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The game always ends in a forever stalemate as no one can capture the payload, and their is no timer to encourage a stalemate. Add a 10 minute timer like in most maps to finish the game, otherwise a stalemate will occur.
The text was updated successfully, but these errors were encountered:
The reason Hightower devolves into stalemates is because people want Hightower to be a stalemate. No one plays for the objective. As we saw on Powerhouse, just adding a timer does not work. This would be an objectively bad gameplay change that would not solve the issue, but only make Hightower worse to play on.
Fighting for the objective on Hightower is genuinely awful. Just try getting past a sentry nest on the slope while the cart keeps rolling back. That's not to mention how bad final pushes get since they're right outside spawn. Just don't, it's a DM map because it's fun to move in and bad to play.
The game always ends in a forever stalemate as no one can capture the payload, and their is no timer to encourage a stalemate. Add a 10 minute timer like in most maps to finish the game, otherwise a stalemate will occur.
The text was updated successfully, but these errors were encountered: