Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Shader Compatibility - Vendor differences #151

Open
Victor-Haefner opened this issue Jul 3, 2023 · 0 comments
Open

Shader Compatibility - Vendor differences #151

Victor-Haefner opened this issue Jul 3, 2023 · 0 comments

Comments

@Victor-Haefner
Copy link
Owner

A major issue is when vendors just behave differently (because they suck!)

Instead of trying to handle vendor issues, one could use glslang as standard compiler frontend!

It does the parsing, so differences between the parsers of different implementations can be eliminated.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant