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main.js
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// Modules to control application life and create native browser window
const {app, BrowserWindow, screen, dialog} = require('electron')
const path = require('path')
function createWindow () {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js')
}
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
createWindow()
// https://www.electronjs.org/docs/api/screen More info here
let displays = screen.getAllDisplays();
console.log(displays)
let externalDisplay = displays.find((display) => {
return display.bounds.x !== 0 || display.bounds.y !== 0
})
console.log(externalDisplay)
if (externalDisplay) {
const options = {
type: 'info',
buttons: [ 'Okay'],
defaultId: 2,
title: 'Message',
message: 'External Display Detected!',
detail: 'Now we can do some action here!',
};
dialog.showMessageBox(null, options, (response, checkboxChecked) => {
console.log(response);
console.log(checkboxChecked);
});
}
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', function () {
if (process.platform !== 'darwin') app.quit()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.