Manually placing hideouts in Eden ? #1256
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Hi there, did anyone play around to see if it is possible to manually design hideouts for exemple in buildings or occupied FOBs in H&M ? I'd like to know if I could manually place an item that represent the hideout that generates the ennemy garrison and must be destroyed by the players ? For example by using the actual variable name used for the item we have to destroy in H&M vanilla. |
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Replies: 3 comments 5 replies
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Hello, It is not easy, you need to make sure this https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/mil/create_hideout.sqf#L44-L74 detect your objects See here also Cheers |
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@Manthhys Hello ! |
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Hello, You may want to take a look to this #1529 Don't move the hideout away from the city otherwise the city will be out of range of the hideout and nothing will spawn inside the city Cheers |
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Hello,
You may want to take a look to this #1529
After
btc_hideout_cityID
defined, you will be allow to slightly move hideout around the city you choose with ZeusDon't move the hideout away from the city otherwise the city will be out of range of the hideout and nothing will spawn inside the city
Cheers