Version history
+
Version 11 (5 Feb 12)
+
+ - Updated translation: Castilian
+ - Enemy items shatter: Added further exclusions by animation ID, whith may improve compatibility in multi-modification installs
+ - Salk's Pen-and-Paper ruleset corrections: Removed all changes already existing in BGT-WeiDU except for the Half-Orc Find Traps skill bonus
+
Version 10 (8 Jan 12)
- Improved compatibility with Linux systems
diff --git a/bgttweak/language/english/setup.tra b/bgttweak/language/english/setup.tra
index 7137f58..965026f 100644
--- a/bgttweak/language/english/setup.tra
+++ b/bgttweak/language/english/setup.tra
@@ -29,7 +29,7 @@ Not Usable By:
Gnome
Half-Orc~
@405 = ~Koveras' Ring of Protection +2
-This ring was given to by "Koveras", during their mutal visit to Candlekeep during the Iron Throne crisis. It was used to frame in a plot of murder, given in the guise of one of Gorion's posessions. This ring was kept out of sentimental value, but was found amongst few of 's remaining posessions in Irenicus' dungeon, more powerful than before. There is no logical reason that the mage would not have sold it at the first opportunity, much less boost its power...
+This ring was given to by "Koveras", during their mutal visit to Candlekeep during the Iron Throne crisis. It was used to frame in a plot of murder, given in the guise of one of Gorion's possessions. This ring was kept out of sentimental value, but was found amongst few of 's remaining posessions in Irenicus' dungeon, more powerful than before. There is no logical reason that the mage would not have sold it at the first opportunity, much less boost its power...
STATISTICS:
@@ -50,168 +50,168 @@ Saving Throws: +2 bonus
////////////////////
//@16297
-@2301 = ~The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are 30 to 40 inches long.
-
-STATISTICS:
-
-Damage: 1D6 + 1
-THACO: +1 bonus
-Damage Type: missile (piercing)
-Weight: 0
-Launcher: Bow
-Not Usable By:
- Cleric
- Druid
+@2301 = ~The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are 30 to 40 inches long.
+
+STATISTICS:
+
+Damage: 1D6 + 1
+THAC0: +1 bonus
+Damage Type: missile (piercing)
+Weight: 0
+Launcher: Bow
+Not Usable By:
+ Cleric
+ Druid
Mage~
//@17536
-@2302 = ~This arrow is coated in acid so that when it strikes an enemy, it will not only pierce its flesh but also begin to eat away at the wound, enlarging and deepening its severity.
-
-STATISTICS:
-
-Damage: 1D6 + 1
-THACO: +1
-Damage type: missile (piercing)
-Special: 2D6 acid damage
-Weight: 0
-Launcher: Bow
-Not usable by:
- Cleric
- Druid
+@2302 = ~This arrow is coated in acid so that when it strikes an enemy, it will not only pierce its flesh but also begin to eat away at the wound, enlarging and deepening its severity.
+
+STATISTICS:
+
+Damage: 1D6 + 1
+THAC0: +1
+Damage type: missile (piercing)
+Special: 2D6 acid damage
+Weight: 0
+Launcher: Bow
+Not usable by:
+ Cleric
+ Druid
Mage~
//@17540
-@2303 = ~The arrow of fire is a magical arrow that will burst into flames as it is fired at an enemy. The effect is similar to an arrow doused in oil and set to flame.
-
-STATISTICS:
-
-Damage: 1D6
-Damage type: missile (piercing)
-Special: 1D6 fire damage (save vs. spell for none)
-Weight: 0
-Launcher: Bow
-Not usable by:
- Cleric
- Druid
+@2303 = ~The arrow of fire is a magical arrow that will burst into flames as it is fired at an enemy. The effect is similar to an arrow doused in oil and set to flame.
+
+STATISTICS:
+
+Damage: 1D6
+Damage type: missile (piercing)
+Special: 1D6 fire damage (save vs. spell for none)
+Weight: 0
+Launcher: Bow
+Not usable by:
+ Cleric
+ Druid
Mage~
//@17542
-@2304 = ~The arrow of ice is magically enhanced so as to burst into a rolling ball of ice and cold when fired. When the arrow strikes its victim, a shock of cold will travel through its body, both burning and numbing to the very core.
-
-STATISTICS:
-
-Damage: 1D6
-Damage type: missile (piercing)
-Special: 1D6 cold damage (no save)
-Weight: 0
-Launcher: Bow
-Not usable by:
- Cleric
- Druid
+@2304 = ~The arrow of ice is magically enhanced so as to burst into a rolling ball of ice and cold when fired. When the arrow strikes its victim, a shock of cold will travel through its body, both burning and numbing to the very core.
+
+STATISTICS:
+
+Damage: 1D6
+Damage type: missile (piercing)
+Special: 1D6 cold damage (no save)
+Weight: 0
+Launcher: Bow
+Not usable by:
+ Cleric
+ Druid
Mage~
//@17534
-@2305 = ~These arrows were enhanced through magical means when they were created. They appear slightly straighter then the average arrow, almost alive as they effortlessly leave your bow and streak towards their target with deadly accuracy.
-
-STATISTICS:
-
-Damage: 1D6 + 2
-THACO: +2
-Damage type: missile (piercing)
-Weight: 0
-Launcher: Bow
-Not usable by:
- Cleric
- Druid
+@2305 = ~These arrows were enhanced through magical means when they were created. They appear slightly straighter then the average arrow, almost alive as they effortlessly leave your bow and streak towards their target with deadly accuracy.
+
+STATISTICS:
+
+Damage: 1D6 + 2
+THAC0: +2
+Damage type: missile (piercing)
+Weight: 0
+Launcher: Bow
+Not usable by:
+ Cleric
+ Druid
Mage~
//@19353
-@2306 = ~Quarrels or bolts are the ammunition fired by crossbows regardless of the weapon's size. However this bolt has been imbued with a small amount of magical properties which enhances performance in flight, almost as if the bolt was guided towards its target.
-
-STATISTICS:
-
-Damage: 1D8 +1
-THACO: +1
-Damage type: missile (piercing)
-Weight: 0
+@2306 = ~Quarrels or bolts are the ammunition fired by crossbows regardless of the weapon's size. However this bolt has been imbued with a small amount of magical properties which enhances performance in flight, almost as if the bolt was guided towards its target.
+
+STATISTICS:
+
+Damage: 1D8 +1
+THAC0: +1
+Damage type: missile (piercing)
+Weight: 0
Launcher: Crossbow~
//@19358
-@2307 = ~Quarrels or bolts are the ammunition fired by crossbows regardless of the weapon's size. However this bolt has been imbued with magical properties which enhances performance in flight, almost as if the bolt was guided towards its target.
-
-STATISTICS:
-
-Damage: 1D8 +2
-THACO: +2
-Damage type: missile (piercing)
-Weight: 0
+@2307 = ~Quarrels or bolts are the ammunition fired by crossbows regardless of the weapon's size. However this bolt has been imbued with magical properties which enhances performance in flight, almost as if the bolt was guided towards its target.
+
+STATISTICS:
+
+Damage: 1D8 +2
+THAC0: +2
+Damage type: missile (piercing)
+Weight: 0
Launcher: Crossbow~
//@7376
-@2308 = ~Boots of stealth: 'Worn Whispers'
-In ages past, a king named Rhigaerd was renowned for the spies he kept. So skillfull were they, that no nook or cranny escaped their eyes and maps were held for entire castles and towns. Eventually betrayed from within, the tools of their trade were taken and dispersed, ensuring that none could amass such a band again.
-
-STATISTICS:
-
-Stealth bonus: +35%
-Weight: 4
-Not usable by:
- Fighter
- Mage
- Cleric
+@2308 = ~Boots of stealth: 'Worn Whispers'
+In ages past, a king named Rhigaerd was renowned for the spies he kept. So skillfull were they, that no nook or cranny escaped their eyes and maps were held for entire castles and towns. Eventually betrayed from within, the tools of their trade were taken and dispersed, ensuring that none could amass such a band again.
+
+STATISTICS:
+
+Stealth bonus: +35%
+Weight: 4
+Not usable by:
+ Fighter
+ Mage
+ Cleric
Druid~
//@6858 - Bow Weapons -> Long Bow
-@2309 = ~Composite bows are long bows or short bows whose staves are made from more than one type of material. This gives greater flexibility, and thus better range. These were developed after the normal long bow.
-
-STATISTICS:
-
-Damage: +2
-To Hit Bonus: +1
-Weight: 10
-Speed Factor: 7
-Proficiency Type: Long Bow
-Type: 2-handed
-Not Usable By:
- Druid
- Cleric
- Mage
- Thief
+@2309 = ~Composite bows are long bows or short bows whose staves are made from more than one type of material. This gives greater flexibility, and thus better range. These were developed after the normal long bow.
+
+STATISTICS:
+
+Damage: +2
+To Hit Bonus: +1
+Weight: 10
+Speed Factor: 7
+Proficiency Type: Long Bow
+Type: 2-handed
+Not Usable By:
+ Druid
+ Cleric
+ Mage
+ Thief
Bard~
//@16288 - Bow Weapons -> Long Bow
-@2310 = ~Composite bows are long bows or short bows whose staves are made from more than one type of material. This gives greater flexibility, and thus better range. These were developed after the normal long bow.
-
-STATISTICS:
-
-THACO: +2
-Damage: +3
-Weight: 9
-Speed Factor: 6
-Proficiency Type: Long Bow
-Type: 2-handed
-Not Usable By:
- Druid
- Cleric
- Mage
- Thief
+@2310 = ~Composite bows are long bows or short bows whose staves are made from more than one type of material. This gives greater flexibility, and thus better range. These were developed after the normal long bow.
+
+STATISTICS:
+
+THAC0: +2
+Damage: +3
+Weight: 9
+Speed Factor: 6
+Proficiency Type: Long Bow
+Type: 2-handed
+Not Usable By:
+ Druid
+ Cleric
+ Mage
+ Thief
Bard~
//@17643 - Bow Weapons -> Long Bow
-@2311 = ~The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection.
-
-STATISTICS:
-
-THACO: +2
-Damage: +1
-Weight: 3
-Speed Factor: 6
-Proficiency Type: Long Bow
-Type: 2-handed
-Not Usable By:
- Druid
- Cleric
- Mage
+@2311 = ~The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection.
+
+STATISTICS:
+
+THAC0: +2
+Damage: +1
+Weight: 3
+Speed Factor: 6
+Proficiency Type: Long Bow
+Type: 2-handed
+Not Usable By:
+ Druid
+ Cleric
+ Mage
Thief~
//@16272 - add Required: 8 Strength
@@ -256,31 +256,31 @@ Not Usable By:
Thief~
//@11059 - add Required: 5 Strength
-@2315 = ~Mithril Chain mail +4. This is the personal armor of Drizzt, the famous dark elf ranger. It was forged for him by his friend Bruenor.
-
-
-STATISTICS:
-
-Armor Class: 1
+@2315 = ~Mithral Chain mail +4. This is the personal armor of Drizzt, the famous dark elf ranger. It was forged for him by his friend Bruenor.
+
+
+STATISTICS:
+
+Armor Class: 1
Weight: 7
-Required: 5 Strength
-Not Usable By:
- Druid
- Mage
+Required: 5 Strength
+Not Usable By:
+ Druid
+ Mage
Thief~
//@21303 - add Required: 6 Strength
-@2316 = ~Chain Mail +3:
-This perfectly crafted chain mail is the standard armor of deep dwarf elite fighters. It is comprised of a mithral alloy and offers protection from all but the most determined attackers.
-
-STATISTICS:
-
-Armor Class: 2
+@2316 = ~Chain Mail +3:
+This perfectly crafted chain mail is the standard armor of deep dwarf elite fighters. It is comprised of a mithral alloy and offers protection from all but the most determined attackers.
