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role.longDistanceHarvester.js
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module.exports = {
// a function to run the logic for this role
/** @param {Creep} creep */
run: function(creep) {
// if creep is bringing energy to a structure but has no energy left
if (creep.memory.working == true && creep.carry.energy == 0) {
// switch state
creep.memory.working = false;
}
// if creep is harvesting energy but is full
else if (creep.memory.working == false && creep.carry.energy == creep.carryCapacity) {
// switch state
creep.memory.working = true;
}
// if creep is supposed to transfer energy to a structure
if (creep.memory.working == true) {
// if in home room
if (creep.room.name == creep.memory.home) {
// find closest spawn, extension or tower which is not full
var structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES, {
// the second argument for findClosestByPath is an object which takes
// a property called filter which can be a function
// we use the arrow operator to define it
filter: (s) => (s.structureType == STRUCTURE_SPAWN
|| s.structureType == STRUCTURE_EXTENSION
|| s.structureType == STRUCTURE_TOWER)
&& s.energy < s.energyCapacity
});
if (structure == undefined) {
structure = creep.room.storage;
}
// if we found one
if (structure != undefined) {
// try to transfer energy, if it is not in range
if (creep.transfer(structure, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
// move towards it
creep.moveTo(structure);
}
}
}
// if not in home room...
else {
// find exit to home room
var exit = creep.room.findExitTo(creep.memory.home);
// and move to exit
creep.moveTo(creep.pos.findClosestByRange(exit));
}
}
// if creep is supposed to harvest energy from source
else {
// if in target room
if (creep.room.name == creep.memory.target) {
// find source
var source = creep.room.find(FIND_SOURCES)[creep.memory.sourceIndex];
// try to harvest energy, if the source is not in range
if (creep.harvest(source) == ERR_NOT_IN_RANGE) {
// move towards the source
creep.moveTo(source);
}
}
// if not in target room
else {
// find exit to target room
var exit = creep.room.findExitTo(creep.memory.target);
// move to exit
creep.moveTo(creep.pos.findClosestByRange(exit));
}
}
}
};