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game.tscn
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game.tscn
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://Car.tscn" type="PackedScene" id=1]
[ext_resource path="res://icon.png" type="Texture" id=2]
[sub_resource type="ProceduralSky" id=5]
ground_energy = 0.0
sun_color = Color( 0.647059, 0.839216, 0.945098, 1 )
sun_curve = 1e-05
[sub_resource type="Environment" id=4]
background_mode = 2
background_sky = SubResource( 5 )
ambient_light_color = Color( 1, 1, 1, 1 )
ambient_light_energy = 0.25
[sub_resource type="SpatialMaterial" id=1]
flags_world_triplanar = true
albedo_texture = ExtResource( 2 )
uv1_triplanar = true
[sub_resource type="CubeMesh" id=2]
material = SubResource( 1 )
size = Vector3( 500, 1, 500 )
[sub_resource type="ConcavePolygonShape" id=6]
data = PoolVector3Array( -250, 0.5, 250, 250, 0.5, 250, -250, -0.5, 250, 250, 0.5, 250, 250, -0.5, 250, -250, -0.5, 250, 250, 0.5, -250, -250, 0.5, -250, 250, -0.5, -250, -250, 0.5, -250, -250, -0.5, -250, 250, -0.5, -250, 250, 0.5, 250, 250, 0.5, -250, 250, -0.5, 250, 250, 0.5, -250, 250, -0.5, -250, 250, -0.5, 250, -250, 0.5, -250, -250, 0.5, 250, -250, -0.5, -250, -250, 0.5, 250, -250, -0.5, 250, -250, -0.5, -250, 250, 0.5, 250, -250, 0.5, 250, 250, 0.5, -250, -250, 0.5, 250, -250, 0.5, -250, 250, 0.5, -250, -250, -0.5, 250, 250, -0.5, 250, -250, -0.5, -250, 250, -0.5, 250, 250, -0.5, -250, -250, -0.5, -250 )
[node name="game" type="Spatial"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 4 )
[node name="DirectionalLight" type="DirectionalLight" parent="WorldEnvironment"]
transform = Transform( 1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 10, 0 )
[node name="Player1" parent="WorldEnvironment" instance=ExtResource( 1 )]
[node name="ground" type="MeshInstance" parent="WorldEnvironment"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0238667, -0.5, 0.115772 )
mesh = SubResource( 2 )
skeleton = NodePath("../..")
[node name="StaticBody" type="StaticBody" parent="WorldEnvironment/ground"]
[node name="CollisionShape" type="CollisionShape" parent="WorldEnvironment/ground/StaticBody"]
shape = SubResource( 6 )