+
+STATISTICS:
+
+Armor Class: 2
Weight: 9
-Required: 6 Strength
-Not Usable By:
- Druid
- Mage
+Required: 6 Strength
+Not Usable By:
+ Druid
+ Mage
Thief~
//@17243
@@ -293,29 +293,29 @@ Weight: 3
Not usable by:~
//@21408
-@2318 = ~Kiel's Helmet:
-This is the helmet worn by Kiel the Legion-Killer, first-born son of Durlag Trollkiller and Clan-prince of his father's ill-fated tower. It is said that anyone who wears it is granted immunity to all forms of fear and panic, be their origins natural or magical.
-
-STATISTICS:
-
-Armor Class Bonus: None
-Special: Protects Against Critical Hits
-Special: Protects Against all forms of panic and boosts morale
-Weight: 2
-Not Usable By:
-Mage
-Bard
+@2318 = ~Kiel's Helmet:
+This is the helmet worn by Kiel the Legion-Killer, first-born son of Durlag Trollkiller and Clan-prince of his father's ill-fated tower. It is said that anyone who wears it is granted immunity to all forms of fear and panic, be their origins natural or magical.
+
+STATISTICS:
+
+Armor Class Bonus: None
+Special: Protects Against Critical Hits
+Special: Protects Against all forms of panic and boosts morale
+Weight: 2
+Not Usable By:
+Mage
+Bard
Thief~
//@16269 - add Required: 4 Strength
-@2319 = ~Leather armor, despite the popular misconception, is not soft and supple like the leather used to make a ranger's boots or a druid's robe. That kind of leather offers no better protection than common clothing.
-
-STATISTICS:
-
-Armor Class: 7
+@2319 = ~Leather armor, despite the popular misconception, is not soft and supple like the leather used to make a ranger's boots or a druid's robe. That kind of leather offers no better protection than common clothing.
+
+STATISTICS:
+
+Armor Class: 7
Weight: 10
-Required: 4 Strength
-Not usable by:
+Required: 4 Strength
+Not usable by:
Mage~
//@6682 - add Required: 11 Strength
@@ -334,173 +334,173 @@ Not Usable By:
Thief~
//@6685 - add Required: 14 Strength
-@2321 = ~Full plate armor +1 : 'Plate of the Dark'
-
-Dark Lord Hertious, undead Warlord of Bane, wore this piece of armor for over 500 years. During this time he was rumored to dwell in a castle somewhere within the Earthfast Mountains. How his armor moved to other lands without him is not certain, though the separation of the two was surely unpleasant.
-
-STATISTICS:
-
-Armor Class: 0
+@2321 = ~Full plate armor +1 : 'Plate of the Dark'
+
+Dark Lord Hertious, undead Warlord of Bane, wore this piece of armor for over 500 years. During this time he was rumored to dwell in a castle somewhere within the Earthfast Mountains. How his armor moved to other lands without him is not certain, though the separation of the two was surely unpleasant.
+
+STATISTICS:
+
+Armor Class: 0
Weight: 35
-Required: 14 Strength
-Not Usable By:
- Bard
- Druid
- Mage
+Required: 14 Strength
+Not Usable By:
+ Bard
+ Druid
+ Mage
Thief~
//@17489 - add Required: 8 Strength
-@2322 = ~This plate mail has been expertly crafted for you by Taerom Fuiruim of Beregost. Sheathed in the chitinous scales of the ankheg, it provides a greater degree of protection than traditional plate mail and is not succeptible to rust. As any world-weary adventurer will tell you, however, the best appreciated aspect of ankheg mail is its light weight and low encumbrance. Monsters come and go but fatigue is a constant enemy.
-
-STATISTICS:
-
-Armor Class: 1
+@2322 = ~This plate mail has been expertly crafted for you by Taerom Fuiruim of Beregost. Sheathed in the chitinous scales of the ankheg, it provides a greater degree of protection than traditional plate mail and is not succeptible to rust. As any world-weary adventurer will tell you, however, the best appreciated aspect of ankheg mail is its light weight and low encumbrance. Monsters come and go but fatigue is a constant enemy.
+
+STATISTICS:
+
+Armor Class: 1
Weight: 25
-Required: 8 Strength
-Not Usable By:
- Bard
- Druid
- Mage
+Required: 8 Strength
+Not Usable By:
+ Bard
+ Druid
+ Mage
Thief~
//@17659 - add Required: 14 Strength
-@2323 = ~The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user. It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times. Naturally, this precludes use of the shield hand for anything but holding the body shield in place.
-
-STATISTICS:
-
-Armor Class Bonus: 2
-Special: +1 vs. Missile Weapons
+@2323 = ~The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user. It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times. Naturally, this precludes use of the shield hand for anything but holding the body shield in place.
+
+STATISTICS:
+
+Armor Class Bonus: 2
+Special: +1 vs. Missile Weapons
Weight: 12
-Required: 14 Strength
-Not Usable By:
- Bard
- Druid
- Mage
+Required: 14 Strength
+Not Usable By:
+ Bard
+ Druid
+ Mage
Thief~
//@7358 - Required: 13 Strength
-@2324 = ~Large shield +1, +4 vs. missiles: 'Shield of the Falling Stars'
-
-Ilmater himself enchanted this shield upon seeing a young squire's willingness to endure untold agony for the wellbeing of his mount. During a fierce battle between a human cavalry division and a hobgoblin horde, the young man was sent for reinforcements. He was beset by a cascade of arrows that nearly blocked out the sun, and he knew that even if he avoided the arrows himself, should his horse fall he would surely be doomed. With his shield and body he positioned himself to take the brunt of the onslaught, and was mortally wounded for it. His horse remained unscathed allowing for their escape, and his body was carried back to the nearest town, where he was resurrected from death.
-
-STATISTICS:
-
-Armor Class: +2 bonus, +5 vs. Missile Weapons
+@2324 = ~Large shield +1, +4 vs. missiles: 'Shield of the Falling Stars'
+
+Ilmater himself enchanted this shield upon seeing a young squire's willingness to endure untold agony for the wellbeing of his mount. During a fierce battle between a human cavalry division and a hobgoblin horde, the young man was sent for reinforcements. He was beset by a cascade of arrows that nearly blocked out the sun, and he knew that even if he avoided the arrows himself, should his horse fall he would surely be doomed. With his shield and body he positioned himself to take the brunt of the onslaught, and was mortally wounded for it. His horse remained unscathed allowing for their escape, and his body was carried back to the nearest town, where he was resurrected from death.
+
+STATISTICS:
+
+Armor Class: +2 bonus, +5 vs. Missile Weapons
Weight: 12
-Required: 13 Strength
-Not Usable By:
- Bard
- Druid
- Mage
+Required: 13 Strength
+Not Usable By:
+ Bard
+ Druid
+ Mage
Thief~
//@23963 - Missile Weapons -> Sling, add Required: 3 Strength
-@2325 = ~Sling +3 : 'Arla's Dragonbane'
-None know better than Halflings the value of a well-placed stone when confronting a larger foe. This particular weapon was the property of a young woman named Arla Surestep, one of the few small-folk that leave the hearth to seek adventure. Legend speaks of the diminutive Arla using this sling to place a well-sharpened pebble through the skull of a green dragon in mid-flight, though the same tale in another tavern places the stone squarely in the creature's hindquarters for more humorous than lethal effect. It would seem that Halflings prefer entertainment over accuracy when it comes to their history.
-
-STATISTICS:
-
-Damage: +3 (missile damage)
-THACO: +3
-Weight: 0
-Speed Factor: 3
-Proficiency Type: Sling
+@2325 = ~Sling +3 : 'Arla's Dragonbane'
+None know better than Halflings the value of a well-placed stone when confronting a larger foe. This particular weapon was the property of a young woman named Arla Surestep, one of the few small-folk that leave the hearth to seek adventure. Legend speaks of the diminutive Arla using this sling to place a well-sharpened pebble through the skull of a green dragon in mid-flight, though the same tale in another tavern places the stone squarely in the creature's hindquarters for more humorous than lethal effect. It would seem that Halflings prefer entertainment over accuracy when it comes to their history.
+
+STATISTICS:
+
+Damage: +3 (missile damage)
+THAC0: +3
+Weight: 0
+Speed Factor: 3
+Proficiency Type: Sling
Type: 1-handed
-Required: 3 Strength
+Required: 3 Strength
Not Usable By:~
//@22020 - Blunt Weapons -> Quarterstaff, add Type: 2-handed, add Required: 3 Strength
-@2326 = ~Staffs of Striking are made by the Gold Elves of Drelagara on Evermeet. The staffs have a life of their own and jump to attack in their bearer's hands. The elven craftsmen rarely sell them to other races but these powerful melee weapons do surface occasionally in Faerun. However, each attack made with the staff uses a charge, hence causing it to consume itself when no charges remain.
-
-STATISTICS:
-
-Damage: 1D6 + 9
-THACO: +3 bonus
-Damage type: crushing
-Weight: 4
-Speed Factor: 1
+@2326 = ~Staffs of Striking are made by the Gold Elves of Drelagara on Evermeet. The staffs have a life of their own and jump to attack in their bearer's hands. The elven craftsmen rarely sell them to other races but these powerful melee weapons do surface occasionally in Faerun. However, each attack made with the staff uses a charge, hence causing it to consume itself when no charges remain.
+
+STATISTICS:
+
+Damage: 1D6 + 9
+THAC0: +3 bonus
+Damage type: crushing
+Weight: 4
+Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
-Required: 3 Strength
+Required: 3 Strength
Not Usable By:~
//@23977
@2327 = ~Quarter Staff +3~
//@23978 - Blunt Weapons -> Quarterstaff, add Required: 5 Strength
-@2328 = ~Staff +3 : 'Aule's Staff'
-This finely crafted stave was among the spoils taken from the invaders of Durlag's Tower. It is very deadly in combat, and was apparently the property of a spellcaster that enjoyed standing on the frontlines. It appears to have a core of iron, yet it is comparable in weight to a normal weapon of its type. Part of the enchantment seems to come from the hide that strengthens the grip; leather no doubt made from a battle-ready creature of some sort. With the tastes and inclinations of the attackers of the Tower well documented, the hide could be almost anything...or anyone.
-
-STATISTICS:
-
-Damage: 1D6 + 3
-THACO: +3
-Damage type: crushing
-Weight: 3
-Speed Factor: 1
-Proficiency Type: Quarterstaff
+@2328 = ~Staff +3 : 'Aule's Staff'
+This finely crafted stave was among the spoils taken from the invaders of Durlag's Tower. It is very deadly in combat, and was apparently the property of a spellcaster that enjoyed standing on the frontlines. It appears to have a core of iron, yet it is comparable in weight to a normal weapon of its type. Part of the enchantment seems to come from the hide that strengthens the grip; leather no doubt made from a battle-ready creature of some sort. With the tastes and inclinations of the attackers of the Tower well documented, the hide could be almost anything...or anyone.
+
+STATISTICS:
+
+Damage: 1D6 + 3
+THAC0: +3
+Damage type: crushing
+Weight: 3
+Speed Factor: 1
+Proficiency Type: Quarterstaff
Type: 2-handed
-Required: 5 Strength
+Required: 5 Strength
Not Usable By:~
//@7347 - Small Sword -> Short Sword, add Required: 4 Strength
-@2329 = ~Short sword +2: 'The Whistling Sword'
-Amidst the plains of the Eastern Shaar there lived a small human blacksmith, whose nearly dwarven height did not do his soul justice. Though a skilled weaponsmith, his true gift was his ability to whistle a heartfelt song that could cause a grown man to cry like a newborn. Only a reclusive mage shared and enjoyed time with the diminutive man, however, as others could only see his small size as a source of amusement. Deaf to the smith's song because of their own prejudices, their ridicule slowly grew into cruel torment which eventually persuaded the light-hearted man to leave his home forever. Before he left he forged this weapon as a gift for his one friend, who also enchanted it during the making. Thus the blade sweetly whistles to its wielder when unsheathed. It was not long after that the mage also deserted the small town in disgust, taking the sword with him on his journeys.
-
-STATISTICS:
-
-Damage: 1D6 +2
-THACO: +2 bonus
-Damage type: piercing
-Weight: 2
-Speed Factor: 1
-Proficiency Type: Short Sword
+@2329 = ~Short sword +2: 'The Whistling Sword'
+Amidst the plains of the Eastern Shaar there lived a small human blacksmith, whose nearly dwarven height did not do his soul justice. Though a skilled weaponsmith, his true gift was his ability to whistle a heartfelt song that could cause a grown man to cry like a newborn. Only a reclusive mage shared and enjoyed time with the diminutive man, however, as others could only see his small size as a source of amusement. Deaf to the smith's song because of their own prejudices, their ridicule slowly grew into cruel torment which eventually persuaded the light-hearted man to leave his home forever. Before he left he forged this weapon as a gift for his one friend, who also enchanted it during the making. Thus the blade sweetly whistles to its wielder when unsheathed. It was not long after that the mage also deserted the small town in disgust, taking the sword with him on his journeys.
+
+STATISTICS:
+
+Damage: 1D6 +2
+THAC0: +2 bonus
+Damage type: piercing
+Weight: 2
+Speed Factor: 1
+Proficiency Type: Short Sword
Type: 1-handed
-Required: 4 Strength
-Not Usable By:
- Druid
- Cleric
+Required: 4 Strength
+Not Usable By:
+ Druid
+ Cleric
Mage~
//@18976 - Small Sword -> Short Sword, add Required: 5 Strength
-@2330 = ~The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting.
-
-STATISTICS:
-
-Damage: 1D6 +1
-THACO: +1 bonus
-Damage type: piercing
-Speed Factor: 2
-Weight: 3
-Proficiency Type: Short Sword
+@2330 = ~The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting.
+
+STATISTICS:
+
+Damage: 1D6 +1
+THAC0: +1 bonus
+Damage type: piercing
+Speed Factor: 2
+Weight: 3
+Proficiency Type: Short Sword
Type: 1-handed
-Required: 5 Strength
-Not Usable By:
- Druid
- Cleric
+Required: 5 Strength
+Not Usable By:
+ Druid
+ Cleric
Mage~
//@23970 - Large Sword -> Long Sword, add Required: 5 Strength
-@2331 = ~Flame Tongue Sword : 'The Burning Earth'
-There was a time before Neverwinter was warm and before the great Anauroch was dry...or so it is said. Few relics remain to prove such an age existed, and fewer still have an identifiable purpose. "The Burning Earth" seems straightforward enough -it burns a victim with magical fire, and a cryptic rune seems to suggest that the power comes from the ground itself- but whomever constructed it remains a mystery. It looks a perfectly serviceable weapon, but something in the balance or grip is...wrong. It strains the forearm a touch, and does not fit the hand just right. It doesn't seem to hurt a warrior's performance, aside from the nagging doubt that the blade was not made for him...or any other humanoid.
-
-STATISTICS:
-
-Damage: 1D8 +1
-THACO: +1 bonus
-Special:
- +2 vs. Regenerating Creatures
- +3 vs. Cold-Using Creatures
- +4 vs. Undead
-Damage type: slashing
-Weight: 4
-Speed Factor: 3
-Proficiency Type: Long Sword
+@2331 = ~Flame Tongue Sword : 'The Burning Earth'
+There was a time before Neverwinter was warm and before the great Anauroch was dry...or so it is said. Few relics remain to prove such an age existed, and fewer still have an identifiable purpose. "The Burning Earth" seems straightforward enough -it burns a victim with magical fire, and a cryptic rune seems to suggest that the power comes from the ground itself- but whomever constructed it remains a mystery. It looks a perfectly serviceable weapon, but something in the balance or grip is...wrong. It strains the forearm a touch, and does not fit the hand just right. It doesn't seem to hurt a warrior's performance, aside from the nagging doubt that the blade was not made for him...or any other humanoid.
+
+STATISTICS:
+
+Damage: 1D8 +1
+THAC0: +1 bonus
+Special:
+ +2 vs. Regenerating Creatures
+ +3 vs. Cold-Using Creatures
+ +4 vs. Undead
+Damage type: slashing
+Weight: 4
+Speed Factor: 3
+Proficiency Type: Long Sword
Type: 1-handed
-Required: 5 Strength
-Not Usable By:
- Druid
- Cleric
+Required: 5 Strength
+Not Usable By:
+ Druid
+ Cleric
Mage~
//@17656
diff --git a/bgttweak/language/french/readme.htm b/bgttweak/language/french/readme.htm
index 8b9ecba..922c220 100644
--- a/bgttweak/language/french/readme.htm
+++ b/bgttweak/language/french/readme.htm
@@ -314,7 +314,7 @@ Baldur's Gate Trilogy Tweak Pack (BGTTweak)
Site web du Mod •
Forum du Mod •
- Version: 10
+ Version: 11
Introduction
- Les armures et boucliers peuvent se briser (pour BGT-WeiDU v1.05b ou plus récent) : Les armures et les boucliers peuvent également se briser, ce qui était le comportement par défaut dans BGT-WeiDU 1.05a et les versions antérieures.
Capuches pour les mages sans armure : Salk (un membre du forum) a décrété que les mages ne devraient pas ressembler à des crânes d'oeuf et devraient porter des capuches pour les faire ressembler à l'Empereur dans Star Wars. Oui, les femmes aussi ! Bon, eureka, monsieur est servi ! Ce composant incluait précédemment les voleurs. Le mod 1PP: Thieves Galore dispose d'un correctif bien plus complet pour les voleurs.
-
Corrections P&P de Salk : Un autre spécialement pour Salk. Cette fois, une correction des modificateurs de talents de voleur en fonction de la race, et correction du modificateur du rôdeur pour le talent de Furtivité.
+
Corrections P&P de Salk : Un autre spécialement pour Salk. Cette fois, une correction des modificateurs de talents de voleur en fonction de la race.
Importer plus de PNJs dans Shadows of Amn : Selon vos choix : Alora, Branwen, Eldoth, Kagain, Kivan, Shar-teel, Skie, Xan, Yeslick, les PNJs recrutables de Dark Side of the Sword Coast (si ce mod est installé), et ceux de Northern Tales of the Sword Coast (si ce mod est installé) : si le PNJ est dans le groupe et n'est pas mort, alors il ou elle sera importé(e) dans Shadows of Amn. C'est aussi simple que ça. Cependant, pour certains, vous aurez à les retrouver... (ce composant est incompatible avec The Darkest Day, Tortured Souls, et Never Ending Journey).
Restauration de l'XP de BG2 pour les pièges, serrures et parchemins (pour BGT-WeiDU v1.05 et plus) : Ce composant restaure le montant originel d'expérience gagné en crochant les serrures, en désamorçant les pièges et en apprenant des sorts, qui sont réduits dans BGT-WeiDU v1.05. Utiliser ce composant sur une version de BGT-WeiDU antérieure à la v1.05 ne produira aucun effet. Il est recommandé d'installer ce composant lorsque vous transiterez vers Shadows of Amn.
Modification de la biographie du protagoniste : Ce composant propose deux options qui modifient le comportement de BGT-WeiDU en ce qui concerne l'attribution de la biographie du protagoniste :
@@ -410,7 +410,7 @@
Compatibilite
Installation
- - Décompressez le fichier BGTTweak_v10.rar dans le dossier d'installation de BGT-WeiDU
+ - Décompressez le fichier BGTTweak_v11.rar dans le dossier d'installation de BGT-WeiDU
- Exécutez Setup-BGTTweak.exe et suivez les instructions affichées à l'écran
- Si une version précédente de BGT-WeiDU Tweak pack est déjà installée, réinstallez simplement le mod. Réinstaller ne va pas invalider vos sauvegardes existantes
diff --git a/bgttweak/language/german/readme.htm b/bgttweak/language/german/readme.htm
index 9cd77eb..5e1aee6 100644
--- a/bgttweak/language/german/readme.htm
+++ b/bgttweak/language/german/readme.htm
@@ -314,7 +314,7 @@
Baldur's Gate Trilogy Tweak Pack (BGTTweak)
Mod Website •
Mod Forum •
- Version: 10
+ Version: 11
Erklärung
Auch Schilde und Rüstungen sollen zerbrechlich sein (für BGT-WeiDU v1.05b oder höher): Waffen und Schilde zerbrechen genauso, wie in BGT-WeiDU 1.05a oder älter.
Kapuzen für Magier ohne Rüstung: Salk (SHS-Forennutzer) hat verfügt, dass Magier nicht länger ohne Kopfbedeckung auskommen müssen, sondern stattdessen Kapuzen tragen sollten, sodass sie wie der Imperator aus Star Wars aussehen. Jawohl, auch die weiblichen! Also dann, hier ist es! Diese Komponente beinhaltete in einer früheren Version auch Kapuzen für Diebe. 1PP: Thieves Galore hat jedoch ein umfassenderes Fix für Diebe.
-
Salks Pen-and-Paper Regelkorrekturen: Eine weiteres Salk Spezial; dieses mal eine Korrektur der Diebesfähigkeiten Modifizierung durch die Rasse und Waldläufer Modifizierung der Fähigkeit Schleichen.
+
Salks Pen-and-Paper Regelkorrekturen: Eine weiteres Salk Spezial; dieses mal eine Korrektur der Diebesfähigkeiten Modifizierung durch die Rasse.
Importiere mehr NPCs nach Schatten von Amn: Je nach Wahl Alora, Branwen, Eldoth, Kagain, Kivan, Shar-teel, Skie, Xan, Yeslick, DSotSC NPCs (falls installiert), NTotSC NPCs (falls installiert). Falls ein BG1 NPC, der nicht gestorben ist, in der Gruppe ist, wird dieser nach Schatten von Amn importiert. Wie auch immer, einige müssen erst gefunden werden... (Diese Komponente ist nicht kompatibel mit TDD, NEJ, TS).
Stelle BG2 XP Bonus fuer Fallen, Schloesser und Zauber wieder her (fuer BGT-WeiDU v1.05): Diese Komponente stellt die Original Menge an Erfahrung wieder her, die fuer das oeffnen von Schloessern, entschaerfen von Fallen und lernen von Zaubern erzielt wurde, aber in BGT-WeiDU v1.05 reduziert wurde. Das benutzen dieser Komponente bei Vorgaengerversionen von BGT-WeiDU v1.05 wird keinen Effekt haben. Es ist ratsam, dass diese Komponente installiert wird, wenn der Uebergang zu 'Schatten von Amn' vollzogen wird.
Modifikationen der protagonistischen Biographies: Diese Komponente unterstützt zwei Optionen, wie die Biographie des Protagonisten in BGT-WeiDU verändert wird:
@@ -407,7 +407,7 @@
Kompatibilität
Installation
- - Extrahiere BGTTweak_v9.rar in euer BGT-WeiDU Installationsverzeichnis
+ - Extrahiere BGTTweak_v11.rar in euer BGT-WeiDU Installationsverzeichnis
- Starte Setup-BGTTweak.exe und folge den Bildschirmanweisungen
- Falls eine vorherige Version von BGT-WeiDU Tweak installiert ist, einfach reinstallieren. Reinstallation wird keinen Speicherstand beeinflussen
diff --git a/bgttweak/language/italian/readme.htm b/bgttweak/language/italian/readme.htm
index 8aa706a..fe8fd90 100644
--- a/bgttweak/language/italian/readme.htm
+++ b/bgttweak/language/italian/readme.htm
@@ -314,7 +314,7 @@
Baldur's Gate Trilogy Tweak Pack (BGTTweak)
Mod Website •
Mod Forum •
- Versione: 10
+ Versione: 11
Descrizione
Rendi armatura e scudi frantumabili (per BGT-WeiDU v1.05b o successivo): Anche l'armatura e gli scudi si frantumano, alla stregua di quanto accade con BGT-WeiDU v1.05a o precedente.
Maghi incappucciati senza armatura: La specialità di Salk (un membro del forum) decreta che i maghi non possano sembrare nudi teschi, e che dovrebbero indossare un cappuccio che li faccia assomigliare alll'Imperatore di Guerre Stellari. Esatto, anche le femmine! Ebbene, eureka, eccolo qui! Questo componente si applicava prima anche ai ladri. 1PP: Thieves Galore utilizza un sistema più completo.
