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changelog_rebal_sl.txt
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2.0.1
- Monolith no longer use or spawn with the K98
- Monolith no longer use or spawn with the G43
- Monolith legends are now twice as likely to spawn with Gauss rifles
- Novice Mercenaries no longer spawn with a pistol or shotgun as a primary, and another as a secondary
# BaS Support
- BaS weapons added to sidearm profiles for various factions
- Expanded Novices across the board to use some of the new firearms (pistols, toz)
2.0.0 (beta)
- First 'Reloaded' release, an overhaul of how loadouts work in the background.
~~~ Use of wildcards and subfolders to split up where loadouts are stored, and how they are loaded.
~~~ A patch can make an edit to a specific rank for a specific faction now, rather than the entire faction at once. BaS patches for example no longer ovewrite
~~~ BaS patching is now done under modsupport, for example. Work in progress.
- Complete restructure to make patches and other changes easier, and to avoid conflicts.
- Advanced Monolith Option during install - makes Monolith stronk.
- Lots and lots of work went into this restructure. Expect more customisation soon. DLTX support also coming soon - not included for now.
1.3.0
- Added BaS 'Patch'/ correctly version
1.2.0
- Added Army Optional "Better Armed Soldiers" addon, which strips Army of surpluse/WW2 firearms (still maintaining Modernised SVT40 and SKS variants, however) and gives novices access to standardised equipment.
- There is also a "Strong Army NPC Loadouts" optional addon, that buffs Army even more (specifically Novice through to Veteran the most)
Notable changes within both add-ons
-- Removed Pistols, TOZ, Mosin, SKS, SVT and Kiparis variants from Novice, Trainee, and Experienced ARMY NPCs.
-- ARMY NPCs can spawn with AK74Us at Novice and Trainee ranks now, with high probability.
- Army Novices use:
-- MP133, Fort500 Shotguns
-- Modernized SKS with FMJ, old rounds or a random round type (33% for each)
-- Bizon with FMJ, or old rounds
-- Vityaz with FMJ, or old rounds
-- Old AK74U with FMJ 25% chance, or AK74U with old rounds 75% chance.
- Army Trainees use:
-- MP133, Fort500 Shotguns
-- Modernized SKS with FMJ, random rounds, or a scope
-- Bizon with FMJ, or old rounds
-- Vityaz with FMJ, or old rounds
-- Old AK74U with FMJ 25% chance, Old AK74U with old rounds 25% chance, or a random round type selected with a 50% chance.
-- AK74U with FMJ 33% chance, AK74U with old rounds 66% chance
Strong is similar to the above, but even better - Novices get access to AK74s, and higher ranks get access to even better fast. Military therefore is stronger yet in online combat.
1.11.0
Changes:
- Summary - All
-- Overhauled weapon attachments & ammo dstribution to be less random, but also the selections to be more diverse.
--- Some loadouts will now feature primarily unmodded weapons, with higher ranks having more than just a silencer or scope attachment.
--- NPCs tend to use more old ammo now.
-- Snipers have been added to loadouts for all factions
-- Increased variety of novice/trainee shotgun loadouts slightly (ammo type, chance of spawning with bm16, toz34, etc).
-- Increase prevalence of bolt action rifles, semi-automatic rifles and other changes of this nature across all ranks.
-- Tweaked pistol variety across the board for novice stalkers, resulting in greater distinction across factions.
-- Added silenced pistols as a possible weapon for novice stalkers.
-- Removed XM8 due to horrible model.
============================================================
- Added Snipers
-- Stalkers/Loners have access to the SVD & SVD Custom
-- Ecologists have access to SIG550 Sniper && L96A1 & L96A1M
-- Freedom have access to L96A1 & L96A1M
-- ISG have access to the SIG550 Sniper, G3SG1 && WA2000
-- Duty have access to SVU && VSSK
-- Clear Sky have access to SVD && SR25
-- Army Stalkers have access to SVU && SV98
-- Bandits have access to SVD
-- Mercenaries have access to L96A1 && SIG550 Snipers && M98B
-- Monolith have access to SVD && VSSK
- STALKERS
-- Higher chance of spawning with Mosin
-- SKS variants available to higher ranks (up to expert)
-- No more silenced SMGs or random attachments with Trainee, and Experienced ranks
-- Pistols: PM, Fort, TT33, CZ52
- Ecologists
-- Remington700 available through to expert rank.
-- Novices can now spawn with BM16 variants (sawn-off and full)
-- AK103, XM8 and FN2000 removed from loadout, replaced with AK101 and AK102 variants (which are available through a number of ranks)
-- Pistols: HSPA, HSPA Alt, Glock, FNP45
- Freedom
-- SVT Variants available through to expert rank, with greater attachment variety.
-- Novices have access to HSPA, Glocks, Colt1911 & PMs
-- HSPA, HSPA Alt, Colt 1911, Colt 1911 Alt, PM
- ISG
-- SKS variants available through to expert rank, with greater attachment variety.
-- Pistols: Beretta, Beretta Alt, Colt 1911 New, Colt 1911 Camo
- Duty
-- SKS variants available through to expert rank, with greater attachment variety.
-- Novices can now also spawn with additional PM variations
-- Novices have more chance of using alternative PM variations & fort
-- Pistols: PM Custom, Fort, PB, PB Custom, PMM
-- Legend and Master NPCs have a higher chance of spawning with a Groza, AK12, Duty AEK and the AEK 'CAMO'
-- AK 101 removed from loadout (556 Export)
- Clear Sky
-- SKS Variants available through to higher ranks (up to Expert), with attachments.
-- Doubled the chance of M249 spawning for Master/Legendary stalkers, with a 50% potential for silencer attachment.
-- Can now spawn with the AK101/102
-- Removed M4 & LR300, increased avaiability of M16 variants.
-- HK416 available for more loadouts.
-- Pistols: HSPA, HSPA Alt, PM, Colt1911
- Army
-- SKS variants available through to expert rank, with greater attachment variety.
-- Novice shotgun variety improved.
-- Tends to have less old ammo now.
-- AK 101 removed from loadout (556 Export)
-- Pistols: Fort, GSH18 & MP443
- Bandits
-- Greater chance of spawning with a K98
-- Emphasis on SVT over SKS. Greater chance of spawning with an SVT, for example.
-- Professional, Veteran and Experts can now also spawn with a G43
-- Pistols: PM, TT33, TT33 Modern, CZ52
- Mercenaries
-- Remington700 can spawn through to Expert rank
-- K98 can spawn through to Professional rank
-- G43 dispersed through to Expert rank
-- Novice stalkers have access to USP, Walker & Variations, as well as Glocks & SIG pistols.
-- Pistols: Walther, Walther Custom, Glock, SIG220, USP, USP Match
- Monolith
-- Greater SVT and SKS variety.
-- Greater Mosin & K98 variety.
-- Pistols: PM, TT33, CZ52, MP443
1.0.4
- Corrected bad references to wpn_winchester1300
- Corrected bad references to wpn_oc33s
- Corrected bad reference to 'pn_lr300' for ecolog_veteran_primary loadout
- Removed three unedited files:
npc_loadouts__name.ltx
npc_loadouts__squad.ltx
npc_loadouts__visual.ltx