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DllNotFoundException: XRSDKOpenVR #115
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Hello @sutee9, unfortunately, support for SteamVR for Mac was discontinued (https://store.steampowered.com/news/app/250820/view/2216278054495230717). This was before OpenXR integration was added to SteamVR and the combination is not supported. |
Not really the point. The same project runs and builds on an old intel mac. On the new one it fails without proper error messages. Basically, now it’s just loose ends. |
@sutee9 did you manage to fix this issue? |
I do not think there is a solution, SteamVR does not work on M1. |
Thank you for taking the time to reply me
…On Tue, Mar 15, 2022 at 3:17 PM sutee9 ***@***.***> wrote:
I do not think there is a solution, SteamVR does not work on M1.
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The old issue #15 appears again, this time on a Mac with M1 chip. The error can be traced back to the file XRSDKOpenVR.dll which is marked as Processory x86, but on ANY OS, which obviously is wrong.
If the package is incompatible with M1 macs, it should give a clear error message. Or if it is, this should be fixed.
DllNotFoundException: XRSDKOpenVR
Unity.XR.OpenVR.OpenVRLoader.Initialize () (at Library/PackageCache/com.valvesoftware.unity.openvr@9508838e2de4-1614121125000/Runtime/OpenVRLoader.cs:185)
UnityEngine.XR.Management.XRManagerSettings.InitializeLoaderSync () (at Library/PackageCache/com.unity.xr.management@4.0.1/Runtime/XRManagerSettings.cs:187)
UnityEngine.XR.Management.XRGeneralSettings.InitXRSDK () (at Library/PackageCache/com.unity.xr.management@4.0.1/Runtime/XRGeneralSettings.cs:175)
UnityEngine.XR.Management.XRGeneralSettings.AttemptInitializeXRSDKOnLoad () (at Library/PackageCache/com.unity.xr.management@4.0.1/Runtime/XRGeneralSettings.cs:148)
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