-
Correzioni delle regole carta-e-penna di Salk: Ancora una specialità di Salk; questa volta abbiamo la correzione dei modificatori del ladro per razze, e il modificatore del ranger per l'abilità 'muoversi silenziosamente'
+
Correzioni delle regole carta-e-penna di Salk: Ancora una specialità di Salk; questa volta abbiamo la correzione dei modificatori del ladro per razze.
Importa altri NPCs in Shadow of Amn: I seguenti NPCs possono essere importati in Shadows of Amn a condizione che essi siano parte del gruppo e che non siano morti: Alora, Branwen, Eldoth, Kagain, Kivan, Shar-teel, Skie, Xan, Yeslick, NPCs arruolabili da Dark Side of the Sword Coast (se installato) e Northern Tales of the Sword Coast (se installato). Semplice, no? Però alcuni di loro li dovrai cercare... (questo componente è incompatibile con The Darkest Day, Tortured Souls, a Never Ending Journey).
Ripristino dei bonus di XP per trappole, serrature e pergamene (per BGT-WeiDU v1.05): Questo componente ripristina il valore originale dei punti esperienza guadagnati per serrature scassinate, trappole disattivate e pergamene trascritte e che è stato ridotto in BGT-WeiDU v1.05. L'uso di questo componente in versioni antecedenti alla v1.05 non darà alcun beneficio. E' consigliata la sua installazione al momento della transizione a Shadows of Amn.
Modifiche alla biografia del protagonista: Questo componente fornisce due opzioni che cambiano leggermente il modo in cui BGT-WeiDU assegna la biografia del protagonista:
@@ -407,7 +407,7 @@
Compatibilità
Installazione
- - Estrai BGTTweak_v10.rar nella tua cartella di installazione di BGT-WeiDU
+ - Estrai BGTTweak_v11.rar nella tua cartella di installazione di BGT-WeiDU
- Esegui Setup-BGTTweak.exe e segui le indicazioni sullo schermo
- Se una versione precedente di BGT-WeiDU Tweak pack è installata, semplicemente reinstalla il componente. La reinstallazione non invaliderà alcun salvataggio del gioco esistente
diff --git a/bgttweak/language/korean/readme.htm b/bgttweak/language/korean/readme.htm
index 8c3e0b2..41dab13 100644
--- a/bgttweak/language/korean/readme.htm
+++ b/bgttweak/language/korean/readme.htm
@@ -314,7 +314,7 @@
발더스 게이트 트릴로지 트윅팩 (BGTTweak)
Mod Website •
Mod Forum •
- 버전: 10
+ 버전: 11
설명
갑옷과 방패에도 아이템 파괴 적용 (BGT 1.05b 또는 상위 버전 필요): BGT 1.05a 까지의 방식을 적용해서 갑옷과 방패 또한 파괴됩니다.
두건을 쓴 비무장 마법사들: 사크(포럼 멤버)는 특별히 마법사들은 휑뎅그렁한 해골처럼 보이지 않아야 하고 스타워즈의 황제처럼 보이기 위해 두건을 써야 한다는 법령을 포고합니다. 여자도 마찬가지로요! 됐다, 이거야! 이 구성요소는 미리 1PP의 씨프들을 포함하고 있습니다: Thieves Galore가 씨프들을 위한 좀 더 포괄적인 수정을 합니다.
-
Salk의 펜-페이퍼 룰셋 수정: Salk의 또다른 특별모드; 레이스에 따른 도둑 능력치 수정, 레인저의 조용히 걷기 기술 수정.
+
Salk의 펜-페이퍼 룰셋 수정: Salk의 또다른 특별모드; 레이스에 따른 도둑 능력치 수정.
더 많은 NPC를 섀도우 오브 앰으로 데려감: 알로라, 브란웬, 엘도스, 카게인, 키반, 샤틸, 스키, 잔, 예슬릭, Dark Side of the Sword Coast, Nothern Tales of the Sword Coast의 추가 NPC들(만약 설치되었다면) 중 당신이 선택한 이들이 죽지 않은 상태로 파티에 소속되어 있다면, 그들을 섀도우 오브 앰으로 데려갈 수 있습니다. 그러나 일부 NPC들은 아스카틀라에서 따로 찾아서 재영입해야합니다. (이 구성요소는 The Darkest Day, Tortured Souls, and Never Ending Journey와 호환되지 않습니다.)
BG2의 함정, 자물쇠, 스크롤 경험치 복원 (BGT v1.05 이상의 버전): 이 구성요소는 BGT v1.05부터 감소되었던 함정 해제, 자물쇠 따기, 스크롤을 통한 주문 습득으로 얻는 경험치를 원래대로 복원시켜줍니다. 이 구성요소는 1.05 이전 버전의 BGT에는 아무런 영향도 주지 않습니다. 섀도우 오브 앰으로 이동한 뒤에 이 구성요소를 설치하는 것을 추천합니다.
주인공의 전기 변경: 이 구성요소는 발더스게이트 트릴로지 - 웨이두에서 주인공의 전기를 설정하는 두 가지 방식을 제공합니다. 기본적으로 발더스게이트 및 테일즈 오브 더 소드 코스트를 플레이하고 있는 모든 캐릭터들은 발더스게이트1의 전기를 갖게 됩니다. 그리고, "임포트한 캐릭터에게 BG1 전기를 설정하지 않음" 옵션을 선택할 경우에는 임포트한 캐릭터에게는 적용되지 않으며, "섀도우 오브 앰으로 넘어갈 때 BG2 전기를 설정함" 선택시 캐릭터가 섀도우 오브 앰으로 넘어갈 때 자동적으로 전기를 발더스게이트2의 전기로 바꾸어 줍니다.
@@ -402,7 +402,7 @@
호환성
설치
- - BGTTweak_v10.rar 파일을 BGT-WeiDU 가 설치된 디렉토리에 압축해제하십시요.
+ - BGTTweak_v11.rar 파일을 BGT-WeiDU 가 설치된 디렉토리에 압축해제하십시요.
- Setup-BGTTweak.exe 파일을 실행하시고 화면에 나타나는 지시를 따르십시요.
- 만약 이전 버전의 BGT-WeiDU 트윅 팩이 설치되어 있다면, 간단히 이 트윅팩 다시 설치하시면 됩니다. 이 트윅팩의 재설치는 당신의 세이브파일에 아무런 해를 끼치지 않을 것입니다.
diff --git a/bgttweak/language/polish/readme.htm b/bgttweak/language/polish/readme.htm
index bcd5958..2c1618a 100644
--- a/bgttweak/language/polish/readme.htm
+++ b/bgttweak/language/polish/readme.htm
@@ -314,7 +314,7 @@
Baldur's Gate Trilogy Tweak Pack (BGTTweak)
Mod Website •
Mod Forum •
- Wersja: 10
+ Wersja: 11
Opis
Zniszczalna zbroja i tarcza (dla BGT-WeiDU v1.05b lub wyższych): Zbroje i tarcze także ulegają zniszczeniu, identycznie jak w przypadku niszczenia przedmiotów w BGT-WeiDU 1.05a lub niższych.
Zakapturzeni nieopancerzeni magowie: Specjalny dekret Salka (członka forum) ustala, że magowie nie mogą chodzić z odsłoniętą głową, a powinni nosić kaptur by wyglądać jak Imperator z Gwiezdnych Wojen. Tak, kobiety też! Cóż, eureka, oto odpowiedź! Ten komponent poprzednio uwzględniał złodziei. 1PP: Thieves Galore posiada bardziej wszechstronną poprawkę dla złodziei.
-
Poprawki zasad gry przez Salka: Kolejny specjal od Salka; tym razem poprawki zdolności złodziejskich w zależności od rasy, a także modyfikator zdolności Ciche chodzenie dla łowców.
+
Poprawki zasad gry przez Salka: Kolejny specjal od Salka; tym razem poprawki zdolności złodziejskich w zależności od rasy.
Importowanie większej ilości NPC do Cieni Amn: Do wyboru Alora, Branwen, Eldoth, Kagain, Kivan, Shar-teel, Skie, Xan, Yeslick, przyłączalni NPC z Dark Side of the Sword Coast (jeśli zainstalowane), a także przyłączalni NPC z Northern Tales of the Sword Coast (jeśli zainstalowane), jeśli NPC jest w drużynie i nie jest martwy, wtedy będzie importowany do Cieni Amn. Jednakże część z nich trzeba będzie znaleźć...(ten komponent jest niekompatybilny z The Darkest Day, Tortured Souls i Neverending Journey).
Przywrócenie premi doświadczenia za rozbrajanie pułapek, otwieranie zamków i naukę czarów z BG2 (dla BGT-WeiDU v1.05): Komponent ten przywraca oryginalne wartości doświadczenia uzyskiwane z otwierania zamków, rozbrajania pułapek czy nauki czarów ze zwojów, które to zostały zredukowane w BGT-WeiDU v.1.05. Używanie tego komponendu z wersją wcześniejszą niż 1.05 nie przyniesie żadnego efektu. Zalecane jest zainstalowanie tego komponentu podczas przejścia do fabuły BG2:Cienie Amn.
Modyfikacje biografii postaci głównej: Ten komponent pozwala na zaiera dwie opcje które w drobny sposób modyfikują to w jaki sposób BGT-WeiDU ustawia biografię postraci głównej:
@@ -407,7 +407,7 @@
Kompatybilność
Instalacja
- - Wypakuj BGTTweak_v10.rar do folderu, gdzie zainstalowałeś BGT-WeiDU.
+ - Wypakuj BGTTweak_v11.rar do folderu, gdzie zainstalowałeś BGT-WeiDU.
- Uruchom Setup-BGTTweak.exe i postępuj zgodnie ze wskazówkami.
- Przeinstaluj BGT-WeiDU Tweak pack, jeśli była już instalowana poprzednia wersja.
diff --git a/bgttweak/language/russian/prompts-osx.tra b/bgttweak/language/russian/prompts-osx.tra
deleted file mode 100644
index 16a3554..0000000
--- a/bgttweak/language/russian/prompts-osx.tra
+++ /dev/null
@@ -1,147 +0,0 @@
-////////////////////////////////////////////////////////////////////
-//WeiDU Installation Prompts
-////////////////////////////////////////////////////////////////////
-
-@-1000= "Мод %TP2_FILE_NAME% содержит"
-@-1001= "отдельных компонентов.
-Для экономии времени, можно решить, что делать со всеми компонентами сразу,
-или же по каждому из них в отдельности."
-@-1002= "Что делать с теми компонентами, которые ЕЩЕ НЕ установлены?
-[I]-Установить, [S]-Пропустить, [A]-Спросить по каждому?"
-@-1003= "Что делать с теми компонентами, которые УЖЕ установлены?
-[R]-Переустановить, [U]-Удалить, [S]-Пропустить, [A]-Спросить по каждому?"
-
-//modified
-@-1004= "ПОЖАЛУЙСТА отошлите содержимое файла "
-@-1005= "на"
-
-@-1006 = "Установить компонент ["
-@-1007 = "]?
-[R]-Переустановить, [N]-Без изменений, [U]-Удалить, [Q]-Выйти?"
-@-1008 = "]?
-[I]-Установить, [N]-Не устанавливать, [Q]-Выйти?"
-
-@-1009= "Введите часть названия модуля: "
-
-@-1010= "Переустановка ["
-@-1011= "] компонента "
-@-1012= "Переустановка, используя язык"
-
-@-1013= "Сперва нужно удалить ["
-@-1014= "] устаревшей версии..."
-@-1015= "УСТАРЕВШАЯ ВЕРСИЯ УСПЕШНО УДАЛЕНА"
-
-@-1016 = "Установка"
-@-1017 = "ОШИБКА установки ["
-@-1018 = "], откат к предыдущему состоянию"
-@-1019 = "УСТАНОВКА УСПЕШНО ЗАВЕРШЕНА"
-@-1020 = "Пропуск"
-@-1021 = "Удаление ["
-@-1022 = "] (компонент #"
-@-1023= ")"
-@-1024= "УСПЕШНО УДАЛЕН ["
-
-@-1025 = "]?
-[R]-Переустановить, [N]-Без изменений, [U]-Удалить, [Q]-Выйти или выберите ниже:"
-@-1026 = "]?
-[N]-Нет, [Q]-Выйти или выберите ниже:"
-@-1027 = " (уже установлен)"
-
-@-1028 = "Отобразить компоненты из ["
-@-1029 = "]?
-[Y]-Да, [N]-Нет?"
-
-@-1030 = "]?
-выберите:"
-@-1031 = "]?
-[R]-Переустановить, [N]-Без изменений, [Q]-Выйти или выберите ниже:"
-@-1032 = "НЕ УСТАНОВЛЕНО ИЗ-ЗА ОШИБОК"
-@-1033 = "УСТАНОВЛЕНО С ПРЕДУПРЕЖДЕНИЯМИ"
-@-1034 = "Показать readme-файл? [Y]-Да, [N]-Нет"
-@-1035 = "Использовать язык"
-
-@-1036 = "Пропуск ГРУППЫ ["
-@-1037 = "], потому что она не удовлетворяет требованиям."
-
-@-1038 = "[A]-Спросить по каждому компоненту, [S]-Пропустить все, выбрать предустановленный набор:"
-@-1039 = "[A]-Спросить по каждому компоненту, [R]-Переустановить текущую конфигурацию, [U]-Удалить все, [S]-Пропустить все, выбрать предустановочный набор:"
-
-////////
-//Errors
-////////
-@1 = ~Трилогия Врат Балдура не обнаружена.~
-@2 = ~Компонент BG1 NPC Project "BG1 NPC Project для BGT: установка ядра" конфликтует с этим компонентом.~
-@3 = ~Компонент BG1 NPC Project "BG1 NPC Project для BGT: Фаза II (Квесты и взаимодействия)" конфликтует с этим компонентом.~
-@4 = ~Компонент Ease-of-Use "Счастье: NPC не бьються друг с другом и не покидают группу" конфликтует с этим компонентом.~
-@5 = ~Компонент BG1 NPC Project "BG1 NPC Project для BGT: Фаза I (Banters)" конфликтует с этим компонентом.~
-@6 = ~Компонент "Исправления для существ (Creature Corrections)" из мода BG1 Незаконченные Дела (Unfinished Business) конфликтует с этим компонентом~
-@7 = ~Компонент "Запрет разрушения экипировки (Remove item shattering)" из BGT Tweak конфликтует с этим компонентом.~
-@8 = ~Этот компонент требует установки Dark Side of the Sword Coast.~
-@9 = ~Этот компонент требует установки Northern Tales of the Sword Coast.~
-@10 = ~Этот компонент требует установки Baldur's Gate Trilogy версии 1.07 или выше.~
-@11 = ~Мод BP-BGT Worldmap конфликтует с этим компонентом.~
-@12 = ~Модификация BGSpawn несовместима с этим компонентом.~
-
-/////////////////
-//Component names
-/////////////////
-@100 = ~Напоминание Элдота о выкупе за Скай~
-@200 = ~Анжело и Шар-Тил знают друг друга~
-@300 = ~Выполняемый квест Кагэйна с караваном~
-@400 = ~Добавить Накидку Семадж и Улучшенное Кольцо Защиты Ковераса~
-@500 = ~Основные локации исследованы~
-@600 = ~Медведи, реагирующие на друида/рейнджера в BG1~
-@700 = ~"Счастливый" патч~
-@701 = ~Персонажи не могут покинуть группу самостоятельно~
-@702 = ~Группу могут покинуть только злые или добрые персонажи~
-@800 = ~Импортировать больше предметов в Тени Амна
-(ВНИМАНИЕ: это можно расценивать как читинг)~
-@900 = ~Случайно активитующиеся ловушки в пещере пиратов~
-@901 = ~Вариации времени установки~
-@902 = ~Вариации времени игры~
-@1000 = ~Мешки Побережья Меча~
-@1100 = ~Измененный генератор монстров~
-@1101 = ~Генератор монстров в стиле Tutu~
-@1102 = ~Деактивировать точки возрождения BGT: точки возрождения никогда не появятся~
-//@1103 = ~Точки возрождения в стиле Tutu~
-@1104 = ~Однократное срабатывание точек возрождения BGT: точки возрождения будут активны только один раз~
-@1200 = ~Аркион реагирует на репутацию игрока~
-@1300 = ~Коран реагирует на смерть виверны~
-@1400 = ~Больше бандитских скальпов~
-@1500 = ~Измененный эффект износа предметов~
-@1501 = ~Убрать эффект износ предметов~
-@1502 = ~Изнашиваемые доспехи и щиты~
-@1600 = ~Капюшоны для магов без брони~
-@1700 = ~Коррекция правил Salk'а в стиле PnP~
-@1800 = ~Импорт дополнительных персонажей в Тени Амна: Алора~
-@1801 = ~Импорт дополнительных персонажей в Тени Амна: Бранвен~
-@1802 = ~Импорт дополнительных персонажей в Тени Амна: Элдот~
-@1803 = ~Импорт дополнительных персонажей в Тени Амна: Кагэйн~
-@1804 = ~Импорт дополнительных персонажей в Тени Амна: Киван~
-@1805 = ~Импорт дополнительных персонажей в Тени Амна: Шар-Тил~
-@1806 = ~Импорт дополнительных персонажей в Тени Амна: Скай~
-@1807 = ~Импорт дополнительных персонажей в Тени Амна: Ксан~
-@1808 = ~Импорт дополнительных персонажей в Тени Амна: Йеслик~
-@1809 = ~Импорт дополнительных персонажей в Тени Амна: Bub Snikt~
-@1810 = ~Импорт дополнительных персонажей в Тени Амна: Conchobhair Strongblade~
-@1811 = ~Импорт дополнительных персонажей в Тени Амна: Ferthgil Trollslayer~
-@1812 = ~Импорт дополнительных персонажей в Тени Амна: Jet'laya~
-@1813 = ~Импорт дополнительных персонажей в Тени Амна: Keiria Silverstring~
-@1814 = ~Импорт дополнительных персонажей в Тени Амна: Skeezer Lumpkin VI~
-@1815 = ~Импорт дополнительных персонажей в Тени Амна: Will Scarlet O'Hara~
-@1900 = ~Восстановить BG2 бонусы опыта за ловушки, замки и свитки~
-@2000 = ~Модификация биографии главного героя~
-@2001 = ~Не устанавливать биографию из BG1 для импортированных персонажей~
-@2002 = ~Установить биографию из BG2 при переходе в Тени Амна~
-@2100 = ~Экзотическое оружие у Таэрома~
-@2200 = ~Предметы в стиле BG1: Изменения цен~
-@2201 = ~Предметы в стиле BG1: Уменьшение количества предметов в стопке с 40 до 20~
-@2202 = ~Предметы в стиле BG1: Изменения знаний~
-@2203 = ~Предметы в стиле BG1: Изменения в уровне использования заклинаний из свитков~
-@2204 = ~Предметы в стиле BG1: Изменения в поведении предметов~
-@2300 = ~Запретить враждебность после Очарования~
-@2400 = ~Разрушение предметов у врагов~
-@2500 = ~Доступ в Бороду Ульгота только с западной стороны Перекрестка Вирма~
-@2600 = ~Запретить доступ к Башне Дурлага из соседних локаций~
-@2700 = ~Добавить Меч Хаоса +2 в инвентарь Саревока~
-@2800 = ~Сброс репутации в начале BG2~
\ No newline at end of file
diff --git a/bgttweak/language/russian/prompts-unix.tra b/bgttweak/language/russian/prompts-unix.tra
deleted file mode 100644
index 16a3554..0000000
--- a/bgttweak/language/russian/prompts-unix.tra
+++ /dev/null
@@ -1,147 +0,0 @@
-////////////////////////////////////////////////////////////////////
-//WeiDU Installation Prompts
-////////////////////////////////////////////////////////////////////
-
-@-1000= "Мод %TP2_FILE_NAME% содержит"
-@-1001= "отдельных компонентов.
-Для экономии времени, можно решить, что делать со всеми компонентами сразу,
-или же по каждому из них в отдельности."
-@-1002= "Что делать с теми компонентами, которые ЕЩЕ НЕ установлены?
-[I]-Установить, [S]-Пропустить, [A]-Спросить по каждому?"
-@-1003= "Что делать с теми компонентами, которые УЖЕ установлены?
-[R]-Переустановить, [U]-Удалить, [S]-Пропустить, [A]-Спросить по каждому?"
-
-//modified
-@-1004= "ПОЖАЛУЙСТА отошлите содержимое файла "
-@-1005= "на"
-
-@-1006 = "Установить компонент ["
-@-1007 = "]?
-[R]-Переустановить, [N]-Без изменений, [U]-Удалить, [Q]-Выйти?"
-@-1008 = "]?
-[I]-Установить, [N]-Не устанавливать, [Q]-Выйти?"
-
-@-1009= "Введите часть названия модуля: "
-
-@-1010= "Переустановка ["
-@-1011= "] компонента "
-@-1012= "Переустановка, используя язык"
-
-@-1013= "Сперва нужно удалить ["
-@-1014= "] устаревшей версии..."
-@-1015= "УСТАРЕВШАЯ ВЕРСИЯ УСПЕШНО УДАЛЕНА"
-
-@-1016 = "Установка"
-@-1017 = "ОШИБКА установки ["
-@-1018 = "], откат к предыдущему состоянию"
-@-1019 = "УСТАНОВКА УСПЕШНО ЗАВЕРШЕНА"
-@-1020 = "Пропуск"
-@-1021 = "Удаление ["
-@-1022 = "] (компонент #"
-@-1023= ")"
-@-1024= "УСПЕШНО УДАЛЕН ["
-
-@-1025 = "]?
-[R]-Переустановить, [N]-Без изменений, [U]-Удалить, [Q]-Выйти или выберите ниже:"
-@-1026 = "]?
-[N]-Нет, [Q]-Выйти или выберите ниже:"
-@-1027 = " (уже установлен)"
-
-@-1028 = "Отобразить компоненты из ["
-@-1029 = "]?
-[Y]-Да, [N]-Нет?"
-
-@-1030 = "]?
-выберите:"
-@-1031 = "]?
-[R]-Переустановить, [N]-Без изменений, [Q]-Выйти или выберите ниже:"
-@-1032 = "НЕ УСТАНОВЛЕНО ИЗ-ЗА ОШИБОК"
-@-1033 = "УСТАНОВЛЕНО С ПРЕДУПРЕЖДЕНИЯМИ"
-@-1034 = "Показать readme-файл? [Y]-Да, [N]-Нет"
-@-1035 = "Использовать язык"
-
-@-1036 = "Пропуск ГРУППЫ ["
-@-1037 = "], потому что она не удовлетворяет требованиям."
-
-@-1038 = "[A]-Спросить по каждому компоненту, [S]-Пропустить все, выбрать предустановленный набор:"
-@-1039 = "[A]-Спросить по каждому компоненту, [R]-Переустановить текущую конфигурацию, [U]-Удалить все, [S]-Пропустить все, выбрать предустановочный набор:"
-
-////////
-//Errors
-////////
-@1 = ~Трилогия Врат Балдура не обнаружена.~
-@2 = ~Компонент BG1 NPC Project "BG1 NPC Project для BGT: установка ядра" конфликтует с этим компонентом.~
-@3 = ~Компонент BG1 NPC Project "BG1 NPC Project для BGT: Фаза II (Квесты и взаимодействия)" конфликтует с этим компонентом.~
-@4 = ~Компонент Ease-of-Use "Счастье: NPC не бьються друг с другом и не покидают группу" конфликтует с этим компонентом.~
-@5 = ~Компонент BG1 NPC Project "BG1 NPC Project для BGT: Фаза I (Banters)" конфликтует с этим компонентом.~
-@6 = ~Компонент "Исправления для существ (Creature Corrections)" из мода BG1 Незаконченные Дела (Unfinished Business) конфликтует с этим компонентом~
-@7 = ~Компонент "Запрет разрушения экипировки (Remove item shattering)" из BGT Tweak конфликтует с этим компонентом.~
-@8 = ~Этот компонент требует установки Dark Side of the Sword Coast.~
-@9 = ~Этот компонент требует установки Northern Tales of the Sword Coast.~
-@10 = ~Этот компонент требует установки Baldur's Gate Trilogy версии 1.07 или выше.~
-@11 = ~Мод BP-BGT Worldmap конфликтует с этим компонентом.~
-@12 = ~Модификация BGSpawn несовместима с этим компонентом.~
-
-/////////////////
-//Component names
-/////////////////
-@100 = ~Напоминание Элдота о выкупе за Скай~
-@200 = ~Анжело и Шар-Тил знают друг друга~
-@300 = ~Выполняемый квест Кагэйна с караваном~
-@400 = ~Добавить Накидку Семадж и Улучшенное Кольцо Защиты Ковераса~
-@500 = ~Основные локации исследованы~
-@600 = ~Медведи, реагирующие на друида/рейнджера в BG1~
-@700 = ~"Счастливый" патч~
-@701 = ~Персонажи не могут покинуть группу самостоятельно~
-@702 = ~Группу могут покинуть только злые или добрые персонажи~
-@800 = ~Импортировать больше предметов в Тени Амна
-(ВНИМАНИЕ: это можно расценивать как читинг)~
-@900 = ~Случайно активитующиеся ловушки в пещере пиратов~
-@901 = ~Вариации времени установки~
-@902 = ~Вариации времени игры~
-@1000 = ~Мешки Побережья Меча~
-@1100 = ~Измененный генератор монстров~
-@1101 = ~Генератор монстров в стиле Tutu~
-@1102 = ~Деактивировать точки возрождения BGT: точки возрождения никогда не появятся~
-//@1103 = ~Точки возрождения в стиле Tutu~
-@1104 = ~Однократное срабатывание точек возрождения BGT: точки возрождения будут активны только один раз~
-@1200 = ~Аркион реагирует на репутацию игрока~
-@1300 = ~Коран реагирует на смерть виверны~
-@1400 = ~Больше бандитских скальпов~
-@1500 = ~Измененный эффект износа предметов~
-@1501 = ~Убрать эффект износ предметов~
-@1502 = ~Изнашиваемые доспехи и щиты~
-@1600 = ~Капюшоны для магов без брони~
-@1700 = ~Коррекция правил Salk'а в стиле PnP~
-@1800 = ~Импорт дополнительных персонажей в Тени Амна: Алора~
-@1801 = ~Импорт дополнительных персонажей в Тени Амна: Бранвен~
-@1802 = ~Импорт дополнительных персонажей в Тени Амна: Элдот~
-@1803 = ~Импорт дополнительных персонажей в Тени Амна: Кагэйн~
-@1804 = ~Импорт дополнительных персонажей в Тени Амна: Киван~
-@1805 = ~Импорт дополнительных персонажей в Тени Амна: Шар-Тил~
-@1806 = ~Импорт дополнительных персонажей в Тени Амна: Скай~
-@1807 = ~Импорт дополнительных персонажей в Тени Амна: Ксан~
-@1808 = ~Импорт дополнительных персонажей в Тени Амна: Йеслик~
-@1809 = ~Импорт дополнительных персонажей в Тени Амна: Bub Snikt~
-@1810 = ~Импорт дополнительных персонажей в Тени Амна: Conchobhair Strongblade~
-@1811 = ~Импорт дополнительных персонажей в Тени Амна: Ferthgil Trollslayer~
-@1812 = ~Импорт дополнительных персонажей в Тени Амна: Jet'laya~
-@1813 = ~Импорт дополнительных персонажей в Тени Амна: Keiria Silverstring~
-@1814 = ~Импорт дополнительных персонажей в Тени Амна: Skeezer Lumpkin VI~
-@1815 = ~Импорт дополнительных персонажей в Тени Амна: Will Scarlet O'Hara~
-@1900 = ~Восстановить BG2 бонусы опыта за ловушки, замки и свитки~
-@2000 = ~Модификация биографии главного героя~
-@2001 = ~Не устанавливать биографию из BG1 для импортированных персонажей~
-@2002 = ~Установить биографию из BG2 при переходе в Тени Амна~
-@2100 = ~Экзотическое оружие у Таэрома~
-@2200 = ~Предметы в стиле BG1: Изменения цен~
-@2201 = ~Предметы в стиле BG1: Уменьшение количества предметов в стопке с 40 до 20~
-@2202 = ~Предметы в стиле BG1: Изменения знаний~
-@2203 = ~Предметы в стиле BG1: Изменения в уровне использования заклинаний из свитков~
-@2204 = ~Предметы в стиле BG1: Изменения в поведении предметов~
-@2300 = ~Запретить враждебность после Очарования~
-@2400 = ~Разрушение предметов у врагов~
-@2500 = ~Доступ в Бороду Ульгота только с западной стороны Перекрестка Вирма~
-@2600 = ~Запретить доступ к Башне Дурлага из соседних локаций~
-@2700 = ~Добавить Меч Хаоса +2 в инвентарь Саревока~
-@2800 = ~Сброс репутации в начале BG2~
\ No newline at end of file
diff --git a/bgttweak/language/russian/prompts-win32.tra b/bgttweak/language/russian/prompts-win32.tra
deleted file mode 100644
index aa075b0..0000000
--- a/bgttweak/language/russian/prompts-win32.tra
+++ /dev/null
@@ -1,147 +0,0 @@
-////////////////////////////////////////////////////////////////////
-//WeiDU Installation Prompts
-////////////////////////////////////////////////////////////////////
-
-@-1000= " %TP2_FILE_NAME% ᮤন"
-@-1001= "⤥ ⮢.
- ६, , ᥬ ⠬ ࠧ,
- ⤥쭮."
-@-1002= " ⥬ ⠬, ⠭?
-[I]-⠭, [S]-ய, [A]- ?"
-@-1003= " ⥬ ⠬, ⠭?
-[R]-⠭, [U]-, [S]-ய, [A]- ?"
-
-//modified
-@-1004= " 諨 ᮤন 䠩 "
-@-1005= ""
-
-@-1006 = "⠭ ["
-@-1007 = "]?
-[R]-⠭, [N]- , [U]-, [Q]-?"
-@-1008 = "]?
-[I]-⠭, [N]- ⠭, [Q]-?"
-
-@-1009= " : "
-
-@-1010= "⠭ ["
-@-1011= "] "
-@-1012= "⠭, ᯮ "
-
-@-1013= "ࢠ 㦭 㤠 ["
-@-1014= "] ॢ襩 ᨨ..."
-@-1015= " "
-
-@-1016 = "⠭"
-@-1017 = " ⠭ ["
-@-1018 = "], ⪠ ।饬 ﭨ"
-@-1019 = " "
-@-1020 = "ய"
-@-1021 = " ["
-@-1022 = "] ( #"
-@-1023= ")"
-@-1024= " ["
-
-@-1025 = "]?
-[R]-⠭, [N]- , [U]-, [Q]- 롥 :"
-@-1026 = "]?
-[N]-, [Q]- 롥 :"
-@-1027 = " (㦥 ⠭)"
-
-@-1028 = "⮡ࠧ ["
-@-1029 = "]?
-[Y]-, [N]-?"
-
-@-1030 = "]?
-롥:"
-@-1031 = "]?
-[R]-⠭, [N]- , [Q]- 롥 :"
-@-1032 = " - "
-@-1033 = " "
-@-1034 = " readme-䠩? [Y]-, [N]-"
-@-1035 = "ᯮ짮 "
-
-@-1036 = "ய ["
-@-1037 = "], ⮬ 㤮⢮ ॡ."
-
-@-1038 = "[A]- , [S]-ய , ।⠭ :"
-@-1039 = "[A]- , [R]-⠭ ⥪ 䨣, [U]- , [S]-ய , ।⠭ :"
-
-////////
-//Errors
-////////
-@1 = ~ਫ 㦥.~
-@2 = ~ BG1 NPC Project "BG1 NPC Project BGT: ⠭ " 䫨 ⨬ ⮬.~
-@3 = ~ BG1 NPC Project "BG1 NPC Project BGT: II ( ⢨)" 䫨 ⨬ ⮬.~
-@4 = ~ Ease-of-Use ": NPC 㣮 㯯" 䫨 ⨬ ⮬.~
-@5 = ~ BG1 NPC Project "BG1 NPC Project BGT: I (Banters)" 䫨 ⨬ ⮬.~
-@6 = ~ "ࠢ (Creature Corrections)" BG1 祭 (Unfinished Business) 䫨 ⨬ ⮬~
-@7 = ~ " ࠧ襭 (Remove item shattering)" BGT Tweak 䫨 ⨬ ⮬.~
-@8 = ~ ॡ ⠭ Dark Side of the Sword Coast.~
-@9 = ~ ॡ ⠭ Northern Tales of the Sword Coast.~
-@10 = ~ ॡ ⠭ Baldur's Gate Trilogy ᨨ 1.07 .~
-@11 = ~ BP-BGT Worldmap 䫨 ⨬ ⮬.~
-@12 = ~䨪 BGSpawn ᮢ⨬ ⨬ ⮬.~
-
-/////////////////
-//Component names
-/////////////////
-@100 = ~ 㯥 ~
-@200 = ~ - 㣠~
-@300 = ~믮塞 ࠢ~
-@400 = ~ 襭 ~
-@500 = ~᭮ 樨 ~
-@600 = ~, ॠ騥 㨤/३ BG1~
-@700 = ~"⫨" ~
-@701 = ~ᮭ 㯯 ᠬ⥫쭮~
-@702 = ~㯯 ⮫쪮 ᮭ~
-@800 = ~ ।⮢
-(: 業 ⨭)~
-@900 = ~砩 ⨢騥 誨 ⮢~
-@901 = ~ਠ樨 ६ ⠭~
-@902 = ~ਠ樨 ६ ~
-@1000 = ~誨 ० ~
-@1100 = ~ ~
-@1101 = ~ ⨫ Tutu~
-@1102 = ~⨢ 窨 BGT: 窨 ~
-//@1103 = ~窨 ⨫ Tutu~
-@1104 = ~⭮ ࠡ뢠 祪 BGT: 窨 ⨢ ⮫쪮 ࠧ~
-@1200 = ~ન ॠ ९ ப~
-@1300 = ~࠭ ॠ ᬥ ~
-@1400 = ~ ᪨ ᪠쯮~
-@1500 = ~ 䥪 ।⮢~
-@1501 = ~ 䥪 ।⮢~
-@1502 = ~訢 ᯥ ~
-@1600 = ~训 ~
-@1700 = ~४ ࠢ Salk' ⨫ PnP~
-@1800 = ~ ⥫ ᮭ : ~
-@1801 = ~ ⥫ ᮭ : ࠭~
-@1802 = ~ ⥫ ᮭ : ~
-@1803 = ~ ⥫ ᮭ : ~
-@1804 = ~ ⥫ ᮭ : ~
-@1805 = ~ ⥫ ᮭ : -~
-@1806 = ~ ⥫ ᮭ : ~
-@1807 = ~ ⥫ ᮭ : ᠭ~
-@1808 = ~ ⥫ ᮭ : ~
-@1809 = ~ ⥫ ᮭ : Bub Snikt~
-@1810 = ~ ⥫ ᮭ : Conchobhair Strongblade~
-@1811 = ~ ⥫ ᮭ : Ferthgil Trollslayer~
-@1812 = ~ ⥫ ᮭ : Jet'laya~
-@1813 = ~ ⥫ ᮭ : Keiria Silverstring~
-@1814 = ~ ⥫ ᮭ : Skeezer Lumpkin VI~
-@1815 = ~ ⥫ ᮭ : Will Scarlet O'Hara~
-@1900 = ~⠭ BG2 誨, ᢨ⪨~
-@2000 = ~䨪 䨨 ~
-@2001 = ~ ⠭ BG1 ᮭ~
-@2002 = ~⠭ BG2 室 ~
-@2100 = ~ 㦨 ~
-@2200 = ~। ⨫ BG1: 業~
-@2201 = ~। ⨫ BG1: 襭 ⢠ ।⮢ ⮯ 40 20~
-@2202 = ~। ⨫ BG1: ~
-@2203 = ~। ⨫ BG1: ᯮ짮 ᢨ⪮~
-@2204 = ~। ⨫ BG1: ।⮢~
-@2300 = ~ ࠦ ~
-@2400 = ~襭 ।⮢ ࠣ~
-@2500 = ~ த 죮 ⮫쪮 ४⪠ ଠ~
-@2600 = ~ 譥 ૠ ᥤ 権~
-@2700 = ~ +2 ॢ~
-@2800 = ~ ९樨 砫 BG2~
diff --git a/bgttweak/language/russian/prompts.tra b/bgttweak/language/russian/prompts.tra
new file mode 100644
index 0000000..de259b4
--- /dev/null
+++ b/bgttweak/language/russian/prompts.tra
@@ -0,0 +1,148 @@
+////////////////////////////////////////////////////////////////////
+//WeiDU Installation Prompts
+////////////////////////////////////////////////////////////////////
+
+@-1000= "The %TP2_FILE_NAME% mod has"
+@-1001= "distinct optional components.
