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description.ext
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class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 30;
};
author = "Mr.Ben";
overviewText = "British Special Forces Assist In Assaulting An Airbase";
overviewTextLocked = "British Special Forces Assist In Assaulting An Airbase";
onLoadMission = "Bugger Me It's Cold!";
onLoadName = "[Tour] Airbase Assault";
loadScreen = "img\mainPic.paa";
briefingName = "26 [Tour] Airbase Assault v0.75";
onLoadMissionTime = true;
enableItemsDropping = 0;
disabledAI = true;
enableDebugConsole = 1;
respawn = 3;
respawnDelay = 30;
respawnDialog = 1;
respawnTemplates[] = {"tickets"};
respawnVehicleDelay = 30;
#include "scripts\TOUR_RC\dialog\hpp\admintool.hpp"
#include "scripts\TOUR_SI\interface\hpp\interface.hpp"
class Params
{
class TOUR_param_Respawn
{
//paramsArray[0]
title = "Respawn Time (s):";
values[] = {0, 30, 60, 300, 600, 900};
default = 30;
texts[] = {"None", "30 Seconds", "1 Minute", "5 Minutes", "10 Minutes", "15 Minutes"};
};
class TOUR_param_tickets
{
//paramsArray[1]
title = "Lives:";
values[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 100};
default = 1;
texts[] = {"1", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "20", "30", "40", "50", "100"};
};
class TOUR_param_intro
{
//paramsArray[2]
title = "Enable Intro:";
values[] = {true, false};
default = true;
texts[] = {"ON", "OFF"};
};
class TOUR_param_autoChute
{
//paramsArray[3]
title = "Automatic Parachute Open (150m)";
values[] = {true, false};
default = false;
texts[] = {"ON", "OFF"};
};
};
class CfgDebriefing
{
class complete
{
title = "Mission Success";
subtitle = "Objective Complete";
description = "You successfully captured the airstrip!";
pictureBackground = "img\ukflag.paa";
picture = "img\UK_SAS.paa";
pictureColor[] = {};
};
class aborted
{
title = "Mission Failure";
subtitle = "Aborted";
description = "Your returned to the aircraft carrier and aborted the mission. You failed to capture the airstrip!";
pictureBackground = "img\ukflag.paa";
picture = "UK3CB_Factions\addons\UK3CB_Factions_CHD\Flag\chd_flag_red_marker_co.paa";
pictureColor[] = {};
};
class kia
{
title = "Mission Failure";
subtitle = "KIA";
description = "Your men were all killed in action!";
pictureBackground = "img\kia.paa";
picture = "UK3CB_Factions\addons\UK3CB_Factions_CHD\Flag\chd_flag_red_marker_co.paa";
pictureColor[] = {};
};
class chopper
{
title = "Mission Failure";
subtitle = "Extraction Helictopers Destroyed";
description = "You could not extract to complete the mission!";
pictureBackground = "img\chopper.paa";
picture = "UK3CB_Factions\addons\UK3CB_Factions_CHD\Flag\chd_flag_red_marker_co.paa";
pictureColor[] = {};
};
};
class CfgRadio
{
sounds[] = {};
class TOUR_reportingback
{
name = "TOUR_reportingback";
sound[] = {};
title = "Sir, reporting back from op, Sir!";
};
class TOUR_welcomeback
{
name = "TOUR_welcomeback";
sound[] = {};
title = "Welcome back, how did the mission go?";
};
class TOUR_playernotgood
{
name = "TOUR_playernotgood";
sound[] = {};
title = "Not to well, I am afraid we had to call it day, Sir.";
};
class TOUR_officernotgood
{
name = "TOUR_officernotgood";
sound[] = {};
title = "Core blimey! This is a ruddy disgrace! You've made a right pigs ear of this! Dismissed!";
};
class TOUR_playergood
{
name = "TOUR_playergood";
sound[] = {};
title = "Those buggers didn't stand a chance, Sir!";
};
class TOUR_officergood
{
name = "TOUR_officergood";
sound[] = {};
title = "Spiffing! Good show old bean... Go get yourself a well earned cup of tea, dismissed!";
};
};
class CfgSounds
{
sounds[] = {};
class TOUR_snd_airraid
{
name = "TOUR_snd_airraid";
