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After saving, loading the game is at the start of the day and NPC paths are messed up. Stuff done in the day are still done, only the time and NPCs change.
[Save Anywhere Redux] This mod failed in the GameLoop.SaveLoaded event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Game1.warpCharacter(NPC character, GameLocation targetLocation, Vector2 position) in stardewvalley\Farmer\Farmer\Game1.cs:line 11241
at SaveAnywhere.Framework.SaveManager.SetPositions(PositionData[] position, Int32 time) in C:\Users\yuval\Desktop\SaveAnywhere1\Framework\SaveManager.cs:line 272
at SaveAnywhere.Framework.SaveManager.LoadData() in C:\Users\yuval\Desktop\SaveAnywhere1\Framework\SaveManager.cs:line 153
at SaveAnywhere.SaveAnywhere.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Users\yuval\Desktop\SaveAnywhere1\SaveAnywhere.cs:line 65
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
The text was updated successfully, but these errors were encountered:
After saving, loading the game is at the start of the day and NPC paths are messed up. Stuff done in the day are still done, only the time and NPCs change.
Save files:
RollingHills_357398369.zip
Error message:
[Save Anywhere Redux] This mod failed in the GameLoop.SaveLoaded event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Game1.warpCharacter(NPC character, GameLocation targetLocation, Vector2 position) in stardewvalley\Farmer\Farmer\Game1.cs:line 11241
at SaveAnywhere.Framework.SaveManager.SetPositions(PositionData[] position, Int32 time) in C:\Users\yuval\Desktop\SaveAnywhere1\Framework\SaveManager.cs:line 272
at SaveAnywhere.Framework.SaveManager.LoadData() in C:\Users\yuval\Desktop\SaveAnywhere1\Framework\SaveManager.cs:line 153
at SaveAnywhere.SaveAnywhere.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Users\yuval\Desktop\SaveAnywhere1\SaveAnywhere.cs:line 65
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
The text was updated successfully, but these errors were encountered: