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HUD Timer not displaying? #20

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hogsy opened this issue May 14, 2016 · 3 comments
Open

HUD Timer not displaying? #20

hogsy opened this issue May 14, 2016 · 3 comments
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bug confirmed Fault has been reproduced. priority-low Doesn't impact anything.

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@hogsy
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hogsy commented May 14, 2016

Currently this doesn't seem to be displaying anything but I've confirmed it's active in a test level I put together.

Very odd, might be an issue with the HUD animations?

@hogsy hogsy self-assigned this May 14, 2016
@hogsy hogsy added the bug label May 14, 2016
@hogsy hogsy removed their assignment Sep 26, 2019
@hogsy
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hogsy commented Sep 26, 2019

Need to decide what timer needs to show. Current thought is respawn wave time. Can't see immediately if Invasion handled timed rounds anywhere?

@hogsy hogsy added priority-low Doesn't impact anything. confirmed Fault has been reproduced. labels Nov 1, 2019
@ghost
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ghost commented Nov 14, 2019

Well, Acts do have time limits. Could the HUD timer be used to display the time limit of said Act? Would make sense with the color changes of the timer as time passes (green to yellow to red) as Red is associated with urgency and green usually means go or in clear. And yellow represents the midpoint, that a change will occur soon. I think it could work.

@hogsy
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hogsy commented Jun 17, 2022

This element is now displaying however there may be an issue with the animations or something else as it's currently just completely red. Haven't investigated yet.

@hogsy hogsy added this to the v0.0.1.4 milestone Oct 5, 2022
@hogsy hogsy removed this from the v0.4.0 milestone Oct 16, 2024
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Labels
bug confirmed Fault has been reproduced. priority-low Doesn't impact anything.
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