sound[] = {"sounds\airraid3.ogg", 1, 1, 1500};
titles[] = {};
};
class TOUR_snd_c130noisemate
{
name = "TOUR_snd_c130noisemate";
sound[] = {"sounds\int_engine_hi.wss", 1,1,500};
titles[] = {};
};
class TOUR_key_noise
{
name = "TOUR_key_noise";
sound[] = {"sounds\TOUR_key_noise.wav", 1, 1};
titles[] = {};
};
class WEDintro
{
name = "WEDintro";
sound[] = {"sounds\WEDintro.ogg", 4, 1};
titles[] = {};
};
class bcg_wind
{
name = "bcg_wind";
sound[] = {"\sounds\bcg_wind.ogg", 0.3, 1};
titles[] = {1, ""};
};
class bcg_wind_mild
{
name = "bcg_wind_mild";
sound[] = {"\sounds\bcg_wind_mild.ogg", 0.05, 1};
titles[] = {1, ""};
};
class rafala_1
{
name = "rafala_1";
sound[] = {"\sounds\rafala_1.ogg",1,1};
titles[] = {1, ""};
};
class rafala_2
{
name = "rafala_2";
sound[] = {"\sounds\rafala_2.ogg",1,1};
titles[] = {1, ""};
};
class rafala_3
{
name = "rafala_3";
sound[] = {"\sounds\rafala_3.ogg",1,1};
titles[] = {1, ""};
};
class rafala_6
{
name = "rafala_6";
sound[] = {"\sounds\rafala_6.ogg",1,1};
titles[] = {1, ""};
};
class rafala_7
{
name = "rafala_7";
sound[] = {"\sounds\rafala_7.ogg",1,1};
titles[] = {1, ""};
};
class rafala_8
{
name = "rafala_8";
sound[] = {"\sounds\rafala_8.ogg",1,1};
titles[] = {1, ""};
};
class rafala_5
{
name = "rafala_9";
sound[] = {"\sounds\rafala_9.ogg",1,1};
titles[] = {1, ""};
};
class tree_crack_1
{
name = "tree_crack_1";
sound[] = {"\sounds\tree_crack_1.ogg", db+5, 1};
titles[] = {1, ""};
};
class tree_crack_2
{
name = "tree_crack_2";
sound[] = {"\sounds\tree_crack_2.ogg", db+5, 1};
titles[] = {1, ""};
};
class tree_crack_3
{
name = "tree_crack_3";
sound[] = {"\sounds\tree_crack_3.ogg", db+5, 1};
titles[] = {1, ""};
};
class tree_crack_4
{
name = "tree_crack_4";
sound[] = {"\sounds\tree_crack_4.ogg", db+5, 1};
titles[] = {1, ""};
};
class tree_crack_5
{
name = "tree_crack_5";
sound[] = {"\sounds\tree_crack_5.ogg", db+5, 1};
titles[] = {1, ""};
};
class tree_crack_6
{
name = "tree_crack_6";
sound[] = {"\sounds\tree_crack_6.ogg", db+5, 1};
titles[] = {1, ""};
};
class tree_crack_7
{
name = "tree_crack_7";
sound[] = {"\sounds\tree_crack_7.ogg", db+5, 1};
titles[] = {1, ""};
};
class tree_crack_8
{
name = "tree_crack_8";
sound[] = {"\sounds\tree_crack_8.ogg", db+5, 1};
titles[] = {1, ""};
};
class tree_crack_9
{
name = "tree_crack_9";
sound[] = {"\sounds\tree_crack_9.ogg", db+5, 1};
titles[] = {1, ""};
};
class lup_01
{
name = "lup_01";
sound[] = {"\sounds\lup_01.ogg", 1, 1};
titles[] = {};
};
class lup_02
{
name = "lup_02";
sound[] = {"\sounds\lup_02.ogg", 1, 1};
titles[] = {};
};
class lup_03
{
name = "lup_03";
sound[] = {"\sounds\lup_03.ogg", 1, 1};
titles[] = {};
};
class tremurat_1
{
name = "tremurat_1";
sound[] = {"\sounds\tremurat_1.ogg", 1, 1};
titles[] = {1, ""};
};
class tremurat_2
{
name = "tremurat_2";
sound[] = {"\sounds\tremurat_2.ogg", 1, 1};
titles[] = {1, ""};
};
class tremurat_3
{
name = "tremurat_3";
sound[] = {"\sounds\tremurat_3.ogg", 1, 1};
titles[] = {1, ""};
};
class tremurat_4
{
name = "tremurat_4";
sound[] = {"\sounds\tremurat_4.ogg", 1, 1};
titles[] = {1, ""};
};
class NoSound
{
name = "NoSound";
sound[] = {"", 0, 1};
titles[] = {0, ""};
};
class tuse_1
{
name = "tuse_1";
sound[] = {"\sounds\tuse_1.ogg", 1, 1};
titles[] = {1, ""};
};
class tuse_2
{
name = "tuse_2";
sound[] = {"\sounds\tuse_2.ogg", 1, 1};
titles[] = {1, ""};
};
class tuse_3
{
name = "tuse_3";
sound[] = {"\sounds\tuse_3.ogg", 1, 1};
titles[] = {1, ""};
};
class tuse_4
{
name = "tuse_4";
sound[] = {"\sounds\tuse_4.ogg", 1, 1};
titles[] = {1, ""};
};
class tuse_5
{
name = "tuse_5";
sound[] = {"\sounds\tuse_5.ogg", 1, 1};
titles[] = {1, ""};
};
class tuse_6
{
name = "tuse_6";
sound[] = {"\sounds\tuse_6.ogg", 1, 1};
titles[] = {1, ""};
};
};