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ScapeGoat.h
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#pragma once
#include <iostream>
#include <cstring>
#include <string>
#include <fstream>
#include <vector>
#include <stdexcept> // std::runtime_error
#include <sstream>
#include "ScapeGoatUtilities.h"
// This header file contains the code for ScapeGoat tree
class ScapeGoat
{
private:
char name[50];
int n, q;
ScapeGoatNode *root;
public:
ScapeGoat(const char n[50]);
~ScapeGoat();
void AddData(std::string filename, int isHeading);
void insert(int key, int object);
void traverse(int mode);
void deleteKey(int key);
int search(int key);
void PrettyPrinting();
};
ScapeGoat::ScapeGoat(const char nameinput[50]){
strcpy(name, nameinput);
n = 0;
q = 0;
root = nullptr;
}
ScapeGoat::~ScapeGoat()
{
using namespace std;
delete root;
cout << "Memory Released of " << name << endl;
}
int ScapeGoat::search(int key){
ScapeGoatNode* node = root;
while (node)
{
if (node->key == key)
{
return node->object;
}
else if(key < node->key){
node = node->left;
}
else{
node = node->right;
}
}
return 0;
}
void ScapeGoat::AddData(std::string filename, int isHeading = 1){
using namespace std;
// working with csv in CPP
// https://www.gormanalysis.com/blog/reading-and-writing-csv-files-with-cpp/
ifstream myFile(filename);
// if(!myFile.is_open()) throw runtime_error("Could not open file");
string line, word;
int val;
if (isHeading) getline(myFile, line);
// Read data, line by line
while(getline(myFile, line))
{
// Create a stringstream of the current line
stringstream ss(line);
pair<int, int> data;
// add the column data
// of a row to a pair
getline(ss, word, ',');
data.first = stoi(word);
getline(ss, word, ',');
data.second = stoi(word);
insert(data.first, data.second);
}
// Close file
myFile.close();
}
void ScapeGoat::traverse(int mode = 1){
using namespace std;
cout << "\n\nPrinting The ScapeGoatTree: " << name << endl;
cout << "===========================" << endl;
cout << "Key --> Value" << endl;
cout << "===========================" << endl;
if (mode == 0){
cout << "Preorder" << endl;
traversePreorder(root);
}
else if (mode == 1){
cout << "Inorder" << endl;
traverseInorder(root);
}
else if (mode == 2){
cout << "Postorder" << endl;
traversePostorder(root);
}
else{
cout << "Invalid Mode" << endl;
cout << "Inorder" << endl;
traverseInorder(root);
}
cout << "===========================\n" << endl;
}
void ScapeGoat::PrettyPrinting(){
using namespace std;
cout << "\n\nPrinting The ScapeGoatTree: " << name << endl;
cout << "n: " << n << endl;
cout << "q: " << q << endl;
cout << "===========================" << endl;
cout << "Key --> Value" << endl;
cout << "===========================" << endl;
printBT("", root, false);
}
void ScapeGoat::insert(int k, int o){
ScapeGoatNode *newnode = new ScapeGoatNode(k, o);
ScapeGoatNode *iter = root;
if (iter == nullptr)
{
root = newnode;
n++;
q++;
return;
}
bool done = false;
int d = 0;
do
{
if (newnode->key < iter->key)
{
if (iter->left == nullptr)
{
iter->left = newnode;
newnode->parent = iter;
done = true;
}
else
{
iter= iter->left;
}
}
else if (newnode->key > iter->key)
{
if (iter->right == nullptr)
{
iter->right = newnode;
newnode->parent = iter;
done = true;
}
else
{
iter = iter->right;
}
}
else
{
iter->object = newnode->object;
delete newnode;
return;
}
d++;
}
while (!done);
n++;
q++;
if (d > log32(q))
{
ScapeGoatNode *iter2 = newnode->parent;
while (3 * size(iter2) <= 2 * size(iter2->parent))
iter2 = iter2->parent;
ScapeGoatNode *u = iter2->parent;
int ns = size(u);
ScapeGoatNode *p = u->parent;
ScapeGoatNode **a = new ScapeGoatNode* [ns];
packIntoArray(u, a, 0);
if (p == nullptr)
{
root = buildBalanced(a, 0, ns);
root->parent = nullptr;
}
else if (p->right == u)
{
p->right = buildBalanced(a, 0, ns);
p->right->parent = p;
}
else
{
p->left = buildBalanced(a, 0, ns);
p->left->parent = p;
}
}
}
void ScapeGoat::deleteKey(int key){
ScapeGoatNode * iter = root;
while (iter->key != key && iter != nullptr )
{
if(key < iter->key ){
iter = iter->left;
}
else if(key > iter->key){
iter = iter->right;
}
}
if (iter == nullptr)
{
std::cout << "Key Not Found" << std::endl;
return;
}
if( (iter->left == nullptr) || (iter->right == nullptr) )
{
ScapeGoatNode * temp = iter->left ?
iter->left :
iter->right;
if (temp == nullptr)
{
// iter
if (iter->parent->left == iter)
{
iter->parent->left = nullptr;
}
else{
iter->parent->right = nullptr;
}
temp = iter;
iter = nullptr;
}
else {
temp->parent = iter->parent;
if (iter->parent != nullptr){
if (iter->parent->left == iter)
{
iter->parent->left = temp;
}
else{
iter->parent->right = temp;
}
}
else{
root = temp;
}
iter = nullptr;
}
}
else
{
std::pair<int, int> minimum = findMin(iter->right);
iter->key = minimum.first;
iter->object = minimum.second;
}
if ((2*n) > q && n <= q)
{
n--;
}
else{
ScapeGoatNode *u = root;
int ns = size(u);
ScapeGoatNode *p = u->parent;
ScapeGoatNode **a = new ScapeGoatNode* [ns];
packIntoArray(u, a, 0);
if (p == nullptr)
{
root = buildBalanced(a, 0, ns);
root->parent = nullptr;
}
else if (p->right == u)
{
p->right = buildBalanced(a, 0, ns);
p->right->parent = p;
}
else
{
p->left = buildBalanced(a, 0, ns);
p->left->parent = p;
}
n--;
q=n;
}
}