Releases: RenderHeads/UnityPlugin-AVProDeckLink
Releases · RenderHeads/UnityPlugin-AVProDeckLink
AVPro DeckLink v1.8.6 - 30 September 2020
Changes
Improvements
- Added 10-bit RGB option as a forcible input mode
Fixes
- Fixed issue where field mode would be returned incorrectly causing deinterlacer to run when it shouldn’t, which resulted in reduced quality
- Fixed 8-bit ARGB shader applying gamma transform to wrong channel
- Fixed Save PNG option to resolve to sRGB first
- Fixed HDR option not being applied to automatic mode detection
- Fixed explorer demo so that visual zoom of preview now works
AVPro DeckLink v1.8.5 - 4 September 2020
Changelog
Fixes
- Fixed crash in 32-bit builds with IL2CPP due to C++ calling convention mismatches
AVPro DeckLink v1.8.4 - 25 August 2020
Changelog
Improvements
- Added support for capturing RGB-10 bit
- Added support for auto-detection of input video bit depth
Changes
- Upgraded from DeckLink SDK 11.5.0 to 11.6.0
Fixes
- Fixed issue where images were vertically flipped
- Fixed issue where interlaced frames wouldn’t display
- Fixed stereo issue where right eye would render from left eye
AVPro DeckLink v1.8.2 - 19 August 2020
Changelog
Improvements
- Audio input and output has better support for arbitrary number of channels (up to 64)
- Audio input and output performance and latency optimisations
- Added Audio Mixer component for controlling levels of multiple audio channels
- Refactored FrameConverter class
Changes
- Plugin now requires Unity 5.6 as a minimum
Fixes
- Fixed genlock pixel offset not being set correctly
- Fixed issue where switching from an 8-bit to a 10-bit mode would just show a blank screen
- Fixed support for 10-bit 720p, 2K, 4K DCI modes where they wouldn’t be displayed correctly
- Fixed IL2CPP support (by correct bool return size)
AVPro DeckLink v1.7.9 - 18 June 2020
Changlog
Fixes
- Fixed script regression from 1.7.8 that caused errors with DeckLinkOutput component
AVPro DeckLink v1.7.8 - 15 June 2020
Changelog
Features
- Added ability for DeckLinkOutput component to specify a Texture as the source instead of a Camera
- Refactored DeckLinkOutput class
- Improved compatibility with Unity 2019 and 2020
- Upgraded from DeckLink SDK 11.4.0 to 11.5.0