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ValveTextureFile.h
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/* LoadValveTextureFile - load Valve Texture Format files in Qt4 applications
* Copyright (C) 2014 Mathias Panzenböck
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef QVTF_LOAD_VALVE_TEXTURE_FILE_H
#define QVTF_LOAD_VALVE_TEXTURE_FILE_H
#include <QImageIOPlugin>
#include <VTFLib.h>
class ValveTextureFilePlugin : public QImageIOPlugin {
Q_OBJECT
Q_CLASSINFO("author", "Mathias Panzenböck")
Q_CLASSINFO("url", "https://github.com/panzi/qvtf")
#if QT_VERSION >= 0x050000
Q_PLUGIN_METADATA(IID "org.qt-project.Qt.QImageIOHandlerFactoryInterface" FILE "qvtf.json")
#endif // QT_VERSION >= 0x050000
public:
Capabilities capabilities(QIODevice *device, const QByteArray &format) const;
QImageIOHandler* create(QIODevice *device, const QByteArray &format) const;
#if QT_VERSION < 0x050000
QStringList keys() const;
#endif
};
class ValveTextureFileHandler : public QImageIOHandler {
public:
ValveTextureFileHandler();
~ValveTextureFileHandler();
bool canRead() const;
int currentImageNumber() const;
QRect currentImageRect() const;
int imageCount() const;
bool jumpToImage(int imageNumber);
bool jumpToNextImage();
int loopCount() const;
int nextImageDelay() const;
QVariant option(ImageOption option) const;
bool read(QImage *image);
bool supportsOption(ImageOption option) const;
static bool canRead(QIODevice *device);
bool read();
private:
enum State {
Ready,
Read,
Error
};
State state;
int currentFrame;
VTFLib::CVTFFile vtf;
};
#endif