The main focus should be to firstly REMOVE content, second CHANGE mechanics and lastly ADD procedures.
The document should end up with less stuff than what we started with.
- Races cut back.
- Classes have been cut back to Cleric, Figther and Wizard. The variety should come from the lived experiences of the characters and the stuff they pick up before they perish.
- Cleric and wizard spells go no higher than 6th-level.
- Remove Inspiration.
- Remove Multiclassing.
- Remove Feats.
- Slim down Alignment.
- Slim down Languages.
- Remove single spell Concentration restriction.
- Remove planes.
- Remove variant encumbrance.
- Remove madness.
- Remove pantheons.
- Remove spell focus. Material components are always needed if stated.
- Retain only Easy, Medium and Hard difficulty class.
- Mixed together long and short rest only leaving "rest".
- Cantrips have been turned into 1st-level spells.
- Darkvision have been changed limited to not allow the visibility of fine details.
- Replace stock Backgrounds with barebones Backgrounds.
- [] Implement morale (DMG p. 273)
- [] Implement retainers/followers (Loyalty DMG p. 93, Sidekicks from either Essentials Kit or Tashas?)
- [] Implement strongholds (DMG p. 127-128)
- [] XP to Gold should be the standard and Training (DMG p. 131) is required.