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Player.py
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import sys
from math import floor
from time import sleep
from rich import print as printcolor
from rich.console import Console
from Hand import Screen
# make the path is Card_Game
sys.path.insert(1, '/'.join(sys.path[0].split('/')[:-1]))
console = Console()
class Player:
"""define a Player object using through all card game"""
initial_money = 0
def __init__(self, name: str) -> None:
"""initialize
Parameters
----------
name : str
name of each player
"""
self.name = name
self.hand = []
self.money = self.get_initial_money()
self.had_bet = 0
self.played = None
self._screen = Screen()
def __str__(self) -> str:
"""represent Player'current_val name when printcolor player object"""
return self.name
def __repr__(self) -> str:
"""represent class name and object name"""
return f'Player -> {self.name}'
def __len__(self) -> int:
return len(self.hand)
@property
def name(self) -> str:
"""get or set value of name
Returns
-------
str
str of name
"""
return self._name
@name.setter
def name(self, name: str) -> None:
# check whether name is string or not
if not isinstance(name, str):
raise TypeError('Name must be string')
# check if name not empty ('')
if not name:
raise ValueError('Name cant be empty')
# check if name is less than 10 character
if len(name) > 10:
raise ValueError('Invalid name')
# set value of new name
self._name = name.capitalize()
@classmethod
def get_initial_money(cls) -> int:
"""get initial money of each player in that Game
Returns
-------
int
player initial money
"""
return cls.initial_money
@property
def value(self) -> int:
"""return value from calculated value """
current_val = 0
for card in self.hand:
val = card.split()[0]
match val:
case 'Ace':
current_val += 1
case 'King' | 'Queen' | 'Jack':
current_val += 10
case _:
current_val += int(val)
return current_val % 10
@classmethod
def set_player_money(cls, money: int) -> None:
"""set all player money
Parameters
----------
money : int
money that want to set
Raises
------
ValueError
raise if money is invalid
"""
money = floor(money)
if money <= 0: # check if valid money
printcolor('[red]Money cant be less than or equal zero[/red]')
raise ValueError
cls.initial_money = money # set money
def draw(self, deck: list, more=False) -> None:
"""print what card that draw if more is True else not printcolor
Parameters
----------
deck : list
list of deck
more : bool, optional
it will be True when it isnt initial draw(dealcard), by default False
"""
tmp = deck.pop()
self.hand.append(tmp)
if more:
printcolor(f'{self} has Draw [blue]{tmp}[/blue]')
def show_hand(self) -> None:
"""Show hand of player """
printcolor(f'{self.name} had {self.hand}')
console.print(f'value = {self.value}')
def bet(self, money: int) -> None:
"""bet
Parameters
----------
money : int
money of player'current_val bet
"""
self.money -= money
self.had_bet = money
def finalize(self, win=False) -> None:
"""add bet money o player if win else minus if draw do nothing
then reset the bet money
Parameters
----------
win : bool, optional
win can be Draw or bool, by default False
"""
if win == 'Draw':
self.money += self.had_bet
printcolor(f'{self} [b]Draw[/b]')
elif win:
printcolor(f'{self} win and [green]got {self.had_bet}[/green]')
self.money += self.had_bet * 2
else:
printcolor(f'{self} lose and [red]lost {self.had_bet}[/red]')
printcolor(f'{self} have {self.money} left.')
def if_win(self, dealer) -> str | bool:
"""check whether player win or not if draw it will return 'Draw'
Returns
-------
str or bool
Draw or True or False
"""
if self.value == dealer.value:
return 'Draw'
return self.value > dealer.value
def all_in(self) -> None:
""" Player all in!"""
self.bet(self.money)
def bet_min(self, minbet: int) -> None:
"""This will bet min bet
Parameters
----------
minbet : int
minbet of each player
"""
self.bet(minbet)
def call(self, minbet: int) -> None:
"""call for each person
Parameters
----------
minbet : int
minbet of each player
Raises
------
Exception
if minbet equal zero
ValueError
if amount less than zero
ValueError
if amount equal zero
"""
# if player money less than minbet those player will be force to all in
if self.money < minbet:
self.all_in()
printcolor(f'{self} was [red]FORCE[/red] to [blue]ALL-IN[/blue]')
printcolor(f'{self} have bet: {self.had_bet}')
return
printcolor(f'{self} amount is: {self.money}')
while True:
printcolor(
'[bold yellow](All-IN | all in | all-in | ALL IN)[/bold yellow] to [blue]ALL-IN[/blue]')
printcolor(
'[bold orange](MIN-BET | min bet | min-bet | MIN-BET)[/bold orange] to bet of value of [yellow]minbet[/yellow]')
console.print(f'Please enter amount to bet ({minbet=})', end=': ')
# ERROR occur
if minbet == 0: # if minbet equal zero exception must be raise
raise Exception('min bet cant be zero')
amount = input().strip()
try:
amount = float(amount)
if amount % 1: # check if amount was not integer
amount = round(amount) # round the amount into integer
printcolor(f'your amount was round to {amount}')
sleep(1)
if not amount: # if amount is zero ValueError must be raise
console.print(f'--Amount can not be zero--', style='red')
raise ValueError
if amount < 0: # if amount lessthan zero ValueError must be raise too
console.print(f'--Negative Amount--', style='red')
raise ValueError
elif amount < minbet: # id amount less than minbet user must enter a valid money
printcolor(
'please enter amount that [red]more than or equal[/red] to minbet')
elif amount > self.money: # if amount more than player money user must enter a valid money
printcolor('you not have enough amount please try again')
else:
# if every thing go fine will break the loop
break
except ValueError:
# Catch if user enter (all in) or (min bet)
match amount:
case 'All-IN' | 'all in' | 'all-in' | 'ALL IN':
self.all_in()
printcolor(f'{self} [blue]ALL-IN[/blue]')
printcolor(f'{self} have bet: {self.had_bet}')
return
case 'MIN-BET' | 'min bet' | 'min-bet' | 'MIN-BET':
self.bet_min(minbet)
printcolor(
f'{self} has bet [yellow]minimum of bet[/yellow]')
printcolor(f'{self} have bet: {self.had_bet}')
return
case _:
printcolor(
'[red]Invalid Input[/red] please try again:')
print()
self.bet(amount) # bet the money
printcolor(f'{self} have bet: {amount}')
printcolor(f'{self} have {self.money} left.')
def reset(self) -> None:
"""reset the one turn game
"""
self.had_bet = 0
self.hand = []
def show_status(self, x, y):
"""show status of player
"""
status, color = ('IN-GAME', 'green') if self.played else ('LOSES', 'red')
printcolor(
f'{self}: [{color}]{status}[/{color}]')
self._screen.painter.goto(x, y)
self._screen.painter.pencolor('white')
self._screen.painter.write(f'{self}: ', True, align="left",
font=("Menlo", 24, "bold"))
self._screen.painter.pencolor(color if color != 'green' else 'white')
self._screen.painter.write(status, True, align="left",
font=("Menlo", 24, "bold"))
class BlackJackPlayer(Player):
"""This is a player for BlackJackGame"""
@property
def value(self) -> int:
"""get player value
Returns
-------
int
value of player hand
"""
current_val = ace_count = 0
for card in self.hand:
val = card.split()[0]
match val:
case 'Ace':
ace_count += 1
case 'King' | 'Queen' | 'Jack':
current_val += 10
case _:
current_val += int(val)
# calculate value of ace card if player have ace card in hand
# by default ace value is 11
# if current val + ace val and burst ace val will be 1
while ace_count:
if current_val + 11 <= 21:
current_val += 11
else:
current_val += 1
ace_count -= 1
return current_val
def show_hand(self) -> None:
"""Show hand of player
"""
# terminal output
printcolor(f'{self.name} had {self.hand}')
# if player valid value output in terminal will be oridinary color
if self.value < 22:
printcolor(f'value = {self.value}')
# red otherwise(Burst)
else:
printcolor(f'value = [red]{self.value}[/red]')
# Grahical output
# write a BLACKJACK! with rainbow color(graphic) if player blackjack
if self.blackjack():
self._screen.painter.goto(-200, 160)
self._screen.painter.pencolor('')
self._screen.write_rainbow('BLACK JACK!')
# write a BURST with orange color if player burst
elif not self.check_if_hand_valid():
self._screen.painter.goto(-80, 150)
self._screen.painter.pencolor('orange')
self._screen.painter.write(
'BURST!', True, align="left", font=("Menlo", 40, "bold"))
self._screen.show_hand(self) # show a player hand with graphic
def show_unblind_card(self) -> None:
"""show unblinded card
"""
printcolor(f'[blue]{self}:[/blue]')
print(f'unblind is: {self.hand[0]}')
def check_if_hand_valid(self) -> bool:
"""check whether player value less than 21
Returns
-------
bool
True if valid hand otherwise False
"""
return self.value < 22
def blackjack(self) -> bool:
"""check whether player is Blackjack
Returns
-------
bool
True if player Blackjack otherwise False
"""
return self.value == 21
def draw_one_turn(self, game) -> None:
"""draw one turn for black jack player
Parameters
----------
game : Game object
BlackJackGame object
"""
self.show_hand() # show player hand
while self.value <= 21: # loop until player is burst
# if player burst or player black jack will break the loop
if not self.check_if_hand_valid() or self.blackjack():
break
ans = input('Want to draw? (Y/N): ').strip()
if ans.upper() == 'Y':
# draw more card to player
self.draw(game.deck.deck, more=True)
elif ans.upper() == 'N':
break
else:
printcolor('[red]Invalid Input[/red] please try again')
self.show_hand() # show hand of the player after player enter a value
def if_win(self, dealer) -> str | bool:
"""check whether player value more that dealer value
Parameters
----------
dealer : BlackJackPlayer object
Returns
-------
bool or string
if blackjack burst or draw it will return each word
by default, it will return if current value is morethan dealer value
"""
if self.blackjack():
return 'Blackjack'
if not self.check_if_hand_valid():
return 'Burst'
if self.value == dealer.value:
return 'Draw'
else:
return self.value > dealer.value
def finalize(self, win=None) -> None:
"""Finalize Blackjack player same func as player
Parameters
----------
win : bool, str
win can be Blackjack, Burst or Draw, by default None (False)
"""
match win:
# if player blackjack win be set to True
# and will print green color text that player are blackjack
case 'Blackjack':
printcolor(f'{self.name} [green]Black Jack![/green]')
win = True
# if player burst win be set to False
# and will print red color text that player are burst
case 'Burst':
printcolor(f'{self.name} [red]Burst![/red]')
win = False
if win != 'Draw':
if win:
printcolor(f'{self} win and [green] {self.had_bet}[/green]')
self.money += self.had_bet * 2
else:
printcolor(f'{self} lose and [red]lost {self.had_bet}[/red]')
else:
self.money += self.had_bet
printcolor(f'{self} [b]Draw[/b]')
printcolor(f'{self} have {self.money} left.')
