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Players using the controller can trigger the menu by clicking in various spaces around the screen. The locations appear random at the moment.
This does not seem to happen with mouse control. This menu can be navigated by using up and down on the D-pad, so I'm wondering if the dual input is possibly causing conflict?
I've also noticed the cursor flashes blue when the user clicks with a mouse but not when clicking with a controller which again, hints that they have different logic that could potentially be a factor in this issue.
Video included.
STEPS TO REPRODUCE
Steps not verified
Ensure user has a controller plugged in and functioning.
In the menu screen, move the cursor around the screen spamming the select/confirm button.
Observe that the game may proceed to a different menu or ask to quit the title.
Replay.2021-02-06.16-46-30_Trim.mp4
The text was updated successfully, but these errors were encountered:
I've just realised this issue is the same as #23 but just in a different menu. So my guess is that crash occurs because it's trying to access main menu options from a non-main menu screen and it's breaking the flow, going out of bounds.
Players using the controller can trigger the menu by clicking in various spaces around the screen. The locations appear random at the moment.
This does not seem to happen with mouse control. This menu can be navigated by using up and down on the D-pad, so I'm wondering if the dual input is possibly causing conflict?
I've also noticed the cursor flashes blue when the user clicks with a mouse but not when clicking with a controller which again, hints that they have different logic that could potentially be a factor in this issue.
Video included.
STEPS TO REPRODUCE
Steps not verified
Replay.2021-02-06.16-46-30_Trim.mp4
The text was updated successfully, but these errors were encountered: