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description.ext
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class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 30;
};
disabledAI = true;
enableDebugConsole = 1;
respawn = 3;
respawnDelay = 30;
respawnDialog = 1;
respawnTemplates[] = {"tickets"};
respawnVehicleDelay = 30;
#include "scripts\TOUR_RC\dialog\hpp\admintool.hpp"
class Params
{
class TOUR_param_Respawn
{
//paramsArray[0]
title = "Respawn Time (s):";
values[] = {0, 30, 60, 300, 600, 900};
default = 30;
texts[] = {"None", "30 Seconds", "1 Minute", "5 Minutes", "10 Minutes", "15 Minutes"};
};
class TOUR_param_tickets
{
//paramsArray[1]
title = "Lives:";
values[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 100};
default = 1;
texts[] = {"1", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "20", "30", "40", "50", "100"};
};
};
class CfgDebriefing
{
class complete
{
title = "Mission Accomplished";
subtitle = "AMBASSADOR SAFE";
description = "Reinforcements have arrived! You have successfully defended the embassy.";
pictureBackground = "";
picture = "b_inf";
pictureColor[] = { 0.0, 0.3, 0.6, 1 };
};
class failed
{
title = "Mission Failure";
subtitle = "AMBASSADOR KILLED";
description = "The embassy was overrun and the ambassador was killed.";
pictureBackground = "";
picture = "n_inf";
pictureColor[] = { 0.6,0.1,0.2,1 };
};
class flee
{
title = "Mission Failure";
subtitle = "COWARDESS";
description = "You disobeyed orders and fleed from the embassy!";
pictureBackground = "";
picture = "n_inf";
pictureColor[] = { 0.6,0.1,0.2,1 };
};
class intel
{
title = "Mission Failure";
subtitle = "INTEL STOLEN";
description = "The enemy made it into the ambassadors office and stole sensitive documents.";
pictureBackground = "";
picture = "n_inf";
pictureColor[] = { 0.6,0.1,0.2,1 };
};
};