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imageRU.html
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<html>
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<title>Image based tracking AR.js demo</title>
<!-- import aframe and then ar.js with image tracking / location based features -->
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar-nft.js"></script>
<!-- style for the loader -->
<style>
.arjs-loader {
height: 100%;
width: 100%;
position: absolute;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.8);
z-index: 9999;
display: flex;
justify-content: center;
align-items: center;
}
.arjs-loader div {
text-align: center;
font-size: 1.25em;
color: white;
}
</style>
</head>
<body style="margin: 0px; overflow: hidden;">
<div class="arjs-loader">
<div>Loading, please wait...</div>
</div>
<!-- a-frame scene -->
<a-scene vr-mode-ui="enabled: false;" renderer="logarithmicDepthBuffer: true;" embedded arjs="trackingMethod: best; sourceType: webcam;debugUIEnabled: false;">
<!-- a-nft is the anchor that defines an Image Tracking entity -->
<!-- on 'url' use the path to the Image Descriptors created before. -->
<!-- the path should end with the name without the extension e.g. if file is trex.fset' the path should end with trex -->
<a-assets>
<a-asset-item id="my-asset" src="https://ruslankoynov.github.io/images/Drone.glb"></a-asset-item>
<a-asset-item id="glb-asset" src="https://arjs-cors-proxy.herokuapp.com/https://raw.githack.com/AR-js-org/AR.js/master/aframe/examples/image-tracking/nft/trex/scene.gltf"></a-asset-item>
</a-assets>
<a-nft type="nft" url="https://ruslankoynov.github.io/images/sto_rubley" smooth="true" smoothCount="10" smoothTolerance=".01" smoothThreshold="5">
<!-- as a child of the a-nft entity, you can define the content to show. here's a GLTF model entity -->
<a-entity
gltf-model="#glb-asset"
scale="5 5 5"
position="10 10 0"
rotation="0 0 0"
>
</a-entity>
<a-box color="tomato" depth="100" height="100" width="100"></a-box>
</a-nft>
<!-- static camera that moves according to the device movemenents -->
<a-entity camera></a-entity>
</a-scene>
</body>
</html>