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@darkuser89 are you sure the issue was fixed by disabling framebuffer fetch and not by enabling position invariance? Cause I don't see anything related to framebuffer fetch in the frame capture and the issues look like a perfect example of something that could be fixed by position invariance
Description
Ingame
Screenshots
I have set "position invariance" to on but it still flickers
Bildschirmaufnahme.2025-01-24.um.22.10.45.mov
https://www.mediafire.com/file/goqce15hl61rp04/cemu_2025-01-24_22-15-24.gputrace.tar.zst/file
Bildschirmaufnahme.2025-01-24.um.22.18.13.mov
the plane and the rings have a strange wobble
EDIT:
The error with the airplane and the rings can be fixed by setting the framebuffer fetch to Off
Bildschirmaufnahme.2025-01-24.um.22.37.12.mov
MoltenVK status
How does the game work with the Vulkan backend through MoltenVK?
Cemu Metal version
testing2.2.1
Mac
M3 Pro / 15.2
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Issues
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