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7-zip library missing in Linux/macOS bundles #58
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I naively tried to copy the
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From a developer stand, a potential solution to bring support to Linux/macOS could be to unpack archives using the The overhead of spawning the |
The wrapper https://github.com/adoconnection/SevenZipExtractor only supports windows as far as i know. |
The use case I had in mind is support for mods; not necessarily vanilla games; as mods are often distributed in The workaround is simple enough, though: just unpack archives [recursively] with an external tool before running the DTE tool against the mods directory. |
.zip are actually supported natively in C#, they just run via the 7-zip library because I have not built in the function. when I get the time, I will change that
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Curious what you mean by mods? Riivolution files are usually already extracted. |
I wasn't referring to a specific mod type but, in the MKDD modding community, mods are shared in the ZIP format. It'd be nice to be able to extract textures from them in other platforms too. |
Description:
The following error message can be seen on startup:
If an archive is encountered during extraction, the following error is seen:
The text was updated successfully, but these errors were encountered: