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[BUG] Gyro spontaneous output, messes up aiming #169

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VoxelTek opened this issue Jun 13, 2024 · 4 comments
Open

[BUG] Gyro spontaneous output, messes up aiming #169

VoxelTek opened this issue Jun 13, 2024 · 4 comments

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@VoxelTek
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Hi there,

When using gyro, I get spontaneous and unprompted input. I feel the best way to show this is with a demonstration.

2024-06-13.18-30-13.mp4
hl2.webm

As you can see, the gyro input is not stable. The jittering is very, very annoying, and makes pretty much every game impossible to play using it.

I am sure that this isn't a problem with my Switch itself or my PC, as using another PC as a client and running gyro input on that works fine, and gyro aiming functions fine in Switch games.

If I am doing something wrong, please let me know, and I'll attempt to fix the issue.

Kind regards,
@VoxelTek

@XITRIX
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XITRIX commented Jun 13, 2024

Yes, that's looks really bad and definitely should not behave like that, I'll try to check if I can reproduce that.

Just in case, which version of app you have installed?

@VoxelTek
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Hey! Thanks for investigating, I'm currently running Moonlight-Swirch V1.1.0.

@XITRIX XITRIX changed the title Gyro spontaneous output, messes up aiming [BUG] Gyro spontaneous output, messes up aiming Jun 14, 2024
@XITRIX XITRIX pinned this issue Jun 14, 2024
@XITRIX
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XITRIX commented Jun 14, 2024

I have not enough time to work on it right now, but I'll pin this issue, so when I'll have some time I will not forget about it

@markandgo
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markandgo commented Oct 1, 2024

Not sure if this is related but I am using Sunshine v0.23.1 with Moonlight v1.2.1, and I notice that the motion control drifts over use/time. Turning left and right would eventually reverse, e.g. left would turn right. Turning up and down would become diagonally up or down. Noticed this while playing Yuzu and TOTK.

EDIT: Just a note, this is in handheld mode.

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