Chem - Disabling on objects. #1494
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Tetlys
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Hello,
No
May be use Cheers |
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Hey there!
I was wondering if there is a variable I could assign to certain units to prevent them from becoming contaminated? I'm using AI models for the logic box, and they continually get contaminated, then people spawn and take damage from the start.
Is there any code I could add, or that already exists, to prevent propagation to particular objects?
Thanks!
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