From 15ade30bd28b504db6143fbee157074dae3c4e08 Mon Sep 17 00:00:00 2001 From: Fernando Cortez Date: Tue, 7 Jan 2025 13:45:08 -0500 Subject: [PATCH] changelog cleanup, changelog addition --- CHANGELOG.md | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 1237536d2..4d5019688 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -8,22 +8,23 @@ Additional documentation and release notes are available at [Multiplayer Documen ## [Unreleased] ### Added -* Added a welcome dialog to guide users on their first time experience -* Added a Table of Contents with helpful resources, that can be accessed from the `Tutorials > Show Tutorials` menu -* Added the Multiplayer Play Mode package v1.3.1 to the project +* Added a welcome dialog to guide users on their first time experience (#888) + * Added a Table of Contents with helpful resources, that can be accessed from the `Tutorials > Show Tutorials` menu +* Added the Multiplayer Play Mode package v1.3.1 to the project (#890) ### Changed -* Upgraded Boss Room to Netcode for GameObjects v2.0.0 -* Upgraded editor version to 6000.0.25f1 +* Upgraded editor version to 6000.0.25f1 and upgraded Boss Room to Netcode for GameObjects v2.0.0 (#890) * Replaced Lobby and Relay standalone packages with the Multiplayer Services package v1.0.2 and the Sessions framework (#892) +* Upgraded editor version to 6000.0.32f1 and Multiplayer Services package to v1.1.0 (#894) + * Removed usage of ISession's deprecated PlayerLeft callback to the new PlayerHasLeft callback ### Cleanup -* Removed ParrelSync from the project +* Removed ParrelSync from the project (#890) ### Fixed * Fix a Healer ability doesn't work (#893) * Changed the way characters are oriented when using skills. - * Added the GetTotalDamage API to the IDamagble interface. This number is your maximum health minus your current health. + * Added the GetTotalDamage API to the IDamageable interface. This number is your maximum health minus your current health. * Changed the way MeleeAction selects a target when there are multiple targets to collide with. The target with the highest GetTotalDamage value (mentioned above) will be selected.