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Pablo Bollansée

Computer Scientist

| {% include mail.svg %} | Pablo.Bollansee​@gmail.com | {% include earth.svg %} | UK, London, Remote

| {% include linkedin.svg %} | /Pablo-Bollansee | {% include github.svg %} | /TheOddler | {% include gitlab.svg %} | /TheOddler {: .no_print}

| {% include linkedin.svg %} | linkedin.com/in/Pablo-Bollansee | {% include github.svg %} | github.com/TheOddler | {% include gitlab.svg %} | gitlab.com/TheOddler {: .only_print}

Career profile

Experienced backend and fullstack developer with a strong focus on Haskell and functional programming. Proven track record of building scalable systems for high-profile clients and leading technical teams. Adept at collaborating with cross-functional teams and stakeholders to deliver robust, efficient solutions.

Technical Experience

Haskell 4+ years of experience
SQL 7+ years of experience
Elm 4+ years of experience
C# 7 years of experience
C++ 3 years of experience Bachelor's main language
Java 2 years of experience Master's main language
PHP 1 year of experience

Career History

Senior Backend Haskell / Fullstack Dev

Mar '23 - present {: .date} PRODA, Remote, London {: .employer}

  • Senior developer on a team building enterprise software using Haskell, SQL, TypeScript, and Elm
  • Architect scalable backend solutions for billion-dollar clients
  • Spearheaded technical hiring process for senior and junior roles
  • Collaborate closely with frontend, design, and product teams to ensure cohesive development

Senior Back-End Haskell Developer & Lead

Sep '21 - Dec '22 {: .date} Feeld, Remote, London {: .employer}

  • Restructured backend architecture to accommodate 10x user base growth using Haskell and SQL
  • Led and managed critical projects, ensuring on-time delivery and high code quality
  • Implemented robust CI/CD pipelines using Nix and Docker on GCP
  • Contributed to hiring and onboarding of new Haskell engineering team members

Senior Back-End PHP & C# Developer

Mar '20 - Sep '21 {: .date} Bagaar, Remote, Antwerp {: .employer}

  • Developed high-performance backend systems using PHP, Laravel, and SQL
  • Automated critical business processes, reducing execution time from months to minutes
  • Built and maintained a platform supporting 28+ countries and their regulations
  • Utilized C# and TypeScript for fullstack development when required

Head Of Research And Development

Mar '19 - Mar '20 {: .date} DCA, Belgium {: .employer}

  • Led VR research team, managing programmers, designers, and artists
  • Oversaw backend and fullstack development using C#, SQL, Unity and Unreal
  • Conducted cutting-edge research in VR technologies and applications

.NET consultant, developer

Oct '17 - Mar '19 {: .date} Delen Private Bank, Amonis, Kapture NV, Belgium {: .employer}

  • Worked for various clients providing C# and .NET consultancy
  • Fullstack development using C#, SQL, Azure, Cobol, and TypeScript

Doctorate

Oct '16 - Jul '17 {: .date} KU Leuven, Belgium & Linnaeus Univerity, Sweden {: .employer}

  • Accepted as a doctoral researcher for AI: Self-Adapting Computer Systems
  • Decided to discontinue due to a preference for practical code work rather than writing papers

Education

MSc in Computer Science

AI Major, KU Leuven

Graduated Cum Laude

BSc in Game Dev

DAE, Howest University

Graduated Cum Laude

Certifications & Other Experience

Advanced Functional Programming Course

July 2022 {: .date} Summer School Utrecht, Netherlands {: .employer}

  • Course Advanced Functional Programming in Haskell.
  • [Click here to see certificate]({{site.baseurl}}/files/Certificate Haskell_Pablo Bollansée.pdf) {:.no_print}
  • [Certificate available online]({{site.baseurl}}/files/Certificate Haskell_Pablo Bollansée.pdf) {:.only_print}

Fullstack Azure developer

Oct 2017 {: .date} ABVV, Belgium {: .employer}

  • Build a proof of concept implementation of their first microservice
  • Using C# and Azure,

C# Development Intern

Feb - Jun 2012 {: .date} Vanguard Games, Amsterdam {: .employer}

  • Part of the team during the development of Halo: Spartan Assault
  • Using C++, C# and Unity

Unity Programmer & Designer

Sep 2011 - Feb 2012 {: .date} MyMachine, Belgium {: .employer}

  • Build a game bringing the imagination of children to life
  • Using C# in Unity.

C# Programmer & Designer

Feb - Jun 2011 {: .date} Imagine Cup 2011, Belgium {: .employer}

  • Semifinalist of Game for Windows and Games for Windows Phone 7
  • Using XNA and C#

Projects

{% assign orderedProjects = site.projects | sort: 'date' | reverse %} {% for project in orderedProjects -%} | [{{ project.title }}]({{ project.custom_url }}) | {{ project.description }} {% endfor %}

Additional skills

Tech

AWS, Android, Angular, Azure, C, COBOL, CSS, Entity Framework, Google Cloud (GCP), Git, HTML, Javascript, LINQ, Lua, MS SQL Server, MySQL, Nix, PostgreSQL, Prolog, Python, React, Rust, Test Driven Development, TypeScript, Vue, ...

Design

User Experience (UX), Gameplay, Gamification

Photo editing

Photoshop, Affinity Photo, Krita

3D Modelling

Blender, 3ds Max, Mudbox

Spoken languages

| Dutch | Native | English | Near-native