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Releases: Scobalula/Greyhound

MWR Namespaced Materials

26 May 11:56
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  • Fixed @ symbol in some MWR Material Names causing models to not load properly in Maya (it is replaced with an underscore now)

Black Ops 4 Patch

15 May 21:46
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Support for the latest Black Ops 4 Patch

Black Ops 4 Auto-Hash Search + Image Names

08 May 16:03
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  • Added an auto-hash feature when Black Op 4 is loaded for search requested by EthanC, when a search is made, for Black Ops 4 a second check is run on the hash of the string, making it easier to validate names.
  • Added new image hashes also from EthanC (ui images, etc.)

Black Ops 4 1.16 + Black Ops 2 Image Assignment Fix

02 May 20:07
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  • Support for Bo4 1.16
  • Added new image hashes from EthanC (ui images for weapons, perks, etc)
  • Fixed image assignments in Black Ops 2 xmodels

CoD 4, 5, MW2, MW3 Loaded Sounds

26 Apr 23:46
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Support for Loaded Sounds from CoD 4, 5, MW2, and MW3

Black Ops 4 Update

03 Apr 13:34
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Update for Call of Duty: Black Ops 4 1.15 Update

AW, MWR, Ghosts Primed Audio + Fixes

01 Apr 11:10
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  • Added support for Primed Audio for AW, MWR, and Ghosts (Streamed audio is also supported for Ghosts now)
  • Added localization folder names/prefixes for all known regions
  • Fixed some streamed audio not showing up

Images File Updates + Black Ops 4 Update

19 Mar 02:37
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  • Update for Call of Duty: Black Ops 4 1.14 Update
  • Added static props names from Planet
  • New additions to the Material Images files, with semantic information written now. I have generated a hash table
    from Black Ops 3's Techsets from the Mod Tools and so for Black Ops 3 all these slots should be valid, for Black Ops 4 majority should have names, with some resolving to unk_semantic_(hash), other games should have base images with the same resolving as Black Ops 4 in cases of unidentified ones. Example

Material Images File Fix + Asset Hashes

05 Mar 12:51
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  • Fixed an issue with the material images files showing invalid text (they will be updated again to add more information in the next update)
  • Added potential static model names, image names from Ethan, and some misc. models from Faithfullfaun

New Features + Black Ops 4 Update

22 Feb 18:08
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  • Support for the latest Call of Duty: Black Ops 4 Update
  • Fixed issues in the previous update with some strings
  • Added options to skip assets that are already exported (Images/Sounds already done this, but it can now be toggled for XModel, XAnim, Sound, and Image assets)