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At MoveAction and MoveEntityAction should we check at aliveconditions for entity is moving? may it fail at any case the path finder at any game cycle made the entity stuck.
The text was updated successfully, but these errors were encountered:
At MoveAction and MoveEntityAction should we check at aliveconditions for entity is moving? may it fail at any case the path finder at any game cycle made the entity stuck.
The text was updated successfully, but these errors were encountered: