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ui_cmd.go
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// SPDX-License-Identifier: Apache-2.0
// Copyright 2020,2021 Marcus Soll
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"fmt"
"strings"
)
type cmdUI struct {
}
func (c cmdUI) Initialise() error {
fmt.Printf("Waiting for game\n")
return nil
}
func (c cmdUI) NewRound(g *Game, round int) {
fmt.Println()
fmt.Println(g.PrintGame(true))
fmt.Println()
fmt.Printf("Round %d - You: %s%d%s (alive: [ ", round, colours[g.You], g.You, colourReset)
for i := 1; i <= 6; i++ {
if g.Players[i] == nil {
break
} else if g.Players[i].Active {
fmt.Print(colours[i])
if i == g.You {
fmt.Print("\033[4m")
}
fmt.Print(i)
fmt.Print(colourReset)
fmt.Print(" ")
} else {
fmt.Print(colours[0])
fmt.Print("⬜ ")
fmt.Print(colourReset)
}
}
fmt.Print("] )\r")
}
func (c cmdUI) NewData(data GameData) {
// Don't show survived array
ss := buildGameOverviewStrings(data, data.Round, -1, false)
for i := range ss {
if strings.TrimSpace(ss[i]) != "" {
if i == 0 {
ss[i] = fmt.Sprintf("%-50s", ss[i])
}
fmt.Println(ss[i])
}
}
fmt.Println()
}
func (c cmdUI) Finish(won bool, survived, round int) error {
if won {
fmt.Printf("\nWin!\n\n")
} else {
fmt.Printf("\nLoss! (%d / %d)\n\n", survived, round)
}
return nil
}
func (c cmdUI) Wait() {
}