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Autonomous.cpp
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#include "Autonomous.h"
#include "main.h"
#include "ports.h"
#include "612.h"
#include "Timer.h"
std::string AUTO_TABLE_NAME="PCVision";
Autonomous::Autonomous(main_robot* r):table(NetworkTable::GetTable(AUTO_TABLE_NAME))
{
robot = r;
timer = new Timer();
shotTimer = new Timer();
previousStage = stage = IDLE;
}
Autonomous::~Autonomous()
{
delete timer;
}
bool Autonomous::moveForward(double dist)
{
if (previousStage != stage)
{
robot->drive->autoDrive(dist);
}
return !(robot->drive->isAuto());
}
bool Autonomous::tilt(double angle) // needs to tilt a certain degrees, probably starting from below going up
{
if(previousStage != stage)
{
robot->shoot->pitchAngle(angle);
}
if(!robot->shoot->accelWorking)
{
return false;
}
return robot->shoot->hasTilted;
}
bool Autonomous::wormPull()
{
if (previousStage != stage)
{
robot->shoot->autoPulling=true;
robot->shoot->wormPull();
}
bool wormDone = robot->shoot->wormDone();
if(wormDone)
{
robot->shoot->autoPulling=false;
}
return wormDone;
}
/*
void Autonomous::vision()
{moveForward(DISTANCE)
}
*/
bool Autonomous::timePassed(float time)
{
return (timer->HasPeriodPassed(time));
}
bool Autonomous::smartFire()
{
if (previousStage != stage)
{
robot->shoot->smartFire();
}
return !robot->shoot->smartFiring;
}
bool Autonomous::determineHot() {
static bool shouldWait = false;
if (previousStage != stage) {
shotTimer->Start();
shouldWait = table->GetBoolean("1/WeWait",false);
}
static int output=0;
if(output%5==0) {
printf("supposed to wait: %i\n",shouldWait);
printf("period passed: %i\n",shotTimer->HasPeriodPassed(1.0));
}
output++;
if (shouldWait) {
return shotTimer->HasPeriodPassed(1.0);
} else {
return true;
}
}
bool Autonomous::wait(double time)
{
if (previousStage != stage)
{
timer->Stop();
timer->Reset();
timer->Start();
}
return timer->HasPeriodPassed(time);
}
void Autonomous::updateHighGoal()
{
static int output=0;
switch (stage)
{
case IDLE:
printf("AUTO switch to COARSE_AIM\n");
stage = COARSE_AIM;
return;
case COARSE_AIM:
if(tilt(HIGHGOAL_AUTOANGLE))
{
printf("AUTO switch to FINE_AIM\n");
stage = FINE_AIM;
return;
}
break;
case BASIC_DRIVE:
if(moveForward(DISTANCE))
{
printf("AUTO switch to SMART_FIRE\n");
stage = SMART_FIRE;
return;
}
break;
case FINE_AIM_WAIT:
if(wait(FINE_AIM_TIME))
{
printf("AUTO switch to FINE_AIM\n");
stage = FINE_AIM;
return;
}
break;
case FINE_AIM:
if(tilt(HIGHGOAL_AUTOANGLE))
{
printf("AUTO switch to IS_HOT\n");
stage = IS_HOT;
return;
}
break;
case IS_HOT:
if (determineHot()) {
printf("goal is hot\n");
printf("AUTO switch to BASIC_DRIVE\n");
stage=BASIC_DRIVE;
return;
}
break;
case SMART_FIRE:
if(smartFire())
{
printf("AUTO done\n");
stage = DONE;
return;
}
break;
case DONE:
robot->drive->TankDrive(0.0,0.0);
break;
default:
break;
}
previousStage = stage;
output++;
}
void Autonomous::updateBasicDrive()
{
switch (stage)
{
case IDLE:
printf("AUTO switch to BASIC_DRIVE\n");
stage = BASIC_DRIVE;
return; // so it doesn't set the previous stage
case BASIC_DRIVE:
if(moveForward(DISTANCE))
// if(tilt(Shooter::SHOOTING_POSITION))
{
printf("AUTO done\n");
stage = DONE;
return;
}
break;
case DONE:
robot->drive->TankDrive(0.0,0.0);
break;
default:
break;
}
previousStage = stage;
}