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Star Fox Zero #112

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darkuser89 opened this issue Jan 24, 2025 · 4 comments
Open
1 task done

Star Fox Zero #112

darkuser89 opened this issue Jan 24, 2025 · 4 comments
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playable The game is playable, but has minor graphical/performance issues priority This issue should be prioritized

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@darkuser89
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darkuser89 commented Jan 24, 2025

Description

Ingame

Screenshots

I have set "position invariance" to on but it still flickers

Bildschirmaufnahme.2025-01-24.um.22.10.45.mov

https://www.mediafire.com/file/goqce15hl61rp04/cemu_2025-01-24_22-15-24.gputrace.tar.zst/file

Bildschirmaufnahme.2025-01-24.um.22.18.13.mov

the plane and the rings have a strange wobble
EDIT:
The error with the airplane and the rings can be fixed by setting the framebuffer fetch to Off

Bildschirmaufnahme.2025-01-24.um.22.37.12.mov

MoltenVK status

How does the game work with the Vulkan backend through MoltenVK?

Cemu Metal version

testing2.2.1

Mac

M3 Pro / 15.2

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@SamoZ256 SamoZ256 added playable The game is playable, but has minor graphical/performance issues priority This issue should be prioritized labels Jan 25, 2025
@SamoZ256
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@darkuser89 could you please make a frame capture for the plane and rings but with framebuffer fetch on? And how does this game perform with Vulkan?

@SamoZ256
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Oh nvm, you already did a gpu trace

@darkuser89
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https://drive.google.com/file/d/1O2qoOCRP5i_ascPHhHsgu4-viWXrf9V_/view?usp=share_link

here another one where you can see the plane from the outside and the rings

@SamoZ256
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@darkuser89 are you sure the issue was fixed by disabling framebuffer fetch and not by enabling position invariance? Cause I don't see anything related to framebuffer fetch in the frame capture and the issues look like a perfect example of something that could be fixed by position invariance

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Labels
playable The game is playable, but has minor graphical/performance issues priority This issue should be prioritized
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