Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Problem in Fallout VR #1

Open
Terenor opened this issue Aug 11, 2024 · 4 comments
Open

Problem in Fallout VR #1

Terenor opened this issue Aug 11, 2024 · 4 comments

Comments

@Terenor
Copy link

Terenor commented Aug 11, 2024

Hi, tried this one the first time for Fallout VR, i get this error:

SubrecordException Synthesis.esp => CALIBER_WeaponModificationPerk (000002:Synthesis.esp) => PRKE: Did not have expected EPFB record to go with the EPFT record Mutagen.Bethesda.Plugins.Exceptions.MalformedDataException: Did not have expected EPFB record to go with the EPFT record
at Mutagen.Bethesda.Fallout4.PerkBinaryCreateTranslation.ParseEffects(IMutagenReadStream stream)+MoveNext()
at System.Collections.Generic.List1..ctor(IEnumerable1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable1 source) at Mutagen.Bethesda.Fallout4.PerkBinaryOverlay.FillRecordType(OverlayStream stream, Int32 finalPos, Int32 offset, RecordType type, PreviousParse lastParsed, Dictionary2 recordParseCount, TypedParseParams translationParams)
at Mutagen.Bethesda.Plugins.Binary.Overlay.PluginBinaryOverlay.FillSubrecordTypes(OverlayStream stream, Int32 finalPos, Int32 offset, TypedParseParams translationParams, RecordTypeFillWrapper fill) at Mutagen.Bethesda.Fallout4.Fallout4ModMixIn.<>c__DisplayClass16_0.b__0(Exception e)
at Noggog.EnumerableExt.Catch[T](IEnumerable1 e, Action1 onException)+MoveNext() in D:\a\CSharpExt\CSharpExt\Noggog.CSharpExt\Extensions\EnumerableExt.cs:line 299
at Mutagen.Bethesda.Plugins.Binary.Translations.ModHeaderWriteLogic.RunProcessors(IModGetter mod)
at Mutagen.Bethesda.Plugins.Binary.Translations.ModHeaderWriteLogic.WriteHeader(BinaryWriteParameters param, MutagenWriter writer, IModGetter mod, IModHeaderCommon modHeader, ModKey modKey)
at Mutagen.Bethesda.Fallout4.Fallout4ModCommon.WriteParallel(IFallout4ModGetter item, MutagenWriter writer, BinaryWriteParameters param, ModKey modKey)
at Mutagen.Bethesda.Fallout4.Fallout4ModBinaryWriteTranslation.Write(MutagenWriter writer, IFallout4ModGetter item, ModKey modKey, GroupMask importMask, BinaryWriteParameters param)
at Mutagen.Bethesda.Fallout4.Fallout4ModBinaryTranslationMixIn.WriteToBinary(IFallout4ModGetter item, FilePath path, BinaryWriteParameters param, GroupMask importMask)
at Mutagen.Bethesda.Fallout4.Fallout4ModBinaryOverlay.Mutagen.Bethesda.Plugins.Records.IModGetter.WriteToBinary(FilePath path, BinaryWriteParameters param)
at Mutagen.Bethesda.Fallout4.Fallout4Mod.Fallout4WriteBuilderInstantiator.Write(IFallout4ModGetter mod, BinaryWriteBuilderParams1 param) at Mutagen.Bethesda.Fallout4.Fallout4Mod.Fallout4WriteBuilderInstantiator.WriteAsync(IFallout4ModGetter mod, BinaryWriteBuilderParams1 param)
at Mutagen.Bethesda.Plugins.Binary.Translations.FileBinaryModdedWriteBuilder1.WriteAsync() at Synthesis.Bethesda.Execution.Running.Runner.PostRunProcessor.Run(IGroupRun groupRun, ModPath path, IReadOnlySet1 blackListMod) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Running\Runner\PostRunProcessor.cs:line 70
at Synthesis.Bethesda.Execution.Running.Runner.RunAGroup.Run(IGroupRun groupRun, CancellationToken cancellation, DirectoryPath outputDir, RunParameters runParameters) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Running\Runner\RunAGroup.cs:line 70
at Synthesis.Bethesda.Execution.Running.Runner.RunAllGroups.Run(IGroupRun[] groups, CancellationToken cancellation, DirectoryPath outputDir, RunParameters runParameters) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Running\Runner\RunAllGroups.cs:line 34
at Synthesis.Bethesda.Execution.Running.Runner.ExecuteRun.Run(IGroupRun[] groups, CancellationToken cancellation, DirectoryPath outputDir, RunParameters runParameters) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Running\Runner\ExecuteRun.cs:line 49
at Synthesis.Bethesda.GUI.Services.Profile.Running.ExecuteGuiRun.Run(IEnumerable1 groupRuns, PersistenceMode persistenceMode, Boolean localize, Boolean utf8InEmbeddedStrings, Nullable1 headerVersionOverride, FormIDRangeMode formIDRangeMode, Language targetLanguage, Boolean masterFile, CancellationToken cancel) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.GUI\Services\Profile\Running\ExecuteGuiRun.cs:line 53
at Synthesis.Bethesda.GUI.ViewModels.Profiles.Running.RunVm.b__39_1(Unit _) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.GUI\ViewModels\Profiles\Running\RunVm.cs:line 209

@MapoTofu003
Copy link

I'm also getting a similar error for FO4 NG, non-VR

@hishykot
Copy link

Same exact thing! The version is 1.10.163.0.

@MapoTofu003
Copy link

MapoTofu003 commented Oct 28, 2024

Saw a solution in the discord support and got it working. Check that out guys. But I do hope this gets updated. Just in case, the discord link is in the Caliber Damage Description page

@hishykot
Copy link

Thank you so much!!!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants