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The image captured has lower quality than the image rendered in Game Play. #25
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Hey, |
Sorry for getting back a bit sparse. Unfortunately, I cannot access my main machine properly currently which is why I can't test. Is it possible to slow your simulation, e.g. via time-dilation? It's ugly but maybe a quick fix or at least a quick check whether this gets the data properly. In case it has something to do with a rendering feature that relies on temporal data a lot I imagine this could work. |
Thanks for your replay, I will try it later. |
I use a camera actor, and attached a SceneCaptured2D component, and use CamereCaptureToDisk plugin. I can save images while game playing, but the quality of saved image is much lower than the Game Play shows. How to adjust the rendering settings of this plugin?
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