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I'll have a look at it, it should be doable but I can't remember how things are set up to talk about comparing CustomDepth and SceneDepth in the ush I'll add it as a feature either way |
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I recently bought and tested this asset. So far, I think this is the best unreal jfa outline asset I've seen. Thank you for selling it. I need a masking feature like the question, but I don't know how to compare customDepth and SceneDepth in the ush file. Is it possible to add masking feature to the asset in that way?
Turning on customdepth for the objects I want to be hidden works as I want, but it's too difficult to maintain.
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