From eeba9a2afa61b5822ce285fe3a772da4e5430b52 Mon Sep 17 00:00:00 2001 From: LPLafontaineB Date: Tue, 13 Dec 2022 17:02:57 -0500 Subject: [PATCH] chore: version bump (#796) * updating BR changelog * BR version bump --- CHANGELOG.md | 3 ++- Packages/com.unity.multiplayer.samples.coop/CHANGELOG.md | 4 +++- Packages/com.unity.multiplayer.samples.coop/package.json | 4 ++-- Packages/packages-lock.json | 2 +- ProjectSettings/ProjectSettings.asset | 4 ++-- 5 files changed, 10 insertions(+), 7 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index b1b48ba4b..d59190ffc 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,8 +7,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [unreleased] - yyyy-mm-dd + +## [2.0.4] - 2022-12-13 ### Changed -* Bumped RNSM to 1.1.0: Switched x axis units to seconds instead of frames now that it's available. This means adjusting the sample count to a lower value as well to 30 seconds, since the x axis was moving too slowly. (#788) * Updated Boss Room to NGO 1.2.0 (#791). * Removed a workaround in our tests waiting for two frames before shutting down a client that is attempting to connect to a server. (see https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/2261) * Replaced the workaround using custom messages to send a disconnect reason to clients with the new DisconnectReason feature in NGO. (#790) diff --git a/Packages/com.unity.multiplayer.samples.coop/CHANGELOG.md b/Packages/com.unity.multiplayer.samples.coop/CHANGELOG.md index 72256e5b1..e66dc5d41 100644 --- a/Packages/com.unity.multiplayer.samples.coop/CHANGELOG.md +++ b/Packages/com.unity.multiplayer.samples.coop/CHANGELOG.md @@ -1,8 +1,10 @@ # Multiplayer Samples Co-op Changelog ## [unreleased] - yyyy-mm-dd + +## [1.5.1] - 2022-12-13 ### Changed -* +* Bumped RNSM to 1.1.0: Switched x axis units to seconds instead of frames now that it's available. This means adjusting the sample count to a lower value as well to 30 seconds, since the x axis was moving too slowly. (#788) ## [1.5.0] - 2022-12-05 diff --git a/Packages/com.unity.multiplayer.samples.coop/package.json b/Packages/com.unity.multiplayer.samples.coop/package.json index abb8c5cbe..115424625 100644 --- a/Packages/com.unity.multiplayer.samples.coop/package.json +++ b/Packages/com.unity.multiplayer.samples.coop/package.json @@ -1,14 +1,14 @@ { "name": "com.unity.multiplayer.samples.coop", "displayName": "Multiplayer Samples Utilities", - "version": "1.5.0", + "version": "1.5.1", "type": "template", "host": "hub", "unity": "2020.3", "description": "Utilities package built on top of Netcode for GameObjects, providing useful scripts and tools.", "dependencies": { "com.unity.learn.iet-framework": "1.2.1", - "com.unity.multiplayer.tools": "1.0.0", + "com.unity.multiplayer.tools": "1.1.0", "com.unity.netcode.gameobjects": "1.1.0", "com.unity.services.relay": "1.0.3" } diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 3ffa2f278..c3c3565ff 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -123,7 +123,7 @@ "source": "embedded", "dependencies": { "com.unity.learn.iet-framework": "1.2.1", - "com.unity.multiplayer.tools": "1.0.0", + "com.unity.multiplayer.tools": "1.1.0", "com.unity.netcode.gameobjects": "1.1.0", "com.unity.services.relay": "1.0.3" } diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 7d8d102da..3b91da48a 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4c052cbb3d9a0b5dd3ba096d6a72f5bcb5e31ece58ffa09df84ea4d8ebb70f26 -size 25551 +oid sha256:25524b1df8032e5b5bdd4a5b90b3fd6a0589ca83dd9c6df1af1538337c2b4d9e +size 25665