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cba_settings.sqf
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// ACE Advanced Ballistics
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = true;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;
// ACE Advanced Fatigue
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_loadFactor = 0.6;
force ace_advanced_fatigue_performanceFactor = 2;
force ace_advanced_fatigue_recoveryFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 0.8;
// ACE Advanced Throwing
force ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
force ace_advanced_throwing_showMouseControls = true;
force ace_advanced_throwing_showThrowArc = true;
// ACE Cook off
force ace_cookoff_enable = false;
force ace_cookoff_enableAmmobox = false;
force ace_cookoff_enableAmmoCookoff = false;
// ACE Captives
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 0;
force ace_captives_requireSurrenderAi = false;
// ACE Common
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
// ACE Explosives
force ace_explosives_explodeOnDefuse = false;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = true;
// ACE Hearing
force ace_hearing_autoAddEarplugsToUnits = true;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = false;
// ACE Interaction
force ace_interaction_disableNegativeRating = false;
force ace_interaction_enableTeamManagement = true;
// ACE Logistics
force ace_cargo_enable = true;
force ace_refuel_hoseLength = 12;
force ace_refuel_rate = 10;
force ace_repair_addSpareParts = true;
force ace_repair_consumeItem_toolKit = 0;
force ace_repair_engineerSetting_fullRepair = 0;
force ace_repair_engineerSetting_repair = 0;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 3;
force ace_repair_repairDamageThreshold = 0.5;
force ace_repair_repairDamageThreshold_engineer = 0.5;
force ace_repair_wheelRepairRequiredItems = 0;
// ACE Map
force ace_map_BFT_Enabled = true;
force ace_map_BFT_HideAiGroups = true;
force ace_map_BFT_Interval = 30;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_defaultChannel = -1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
// ACE Map Gestures
force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 7;
// ACE Medical
force ace_medical_AIDamageThreshold = 1;
force ace_medical_allowLitterCreation = false;
force ace_medical_amountOfReviveLives = -1;
force ace_medical_bleedingCoefficient = 0.5;
force ace_medical_consumeItem_PAK = 0;
force ace_medical_consumeItem_SurgicalKit = 0;
force ace_medical_enableAdvancedWounds = true;
force ace_medical_enableFor = 0;
force ace_medical_enableRevive = 1;
force ace_medical_enableScreams = true;
force ace_medical_enableUnconsciousnessAI = 0;
force ace_medical_healHitPointAfterAdvBandage = true;
force ace_medical_increaseTrainingInLocations = true;
force ace_medical_keepLocalSettingsSynced = true;
force ace_medical_level = 2;
force ace_medical_litterCleanUpDelay = 1800;
force ace_medical_maxReviveTime = 1800;
force ace_medical_medicSetting = 2;
force ace_medical_medicSetting_PAK = 0;
force ace_medical_medicSetting_SurgicalKit = 1;
force ace_medical_menu_allow = 1;
force ace_medical_painCoefficient = 0.5;
force ace_medical_painIsOnlySuppressed = true;
force ace_medical_playerDamageThreshold = 1;
force ace_medical_preventInstaDeath = true;
force ace_medical_remoteControlledAI = false;
force ace_medical_useCondition_PAK = 0;
force ace_medical_useCondition_SurgicalKit = 0;
force ace_medical_useLocation_PAK = 3;
force ace_medical_useLocation_SurgicalKit = 0;
// ACE Mk6 Mortar
force ace_mk6mortar_airResistanceEnabled = true;
force ace_mk6mortar_allowCompass = true;
force ace_mk6mortar_allowComputerRangefinder = true;
force ace_mk6mortar_useAmmoHandling = false;
// ACE Name Tags
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
// ACE Nightvision
force ace_nightvision_disableNVGsWithSights = false;
// ACE Pointing
force ace_finger_enabled = true;
force ace_finger_maxRange = 5;
// ACE Quick Mount
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = true;
force ace_quickmount_speed = 10;
// ACE Rearm
force ace_rearm_level = 2;
force ace_rearm_supply = 0;
// ACE Respawn
force ace_respawn_removeDeadBodiesDisconnected = true;
force ace_respawn_savePreDeathGear = false;
// ACE Scopes
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = false;
force ace_scopes_overwriteZeroRange = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0.5;
force ace_scopes_zeroReferenceTemperature = 15;
// ACE Tagging
force ace_tagging_quickTag = 1;
// ACE Uncategorized
force ace_microdagr_mapDataAvailable = 2;
// ACE User Interface
force ace_ui_allowSelectiveUI = true;
force ace_ui_ammoCount = false;
force ace_ui_ammoType = true;
force ace_ui_commandMenu = true;
force ace_ui_firingMode = true;
force ace_ui_groupBar = false;
force ace_ui_gunnerAmmoCount = true;
force ace_ui_gunnerAmmoType = true;
force ace_ui_gunnerFiringMode = true;
force ace_ui_gunnerLaunchableCount = true;
force ace_ui_gunnerLaunchableName = true;
force ace_ui_gunnerMagCount = true;
force ace_ui_gunnerWeaponLowerInfoBackground = true;
force ace_ui_gunnerWeaponName = true;
force ace_ui_gunnerWeaponNameBackground = true;
force ace_ui_gunnerZeroing = true;
force ace_ui_magCount = true;
force ace_ui_soldierVehicleWeaponInfo = true;
force ace_ui_staminaBar = true;
force ace_ui_stance = true;
force ace_ui_throwableCount = true;
force ace_ui_throwableName = true;
force ace_ui_vehicleAltitude = true;
force ace_ui_vehicleCompass = true;
force ace_ui_vehicleDamage = true;
force ace_ui_vehicleFuelBar = true;
force ace_ui_vehicleInfoBackground = true;
force ace_ui_vehicleName = true;
force ace_ui_vehicleNameBackground = true;
force ace_ui_vehicleRadar = true;
force ace_ui_vehicleSpeed = true;
force ace_ui_weaponLowerInfoBackground = true;
force ace_ui_weaponName = true;
force ace_ui_weaponNameBackground = true;
force ace_ui_zeroing = true;
// ACE View Distance Limiter
force ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 10000;
// ACE Weather
force ace_weather_enabled = true;
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = true;
// ACE Wind Deflection
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;
// ACE Zeus
force ace_zeus_autoAddObjects = true;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;