Releases: Smujb/cursed-pixel-dungeon
v0.3.10 - Ported 0.8.1 Shattered, fixed some bugs
Fixed some crashes with new game, game select scenes.
All of 0.8.1a Shattered has been ported. This includes the new hero select scene and regrowth/ring of wealth changes.
In addition, several crashes have been fixed, such as Arcane Infusion crashing the game.
internal version number: 19
V0.3.9a - Ported 0.8.0b Shattered, Improvements to grind depth
V0.3.9a fixes OP numbers of SoU from grinding, and also contains tweaks to Stamina and enemy balance.
Bug fixes:
- Crash with relic weapons
- Wraiths crashing the game occasionally
Changes;
- In cases in Shattered where items may have an extra upgrade (Eg Piranha pools), they instead have upgrades scaling with depth
- Lucky Badge grinding improved again
- 0.8.0b Shattered ported
internal version number: 17
V0.3.8b - WIP Priestess and Dragon Pendants
V0.3.8b fixes crashes in Caves.
V0.3.8a fixes Allies sometimes not following the hero at the correct speed, and incorrect armor stats displaying on hero info window and causing crashes with tier 6+.
In this release, I have added the Priestess (although without her unique weapon and perks from Cursed) to the game, along with the Dragon Crystals! Many other improvements have been made, and bugs have been fixed:
- Fixed returning to the wrong spot when ascending to some boss levels
- Added old Cursed's Corrosion challenge instead of Rust (useless due to removal of degradation)
- Fixed "greed" power doing nothing
- Attunement stat added - necessary for using Dragon Crystals above a certain level, increases max HP.
- Spirit bow reworked in a similar way to old Cursed
- Fixed rankings not saving runs where death was caused by blobs
- Game now has 8 quickslots maximum, 4 minimum and default.
- Game now has a dark UI alternative
- Enchantments have been nerfed, often to half their original proc chance, so they're fair with the new upgrade system.
internal version number: 15
V0.3.7 - Fixes & balance improvements for Halls, more upgrade spells
Fixes & balance:
- Demon Spawners no longer have ridiculous health
- Mobs have slightly lower accuracy and evasion at later depths
- Eyes have a rare red variant
- Fixed Eyes crashing the game
- Fixed Yog fight softlocking the game
- Healing can no longer overfill your health bar
- Screen shake activates only when it actually makes sense not all the time
Several new spells have been added:
- Safe Upgrade
- Arcane Infusion
- Safe Infusion
Other changes:
- You can now choose to start with a relic melee weapon - each will have to be unlocked in future, they're freely available for now.
- Tiers now go up to 8 and strength requirements scale faster with tier.
Just a warning - this update will change balance considerably so you may want to finish any runs you really care about before downloading. For example, you may no longer have enough strength for your weapon/armour.
internal version number: 12
V0.3.6 - Subclasses and crash fixes
Implemented the following subclasses from old Cursed: Necomancer, Brawler, Cultist.
Some balance changes and bug fixes:
- Fixed Halls levels often crashing when loaded
- Fixed 0 HP Rippers and Spawners
- Fixed various crashes with not having armor equipped
- Rebalanced the grind depth a little
- Fixed Ring of Furor
- Tweak to magical DR
internal version number: 11
V0.3.5 - Fixes and balance changes
V0.3.5:
- Rebalanced magical defense and fixed a bug with it not storing in bundles.
- Added a new feature to Lucky Badge
- Balance overhaul for grinding depth
- Balance changes to various mobs
- Fixes for Weakness and Vulnerable descs
- Fixed a crash with Hero NPCs
internal version number: 10
V0.3.4 - New Alchemy items, bugfixes
There are 3 new Alchemy recipes:
- Holy Water = 2x Dew + Potion Of Healing
- Purified Goo Blob = Goo Blob + Dew
- Degrade = Scroll of Upgrade + Scroll of Retribution
Additionally, I have nerfed HP potions in the same way as old Cursed, and fixed a crash with Dwarf King.
V0.3.4a:
- Fixed DK fight
- Magical DR now scales with hero Focus
- Ported YASD stelath system.
internal version number: 9
V0.3.3 - Major bugfixes, more lore
In this release, I have fixed many bugs fixed in recent YASD releases including DM 300 floor being uncompletable. Additionally, I have added some more lore to the game. On floor 0, each class starts in a unique location, and an NPC will spawn instead of the hero for each class but their chosen one. Currently only Mage and Warrior have programmed interactions, and they are work-in-progress. I have also added lore to Sewers and cutscenes can be skipped after the first time and can't be fully disabled - they will only autoskip.
internal version number: 7
v0.3.1b Beta - Ports from YASD, crash and bug fixes
This version includes several bugfixes:
- Fixed Github update system
- Fixed NTF on Github update window
- Fixed Statues zapping wands forever.
- Fixed a crash with Alchemy
- Fixed darts crashing the game out of your inventory
And some new content:
- Ported developer settings from YASD
- Ported map cache/performance improvements from YASD
v0.3.1a also fixes a crash with the unstable spellbook and a rare crash when descending
v0.3.1b fixes bombs not activating.
internal version number: 4
V0.3.2 - Fixes and improvements
- Fixed journal window displaying (null) before everything and having missing strings
- Fixed wands taking 2 turns to zap.
- Fixed Stamina regenerating on the turn the player attacks
- Removed redundant dualWieldPenalty property
- Allowed the player to bind the volume keys to actions in-game.
In V0.3.2a, the bug with landscape mode and DM 300 infinite waiting bug have both been fixed. Additionally, the volume keys, when unbound, are usable within the app again.
internal version number: 6