+To save time, you can choose what to do with them at a high level rather
+than being asked about each one.
+"
+@-1002= "What should be done with all components that are NOT YET installed?
+[I]nstall them, [S]kip them, [A]sk about each one? "
+@-1003= "What should be done with all components that are ALREADY installed?
+[R]e-install them, [U]ninstall them, [S]kip them, [A]sk about each one? "
+
+//modified
+@-1004= "PLEASE post the file "
+@-1005= "to"
+
+@-1006= "Install Component ["
+@-1007= "]?
+[R]e-Install, [N]o Change or [U]ninstall or [Q]uit? "
+@-1008= "]?
+[I]nstall, or [N]ot Install or [Q]uit? "
+
+@-1009= "Enter part of a module name: "
+
+@-1010= "Re-Installing ["
+@-1011= "] component "
+@-1012= "Re-Installing Using Language"
+
+@-1013= "Removing old installation of ["
+@-1014= "] first ..."
+@-1015= "SUCCESSFULLY REMOVED OLD"
+
+@-1016= "Installing"
+@-1017= "ERROR Installing ["
+@-1018= "], rolling back to previous state"
+@-1019= "SUCCESSFULLY INSTALLED "
+@-1020= "Skipping"
+@-1021= "Removing ["
+@-1022= "] (component #"
+@-1023= ")"
+@-1024= "SUCCESSFULLY REMOVED ["
+
+@-1025= "]?
+[R]e-install, [N]o Change, [U]ninstall, [Q]uit or choose one:"
+@-1026= "]?
+[N]o, [Q]uit or choose one:"
+@-1027= " (currently installed)"
+
+@-1028= "Would you like to display the components from ["
+@-1029= "]?
+[Y]es, [N]o? "
+
+@-1030= "]?
+choose one:"
+@-1031= "]?
+[R]e-install, [N]o Change, [Q]uit or choose one:"
+@-1032= "NOT INSTALLED DUE TO ERRORS"
+@-1033= "INSTALLED WITH WARNINGS "
+@-1034= "Would you like to display the readme? [Y]es [N]o"
+@-1035= "Using Language"
+
+@-1036= "Skipping GROUP ["
+@-1037= "] because it fails its requirements."
+
+@-1038= "[A]sk about each component, [S]kip all, or choose a pre-defined selection:"
+@-1039= "[A]sk about each component, [R]einstall the current configuration, [U]ninstall all, [S]kip all, or choose a pre-defined selection:"
+
+////////
+//Errors
+////////
+@1 = ~Baldur's Gate Trilogy-WeiDU could not be detected.~
+@2 = ~The BG1 NPC Project component "The BG1 NPC Project for BGT: Core Install" conflicts with this component.~
+@3 = ~The BG1 NPC Project component "The BG1 NPC Project for BGT-Weidu: Phase II (Quests and Interjections)" conflicts with this component.~
+@4 = ~The Ease-of-Use component "Happy: NPCs won't fight with each other or leave the group" conflicts with this component.~
+@5 = ~The BG1 NPC Project component "The BG1 NPC Project for BGT-Weidu: Phase I (Banters)" conflicts with this component.~
+@6 = ~The BG1 Unfinished Business component "Creature Corrections" conflicts with this component.~
+@7 = ~The BGT Tweak component "Remove item shattering" conflicts with this component.~
+@8 = ~This component requires Dark Side of the Sword Coast.~
+@9 = ~This component requires Northern Tales of the Sword Coast.~
+@10 = ~This component requires Baldur's Gate Trilogy-WeiDU version 1.07 or higher.~
+@11 = ~The BP-BGT Worldmap modification conflicts with this component.~
+@12 = ~The BGSpawn modification conflicts with this component.~
+
+/////////////////
+//Component names
+/////////////////
+@100 = ~Eldoth reminds of Skie's ransom~
+@200 = ~Angelo notices Shar-teel~
+@300 = ~Finishable Kagain caravan quest~
+@400 = ~Add Semaj's Cloak and Upgraded Koveras' Ring of Protection~
+@500 = ~Major locations explored upon visit~
+@600 = ~Druid/Ranger-responsive bears in BG1~
+@700 = ~Happy patch~
+@701 = ~NPCs cannot choose to leave the party~
+@702 = ~Only good and evil NPCs leave the party~
+@800 = ~Import more items into Shadows of Amn
+(WARNING: This can be considered a cheat)~
+@900 = ~Random activated traps in the pirate cave~
+@901 = ~Install-time randomisation~
+@902 = ~Game-time randomisation~
+@1000 = ~Bags of the Sword Coast~
+@1100 = ~Altered spawns~
+@1101 = ~TuTu-style levelled spawns~
+@1102 = ~Deactivate BGT-WeiDU spawns: spawns never appear~
+//@1103 = ~EasyTutu-style spawns~
+@1104 = ~Deactivate BGT-WeiDU spawns: spawns appear once~
+@1200 = ~Arkion reacts to player's reputation~
+@1300 = ~Coran responds to the death of a wyvern~
+@1400 = ~More bandit scalps~
+@1500 = ~Altered item shattering~
+@1501 = ~Remove item shattering~
+@1502 = ~Make armor and shields shatter~
+@1600 = ~Hooded unarmoured mages~
+@1700 = ~Salk's Pen-and-Paper ruleset corrections~
+@1800 = ~Import more NPCs into Shadow of Amn: Alora~
+@1801 = ~Import more NPCs into Shadow of Amn: Branwen~
+@1802 = ~Import more NPCs into Shadow of Amn: Eldoth~
+@1803 = ~Import more NPCs into Shadow of Amn: Kagain~
+@1804 = ~Import more NPCs into Shadow of Amn: Kivan~
+@1805 = ~Import more NPCs into Shadow of Amn: Sharteel~
+@1806 = ~Import more NPCs into Shadow of Amn: Skie~
+@1807 = ~Import more NPCs into Shadow of Amn: Xan~
+@1808 = ~Import more NPCs into Shadow of Amn: Yeslick~
+@1809 = ~Import more NPCs into Shadow of Amn: Bub Snikt~
+@1810 = ~Import more NPCs into Shadow of Amn: Conchobhair Strongblade~
+@1811 = ~Import more NPCs into Shadow of Amn: Ferthgil Trollslayer~
+@1812 = ~Import more NPCs into Shadow of Amn: Jet'laya~
+@1813 = ~Import more NPCs into Shadow of Amn: Keiria Silverstring~
+@1814 = ~Import more NPCs into Shadow of Amn: Skeezer Lumpkin VI~
+@1815 = ~Import more NPCs into Shadow of Amn: Will Scarlet O'Hara~
+@1900 = ~Restore BG2 XP bonus for traps, locks, and scrolls~
+@2000 = ~Protagonist's biography modifications~
+@2001 = ~Do not set BG1 biography for imported characters~
+@2002 = ~Set BG2 biography upon Shadows of Amn transition~
+@2100 = ~Exotic Weapons For Taerom~
+@2200 = ~Item BG1-ification: Price changes~
+@2201 = ~Item BG1-ification: Reduced stack size from 40 to 20~
+@2202 = ~Item BG1-ification: Lore changes~
+@2203 = ~Item BG1-ification: Scroll casting level changes~
+@2204 = ~Item BG1-ification: Item behaviour changes~
+@2300 = ~Disable hostile reaction after charm~
+@2400 = ~Enemy items shatter~
+@2500 = ~Access Ulgoth's Beard west of Wyrm's Crossing only~
+@2600 = ~Prevent access to Durlag's Tower from adjacent areas~
+@2700 = ~Put Sword of Chaos +2 in Sarevok's inventory~
+@2800 = ~Reputation Resets at Beginning of BG2~
diff --git a/bgttweak/language/russian/readme.htm b/bgttweak/language/russian/readme.htm
index 2ba320b..3a57973 100644
--- a/bgttweak/language/russian/readme.htm
+++ b/bgttweak/language/russian/readme.htm
@@ -314,7 +314,7 @@
Пакет настроек для Трилогии Врат Балдура
Mod Website •
Mod Forum •
- Версия: 10
+ Версия: 11
Описание
Изнашиваемые доспехи и щиты: Доспехи и щиты, как и оружие в предыдущих версиях мода, становятся жертвами Железного Кризиса.
Капюшоны для магов без брони: По мнению Салка, маги не должны выглядеть лысыми, а должны носить капюшоны, чтобы выглядеть как Император из Звездных Войн. Да, женщины тоже! Вот, эврика, вот они! Этот компонент ранее включал воров, но мод 1pp: Thieves Galore содержит более полное исправление для воров.
-
Коррекция правил Salk'а в стиле PnP: Ещё один специальный компонент от Салка: на этот раз это корректировка воровских расовых модификаторов и модификатора способности бесшумного движения (Move Silently) для рэйнджера.
+
Коррекция правил Salk'а в стиле PnP: Ещё один специальный компонент от Салка: на этот раз это корректировка воровских расовых модификаторов.
Импорт дополнительных персонажей в Тени Амна: Алора, Бранвен, Элдот, Кагэйн, Киван, Шар-Тил, Скай, Ксан, Йеслик, персонажи из Dark Side of the Sword Coast и Northern Tales of the Sword Coast (если эти моды установлены) - на Ваш выбор - будут импортированы в Тени Амна в случае, если, на момент окончания BG1, они входят в группу и не мертвы. Все просто. Но все-таки некоторых из них еще предстоит найти... (этот компонент несовместим с The Darkest Day, Tortured Souls и Never Ending Journey).
Восстановить BG2 бонусы опыта за ловушки, замки и свитки: Этот компонент восстанавливает оригинальные величины вознаграждения в очках опыта за открытие замков, обезвреживание ловушек и изучение свитков заклинаний, которые были уменьшены в BGT-WeiDU v1.05. Использование этого компонента в предыдущих версиях BGT-WeiDU (до версии 1.05) не даст никакого эффекта. Установка данного компонента рекомендуется непосредственно перед переходом в Тени Амна.
Модификация биографии главного героя: Этот компонент предоставляет два варианта того, каким образом BGT изменяет биографию главного героя:
@@ -407,7 +407,7 @@
Совместимость
Установка
- - Распакуйте BGTTweak_v10.rar в Вашу папку с игрой.
+ - Распакуйте BGTTweak_v11.rar в Вашу папку с игрой.
- Запустите Setup-BGTTweak.exe и следуйте инструкциям.
- Если у Вас уже установлена старая версия BGT Tweakpack, просто переустановите компоненты. Это не повлияет на существующие сохраненные игры.
diff --git a/bgttweak/language/russian/setup.tra b/bgttweak/language/russian/setup.tra
index 1f6f6be..33535f7 100644
--- a/bgttweak/language/russian/setup.tra
+++ b/bgttweak/language/russian/setup.tra
@@ -72,15 +72,18 @@ THAC0: +1
:
+ :
+ 2D6
+
THAC0: +1
: 1D6 +1
: ()
: 0
:
:
-
-
- ~
+
+
+ ~
//@17540
@2303 = ~ - , . , .
