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player.go
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// SPDX-License-Identifier: Apache-2.0
// Copyright 2020,2021 Marcus Soll
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
const (
// DirectionUp contains the string value representing "up"
DirectionUp = "up"
// DirectionDown contains the string value representing "down"
DirectionDown = "down"
// DirectionLeft contains the string value representing "left"
DirectionLeft = "left"
// DirectionRight contains the string value representing "right"
DirectionRight = "right"
)
// Player represents a player of the game.
// Compared to the server, this struct only holds the values and the current AI.
type Player struct {
X int `json:"x"`
Y int `json:"y"`
Direction string `json:"direction"`
Speed int `json:"speed"`
Active bool `json:"active"`
Name string `json:"name,omitempty"`
// To know where wholes need to be
stepCounter int
ai AI
}