From aeeee736ada62668ab04e9039641da22e45f40ce Mon Sep 17 00:00:00 2001 From: Fabian Stoll Date: Fri, 25 Oct 2024 17:20:58 +0200 Subject: [PATCH] chore: remove obsolete comments --- Assets/Scripts/ConnectionManagement/ConnectionMethod.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/Assets/Scripts/ConnectionManagement/ConnectionMethod.cs b/Assets/Scripts/ConnectionManagement/ConnectionMethod.cs index da718bda0..c55c74477 100644 --- a/Assets/Scripts/ConnectionManagement/ConnectionMethod.cs +++ b/Assets/Scripts/ConnectionManagement/ConnectionMethod.cs @@ -115,7 +115,6 @@ public override async Task SetupHostConnectionAsync() } } - // Note: MultiplayerSDK refactoring /// /// UTP's Relay connection setup using the Session integration /// @@ -148,7 +147,6 @@ public override void SetupClientConnectionAsync() return (false, false); } - // TODO SESSIONS: // When using Session with Relay, if a user is disconnected from the Relay server, the server will notify the // Session service and mark the user as disconnected, but will not remove them from the Session. They then have // some time to attempt to reconnect (defined by the "Disconnect removal time" parameter on the dashboard), @@ -160,7 +158,6 @@ public override void SetupClientConnectionAsync() return (success, true); // return a success if reconnecting to session returns a session } - // Note: MultiplayerSDK refactoring public override async Task SetupHostConnectionAsync() { Debug.Log("Setting up Unity Relay host");