@@ -315,7 +318,7 @@ THAC0: +2
:
- ~
+ ~
//@16269 - add Required: 4 Strength
@2319 = ~ , . , . , . .
diff --git a/bgttweak/language/schinese/readme.htm b/bgttweak/language/schinese/readme.htm
index 8984f43..7de686a 100644
--- a/bgttweak/language/schinese/readme.htm
+++ b/bgttweak/language/schinese/readme.htm
@@ -314,7 +314,7 @@
Baldur's Gate Trilogy Tweak Pack (BGTTweak)
Mod Website .
Mod Forum .
- 第10版
+ 第11版
描述
让盔甲和盾牌有可能破碎(BGT-WeiDU_v1.05b或之后的版本):盔甲和盾牌也会破碎了,使道具会像BGT-WeiDU_v1.05a或之前的版本一样破碎。
给未穿戴护甲的法师带上兜帽:Salk(一个论坛成员)认为法师不能看起来像赤裸的骷髅而是应该带上兜帽,使之看起来像星战中的银河皇帝。是的,女性也是!嗯,发现了,就是这个!这一组件以前包含盗贼,但现在1PP中的Thieves Galore组件对盗贼进行了更全面的修正。
-
Salk的PnP规则修改:另一个Salk special组件;这次修改种族对盗贼技能的调整,以及游侠对无声移动技能的调整。
+
Salk的PnP规则修改:另一个Salk special组件;这次修改种族对盗贼技能的调整。
汇入更多NPC到安姆阴影:让你可以选择阿罗拉,布朗温,亚多士,凯根,齐冯,莎儿-蒂尔,史姬,撒恩,亚斯力克,黑暗剑湾可加入的NPC(如果有安装的话),和北部剑湾可加入的NPC(如果有安装的话),如果NPC在队伍中而且没有死亡,那么他们将可以汇入到安姆阴影。就这么简单。然而,其中一些人的位置你要自己找找。(这个组件与TDD,TS,NEJ不兼容)
恢复BG2陷阱、开锁和卷轴的经验值奖励(for BGT-WeiDU_v1.05和之后的版本):这个组件恢复了在BGT-WeiDU_v1.05中透过开锁,解除陷阱以及抄录卷轴所给予的经验值减少设定。在BGT-WeiDU_v1.05或之前的版本使用这个组件将会无法产生作用。建议你在传送至安姆阴影时安装这个组件。
主角传记修改:这个组件提供两个稍微不同的选项可以改变BGT-weidu所设置的主角传记:
@@ -408,7 +408,7 @@
兼容性
安装
- - 解压缩BGTTweak-v10.rar到你的BGT-WeiDU安装文件夹。
+ - 解压缩BGTTweak-v11.rar到你的BGT-WeiDU安装文件夹。
- 运行Setup-BGTTweak.exe并遵循屏幕提示。
- 如果安装过BGT-WeiDU Tweakpack 的老版本,简单的re-install组件即可,Re-installation不会损坏现有的存档。
diff --git a/bgttweak/language/tchinese/readme.htm b/bgttweak/language/tchinese/readme.htm
index 54a6332..f718b58 100644
--- a/bgttweak/language/tchinese/readme.htm
+++ b/bgttweak/language/tchinese/readme.htm
@@ -314,7 +314,7 @@
Baldur's Gate Trilogy Tweak Pack (BGTTweak)
Mod Website •
Mod Forum •
- 第10版
+ 第11版
描述
讓盔甲和盾牌有可能破碎(BGT-WeiDU_v1.05b或之後的版本):盔甲和盾牌也會破碎了,使道具會像BGT-WeiDU_v1.05a或之前的版本一樣破碎。
給未穿戴護甲的法師帶上兜帽:Salk(一個論壇成員)認為法師不能看起來像赤裸的骷髏而是應該帶上兜帽,使之看起來像星戰中的銀河皇帝。是的,女性也是!嗯,發現了,就是這個!這一組件以前包含盜賊,但現在1PP中的Thieves Galore組件對盜賊進行了更全面的修正。
-
Salk的PnP規則修改:另一個Salk special組件;這次修改種族對盜賊技能的調整,以及遊俠對無聲移動技能的調整。
+
Salk的PnP規則修改:另一個Salk special組件;這次修改種族對盜賊技能的調整。
匯入更多NPC到安姆疑雲:讓你可以選擇阿羅拉,布朗溫,亞多士,凱根,齊馮,莎兒-蒂爾,史姬,撒恩,亞斯力克,黑暗劍灣可加入的NPC(如果有安裝的話),和北部劍灣可加入的NPC(如果有安裝的話),如果NPC在隊伍中而且沒有死亡,那麼他們將可以匯入到安姆疑雲。就這麼簡單。然而,其中一些人的位置你要自己找找。(這個組件與TDD,TS,NEJ不兼容)
恢復BG2陷阱、開鎖和卷軸的經驗值獎勵(for BGT-WeiDU_v1.05和之後的版本):這個組件恢復了在BGT-WeiDU_v1.05中透過開鎖,解除陷阱以及抄錄卷軸所給予的經驗值減少設定。在BGT-WeiDU_v1.05或之前的版本使用這個組件將會無法產生作用。建議你在傳送至安姆疑雲時安裝這個組件。
主角傳記修改:這個組件提供兩個稍微不同的選項可以改變BGT-weidu所設置的主角傳記:
@@ -408,7 +408,7 @@
兼容性
安裝
- - 解壓縮BGTTweak-v10.rar到你的BGT-WeiDU安裝文件夾。
+ - 解壓縮BGTTweak-v11.rar到你的BGT-WeiDU安裝文件夾。
- 運行Setup-BGTTweak.exe並遵循屏幕提示。
- 如果安裝過BGT-WeiDU Tweakpack 的老版本,簡單的re-install組件即可,Re-installation不會損壞現有的存檔。
diff --git a/bgttweak/setup-bgttweak.tp2 b/bgttweak/setup-bgttweak.tp2
index 533f6a0..635a83a 100644
--- a/bgttweak/setup-bgttweak.tp2
+++ b/bgttweak/setup-bgttweak.tp2
@@ -6,7 +6,7 @@ BACKUP ~bgttweak/backup~
AUTHOR ~http://forums.spellholdstudios.net/index.php?showforum=261~
-VERSION ~10 (8 Jan 12)~
+VERSION ~11 (5 Feb 12)~
README ~bgttweak/language/%LANGUAGE%/readme.htm~
@@ -237,7 +237,7 @@ LANGUAGE ~English~
~bgttweak/language/english/setup.tra~
LANGUAGE ~Castellano (Castilian/Spanish)~
~castilian~
- ~bgttweak/language/castilian/prompts.tra~
+ ~bgttweak/language/castilian/prompts-%WEIDU_OS%.tra~
~bgttweak/language/castilian/setup.tra~
LANGUAGE ~Francais (French)~
~french~
@@ -259,9 +259,9 @@ LANGUAGE ~Polski (Polish)~
~polish~
~bgttweak/language/polish/prompts-%WEIDU_OS%.tra~
~bgttweak/language/polish/setup.tra~
-LANGUAGE ~᪨ (Russian)~
+LANGUAGE ~Russian (Russian)~
~russian~
- ~bgttweak/language/russian/prompts-%WEIDU_OS%.tra~
+ ~bgttweak/language/russian/prompts.tra~
~bgttweak/language/russian/setup.tra~
LANGUAGE ~ (Simplified Chinese)~
~schinese~
@@ -1245,15 +1245,8 @@ REQUIRE_PREDICATE (FILE_EXISTS_IN_GAME ~amnscene.bcs~) @1
DESIGNATED 1700
COPY_EXISTING ~skillrac.2da~ ~override/skillrac.2da~
- SET_2DA_ENTRY 2 4 8 ~15~ // Elf Move Silently correction
- SET_2DA_ENTRY 4 4 8 ~10~ // Half-Elf Move Silently correction
- SET_2DA_ENTRY 5 4 8 ~20~ // Halfling Move Silently correction
SET_2DA_ENTRY 6 3 8 ~10~ // Half-Orc Find Traps correction
BUT_ONLY_IF_IT_CHANGES
-
-COPY_EXISTING ~skillrng.2da~ ~override/skillrng.2da~
- SET_2DA_ENTRY 1 1 2 ~21~
-BUT_ONLY_IF_IT_CHANGES
//////////////////////////////////////////////////////////////
@@ -5032,8 +5025,70 @@ COPY ~bgttweak/24/creexcl.txt~ ~bgttweak/24/creexcl.txt~
END
BUT_ONLY_IF_IT_CHANGES
-PRINT ~Clearing duplicate scripts...~
+PRINT ~Pre-processing creatures...~
COPY_EXISTING_REGEXP GLOB ~^.+\.CRE$~ ~override~
+ READ_SHORT 0x28 anim_id
+ PATCH_IF (NOT VARIABLE_IS_SET $excludeCRElist(EVALUATE_BUFFER "%SOURCE_RES%") AND
+ (anim_id < 0x1000 OR
+ anim_id = 0x1000 OR //Infinity Animations may use other 0x10XX anims
+ anim_id = 0x1100 OR //Infinity Animations may use other 0x11XX anims
+ (anim_id >= 0x1200 AND anim_id < 0x1300) OR
+ anim_id = 0x1300 OR //Infinity Animations may use other 0x13xx anims
+ anim_id = 0x2000 OR //Infinity Animations may use other 0x20XX anims
+ anim_id = 0x3000 OR //Infinity Animations may use other 0x30XX anims
+ (anim_id >= 0x4000 AND anim_id < 0x5000) OR //statics
+ (anim_id >= 0x7100 AND anim_id < 0x7500) OR
+ (anim_id >= 0x7600 AND anim_id < 0x7800) OR
+ (anim_id >= 0x7900 AND anim_id < 0x7C00) OR
+ (anim_id >= 0x7D00 AND anim_id < 0x7F05) OR
+ anim_id = 0x7F07 OR
+ anim_id = 0x7F08 OR
+ anim_id = 0x7F0A OR
+ anim_id = 0x7F0B OR
+ anim_id = 0x7F0D OR
+ anim_id = 0x7F0E OR
+ anim_id = 0x7F0F OR
+ anim_id = 0x7F11 OR
+ anim_id = 0x7F12 OR
+ anim_id = 0x7F13 OR
+ anim_id = 0x7F15 OR
+ anim_id = 0x7F16 OR
+ anim_id = 0x7F17 OR
+ anim_id = 0x7F18 OR
+ anim_id = 0x7F19 OR
+ anim_id = 0x7F20 OR
+ anim_id = 0x7F21 OR
+ anim_id = 0x7F22 OR
+ anim_id = 0x7F2B OR
+ anim_id = 0x7F2D OR
+ anim_id = 0x7F2E OR
+ anim_id = 0x7F2F OR
+ anim_id = 0x7F32 OR
+ anim_id = 0x7F33 OR
+ anim_id = 0x7F34 OR
+ anim_id = 0x7F35 OR
+ anim_id = 0x7F38 OR
+ anim_id = 0x7F39 OR
+ anim_id = 0x7F3E OR
+ anim_id = 0xA000 OR //Infinity Animations may use other 0xA0XX anims
+ anim_id = 0xA100 OR //Infinity Animations may use other 0xA1XX anims
+ (anim_id >= 0xB000 AND anim_id < 0xC600) OR
+ (anim_id >= 0xD000 AND anim_id < 0xE000) OR
+ (anim_id >= 0xE010 AND anim_id < 0xE090) OR
+ anim_id = 0xE0B0 OR
+ anim_id = 0xE0E0 OR
+ anim_id = 0xE0F0 OR
+ anim_id = 0xE0F1 OR
+ anim_id = 0xE0F2 OR
+ anim_id = 0xE600 OR
+ anim_id = 0xE610 OR
+ anim_id = 0xEA00
+ )
+ ) BEGIN
+ TO_UPPER %CRE%
+ SET $excludeCRElist(EVALUATE_BUFFER "%CRE%") = 1
+ END
+
PATCH_IF NOT VARIABLE_IS_SET $excludeCRElist(EVALUATE_BUFFER "%SOURCE_RES%") BEGIN
LAUNCH_PATCH_MACRO ~__24__readCRE~