You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I appreciate RetroBat's portability, allowing me to use the same folder across different PCs. However, I've noticed that Ryujinx doesn't save DLCs by default. To address this, I created a folder at roms\switch\dlcs to store them. It would be beneficial if RetroBat included this folder by default, making it easier for users. Alternatively, implementing a solution that ensures complete portability would be advantageous.
The text was updated successfully, but these errors were encountered:
Hi, it was just a suggestion. The solution is up to you. Maybe a Wiki entry under "Switch" might be sufficient as well. I just noticed that everything else seems to be completely portable, so I wanted to share feedback based on my experience.
No problem, my question was more to understand whether a dlc subfolder is something that ryujinx will automatically identify or something like that ...
You still have to install the DLCs manually one by one. They aren't identified automatically. But Ryujinx doesn't save them anywhere else. So when they aren't in the RetroBat folder the DLCs will not show up on a different PC.
But I just noticed that the DLC files in the folder (roms\switch\dlcs) show up in the Switch games in RetroBat. So a different location is better.
Tartifless
changed the title
Ryujinx portable with DLCs
[EMULATOR] Ryujinx portable with DLCs
Dec 23, 2024
I appreciate RetroBat's portability, allowing me to use the same folder across different PCs. However, I've noticed that Ryujinx doesn't save DLCs by default. To address this, I created a folder at roms\switch\dlcs to store them. It would be beneficial if RetroBat included this folder by default, making it easier for users. Alternatively, implementing a solution that ensures complete portability would be advantageous.
The text was updated successfully, but these errors were encountered: