <= sliderPos[1]+8)
{
if(ballPos[0] == sliderPos[0]-1)
{
if(dir == 3)
{
dir = 2;
}
else if(dir == 4)
dir = 1;
}
}
}
void ballHitBrick()
{
for(int i = 0; i < 24; i++)
{
if(visibleBricks[1] == 1)
{
if(ballPos[1] >= bricks[i][1] && ballPos[1] <= bricks[i][1]+8)
{
if(ballPos[0] == bricks[i][0])
{
visibleBricks[i] = 0;
bricksLeft--;
}
}
}
}
}
void play()
{
while(1)
{
system("cls");
drawBricks();
drawBorder();
gotoxy(sliderPos[1], sliderPos[0]);
cout<<"±±±±±±±±±";
gotoxy(ballPos[1], ballPos[0]); cout<<"0";
if(kbhit())
{
char ch = getch();
if(ch == 'd' || ch == 'D' || ch == 77 )
{
if(sliderPos[1] < 44)
sliderPos[1] = sliderPos[1] + 2;
}
if(ch == 'a' || ch == 'A' || ch == 75 )
{
if(sliderPos[1] > 2)
sliderPos[1] = sliderPos[1] - 2;
}
if(ch == 32)
{
startBall = 1;
}
if(ch == 27)
{
break;
}
}
if(startBall == 1)
{
if( dir == 1) //TOP RIGHT
{
ballPos[0] = ballPos[0] - 1;
ballPos[1] = ballPos[1] + 2;
if(ballPos[1] > MAXX)
{
dir = 2;
}
else if(ballPos[0] < MINY)
{
dir = 4;
}
}
else if( dir == 2) //TOP LEFT
{
ballPos[0] = ballPos[0] - 1;
ballPos[1] = ballPos[1] - 2;
if(ballPos[0] < MINY)
{
dir = 3;
}
else if(ballPos[1] < MINX)
{
dir = 1;
}
}
else if( dir == 3) //BOTTOM LEFT
{
ballPos[0] = ballPos[0] + 1;
ballPos[1] = ballPos[1] - 2;
if(ballPos[0] > MAXY)
{
lose = 1;
break;
}
else if(ballPos[1] > MINX)
{
dir = 4;
}
}
else if( dir == 4) //BOTTOM RIGHT
{
ballPos[0] = ballPos[0] + 1;
ballPos[1] = ballPos[1] + 2;
if(ballPos[1] > MAXX)
{
dir = 3;
}
else if(ballPos[0] > MAXY)
{
lose = 1;
break;
}
}
ballHitSlider();
}
ballHitBrick();
if( bricksLeft == 0)
{
win = 1;
break;
}
Sleep(30);
}
if(lose == 1)
{
system("cls");
gotoxy(10,5); cout<<"---------------------------------------";
gotoxy(10,6); cout<<"| YOU LOSE |";
gotoxy(10,7); cout<<"---------------------------------------";
gotoxy(10,9); cout<<"Press any key to go back to quiz game.";
getch();
}
if(win == 1)
{
system("cls");
gotoxy(10,5); cout<<"---------------------------------------";
gotoxy(10,6); cout<<"| YOU WIN |";
gotoxy(10,7); cout<<"---------------------------------------";
gotoxy(10,9); cout<<"Press any key to go back to quiz game.";
getch();
}
}
void Instructions()
{
system("cls");
cout<<"Instructions!";
cout<<"\n----------------";
cout<<"\n1. Use 'a' key to move slider to left";
cout<<"\n2. Use 'd' key to move slider to right";
cout<<"\n3. Press spacebar to start the game";
cout<<"\n\n Press any key to go back to the menu";
getch();
}
int main()
{
setcursor(0,0);
do
{
system("cls");
gotoxy(10,5); cout<<"---------------------------------------";
gotoxy(10,6); cout<<"| BRICK BREAKER |";
gotoxy(10,7); cout<<"---------------------------------------";
gotoxy(10,9); cout<<"\n1. Start Game.";
gotoxy(10,10); cout<<"\n2. Instructions";
gotoxy(10,11); cout<<"\n3. Quit";
char op = getch();
if(op == '1') play();
else if(op == '2') Instructions();
else if(op == '3') exit(0);
}while(1);
play();
cout<<endl<<endl;
return 0;
}