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Unlocking all Fast Travel locations #18
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I am going to test this by manually setting and injecting the DB into my save file |
Unfortunately, it seemingly looks unlocks on the map, but its not usable. I was not able to fast travel to these. |
Damn, try taking a look around in LockableComponentsDynamic and LocksDynamic. Can unlock common rooms in LockableComponentsDynamic. |
@Sorrow446, good advice on the I shall experiment with this. |
Yep, I've just found a few FT_ in LocksDynamic. I think the MapLocationDataDynamic is just for displaying purposes on the map. |
@Sorrow446 I compared the two tables and found the missing |
Great news. Could you send me all the strings or your save with all unlocked? |
@Sorrow446 sure
|
I made a safer way to find the missing fast travel points: select MapLocationDataDynamic.MapLocationID
from MapLocationDataDynamic
left OUTER join LocksDynamic on MapLocationDataDynamic.MapLocationID = LocksDynamic.LockID
where MapLocationDataDynamic.MapLocationID like 'FT_%'
and MapLocationID not like '%CommonRoom'
and LocksDynamic.LockID is NULL EDIT: ignore |
here is a better solution. This would add the INSERT OR IGNORE INTO LocksDynamic(LockID)
select MapLocationID
from MapLocationDataDynamic
where
MapLocationID like 'FT_%' and
MapLocationID not like '%CommonRoom' |
This would update fast-travel locations in the UPDATE MapLocationDataDynamic
set State = 9
where
MapLocationID like 'FT_%' and
MapLocationID not like '%CommonRoom' |
Add the ability to quickly unlock all Fast Travel points.
In
MapLocationDataDynamic
table, anyMapLocationID
that starts withFT_
(for fast travel) are Foo locations.State
values:9
are unlocked8
are lockedMapLocationID
values:FT_OL_*
FT_HW_*
FT_Hogsmeade_*
Note, I am not sure what would happen unlocking
CommonRooms
outside your assigned house, I suggest skipping any modifications towardsCommonRoom
FT points.FT_HW_GryffindorCommonRoom
FT_HW_HufflepuffCommonRoom
FT_HW_RavenclawCommonRoom
FT_HW_SlytherinCommonRoom
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