self.had_bet = 0 # reset a bet money
class PokDengPlayer(Player):
"""This is player for PokDeng game """
def same_card(self) -> bool:
"""return if same card and deng
Returns
-------
bool
if valid hand(length hand < 4) and have same card it will be True
"""
return len({card.split()[0] for card in self.hand}) == 1 and 1 < len(self.hand) < 4
def pok(self) -> int:
"""check if player pok or not
player will pok when have number of card in hand equal 2
and value is 8 or 9
Returns
-------
int
if pok
8 will return 8
9 will return 9
0 otherwise (bool 0 is False)
"""
if len(self) == 2:
if self.value == 8:
return 8
if self.value == 9:
return 9
return 0
def deng(self) -> int:
"""check if player deng or not
Returns
-------
int
2 if 2 deng
3 if 3 deng
0 otherwise
"""
if self.same_card():
if len(self) == 2:
return 2
return 3
return 0
def draw_one_turn(self, game) -> None:
"""Draw one turn
Parameters
----------
game : Game object
ex. BaseGame, Black_Jack
"""
while True:
ans = input('Want to draw? (Y/N): ')
match ans.upper():
case 'Y' | 'N':
break
case _:
printcolor('[red]Invalid Input[/red] please try again')
if ans.upper() == 'Y':
self.draw(game.deck.deck, more=True)
self.show_hand()
self._screen.reset()
def show_hand(self) -> None:
""" show hand of player
"""
# inherit all method from show_hand() function from player
# is the terminal output
super().show_hand()
# display a graphic output
self._screen.painter.pencolor('white')
self._screen.painter.goto(-300, 200) # move painter to top left
self._screen.painter.write(
'Pok: ', True, align="left", font=("Menlo", 20, "bold"))
self._screen.painter.pencolor('cyan')
self._screen.painter.write(
self.pok() or 'None', True, align="left", font=("Menlo", 20, "bold"))
self._screen.painter.pencolor('white')
self._screen.painter.goto(-300, 170)
self._screen.painter.write(
'Deng: ', True, align="left", font=("Menlo", 20, "bold"))
self._screen.painter.pencolor('cyan')
self._screen.painter.write(
self.deng() or 'None', True, align="left", font=("Menlo", 20, "bold"))
self._screen.painter.pencolor('white')
self._screen.show_hand(self) # show card in hand by graphic
def play_one_turn(self, game) -> None:
"""play one turn for PokdengPlayer
Parameters
----------
game : Game object (PokDengGame)
this is from module PokDengGame
"""
print()
console.print(f"{self}'current_val Turn:", style='blue')
self.show_hand()
if not self.pok():
self.draw_one_turn(game)
else:
print(f'{self} POK{self.pok()}!')
print()
sleep(2)
game.clear_screen()
def finalize(self, dealer, win=False) -> None:
""" Finallize of player in end of turn
whatever gain or lose money
Parameters
----------
dealer : Player
Dealer
win : bool, optional
win can be whatever bool or Draw, by default False
"""
if win == 'Draw': # check if draw
self.money += self.had_bet
printcolor(f'{self} [b]Draw[/b]')
elif win: # check if win
multiple = self.deng() or 1 # check if deng else multiple will be 1
if self.deng():
printcolor(
f'{self} {multiple}Deng!\n'
f'{self} hand are {self.hand} '
f'and [green]got[/green] {self.had_bet}x{multiple} = {self.had_bet * multiple}')
else:
printcolor(f'{self} win and [green]got[/green] {self.had_bet}')
# append money to player money
self.money += self.had_bet * (multiple + 1)
else:
multiple = dealer.deng() # dealer multiple
if dealer.deng():
printcolor(f'Dealer {multiple}Deng!\n'
f'Dealer hand are {dealer.hand} '
f'and [red]lose[/red] {self.had_bet}x{multiple} = {self.had_bet * multiple}')
else:
printcolor(f'{self} lose and [red]lose[/red] {self.had_bet}')
self.money -= self.had_bet * multiple
printcolor(f'{self} have {self.money} left.')
self.had_bet = 0