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Translation and Rotation in sofa #4

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saketh2002 opened this issue Apr 19, 2024 · 1 comment
Open

Translation and Rotation in sofa #4

saketh2002 opened this issue Apr 19, 2024 · 1 comment

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@saketh2002
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saketh2002 commented Apr 19, 2024

Hi,
I tried to create a sofa scene using deformable object. While it looked good on godot, when ran the sofa script, the mesh was comletely distorted. I tried removing all the translation and rotation, and it worked good. Is there a problem with definiing rotation for deformable objects in sofa ? because I tried to write code from scratch using deformable object, and it turned out the same distorted way when I gave some rotation input. Attaching with and without translation/rotation for reference
Screenshot from 2024-04-20 01-48-18

Screenshot from 2024-04-20 01-48-59

@ScheiklP
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Hi @saketh2002 ,
could you share the scene code and mesh file with me so I can have a look and reproduce your issue?

Cheers,
Paul

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