Releases: Scobalula/Greyhound
Releases · Scobalula/Greyhound
MWR Namespaced Materials
- Fixed @ symbol in some MWR Material Names causing models to not load properly in Maya (it is replaced with an underscore now)
Black Ops 4 Patch
Support for the latest Black Ops 4 Patch
Black Ops 4 Auto-Hash Search + Image Names
- Added an auto-hash feature when Black Op 4 is loaded for search requested by EthanC, when a search is made, for Black Ops 4 a second check is run on the hash of the string, making it easier to validate names.
- Added new image hashes also from EthanC (ui images, etc.)
Black Ops 4 1.16 + Black Ops 2 Image Assignment Fix
- Support for Bo4 1.16
- Added new image hashes from EthanC (ui images for weapons, perks, etc)
- Fixed image assignments in Black Ops 2 xmodels
CoD 4, 5, MW2, MW3 Loaded Sounds
Support for Loaded Sounds from CoD 4, 5, MW2, and MW3
Black Ops 4 Update
Update for Call of Duty: Black Ops 4 1.15 Update
AW, MWR, Ghosts Primed Audio + Fixes
- Added support for Primed Audio for AW, MWR, and Ghosts (Streamed audio is also supported for Ghosts now)
- Added localization folder names/prefixes for all known regions
- Fixed some streamed audio not showing up
Images File Updates + Black Ops 4 Update
- Update for Call of Duty: Black Ops 4 1.14 Update
- Added static props names from Planet
- New additions to the Material Images files, with semantic information written now. I have generated a hash table
from Black Ops 3's Techsets from the Mod Tools and so for Black Ops 3 all these slots should be valid, for Black Ops 4 majority should have names, with some resolving to unk_semantic_(hash), other games should have base images with the same resolving as Black Ops 4 in cases of unidentified ones.
Material Images File Fix + Asset Hashes
- Fixed an issue with the material images files showing invalid text (they will be updated again to add more information in the next update)
- Added potential static model names, image names from Ethan, and some misc. models from Faithfullfaun
New Features + Black Ops 4 Update
- Support for the latest Call of Duty: Black Ops 4 Update
- Fixed issues in the previous update with some strings
- Added options to skip assets that are already exported (Images/Sounds already done this, but it can now be toggled for XModel, XAnim, Sound, and Image assets)