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289.GameofLife.py
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'''
According to Wikipedia's article: "The Game of Life, also
known simply as Life, is a cellular automaton devised by
the British mathematician John Horton Conway in 1970."
The board is made up of an m x n grid of cells, where
each cell has an initial state: live (represented by a 1)
or dead (represented by a 0). Each cell interacts with
its eight neighbors (horizontal, vertical, diagonal)
using the following four rules (taken from the above
Wikipedia article):
1. Any live cell with fewer than two live neighbors
dies as if caused by under-population.
2. Any live cell with two or three live neighbors
lives on to the next generation.
3. Any live cell with more than three live neighbors
dies, as if by over-population.
4. Any dead cell with exactly three live neighbors
becomes a live cell, as if by reproduction.
The next state is created by applying the above rules
simultaneously to every cell in the current state, where
births and deaths occur simultaneously. Given the current
state of the m x n grid board, return the next state.
Example:
Input: board = [[0,1,0],[0,0,1],[1,1,1],[0,0,0]]
Output: [[0,0,0],[1,0,1],[0,1,1],[0,1,0]]
Example:
Input: board = [[1,1],[1,0]]
Output: [[1,1],[1,1]]
Constraints:
- m == board.length
- n == board[i].length
- 1 <= m, n <= 25
- board[i][j] is 0 or 1.
Follow up:
- Could you solve it in-place? Remember that the
board needs to be updated simultaneously: You
cannot update some cells first and then use their
updated values to update other cells.
- In this question, we represent the board using a
2D array. In principle, the board is infinite,
which would cause problems when the active area
encroaches upon the border of the array (i.e.,
live cells reach the border). How would you
address these problems?
'''
#Difficulty: Medium
#22 / 22 test cases passed.
#Runtime: 36 ms
#Memory Usage: 14.4 MB
#Runtime: 36 ms, faster than 43.17% of Python3 online submissions for Game of Life.
#Memory Usage: 14.4 MB, less than 27.97% of Python3 online submissions for Game of Life.
class Solution:
def gameOfLife(self, board: List[List[int]]) -> None:
"""
Do not return anything, modify board in-place instead.
"""
rows = len(board)
cols = len(board[0])
for i in range(rows):
for j in range(cols):
board[i][j] = [board[i][j], 0]
for i in range(rows):
for j in range(cols):
neighbors = 0
for x in range(-1, 2):
for y in range(-1, 2):
if x == y == 0:
continue
else:
if 0 <= i+x < rows and 0 <= j+y < cols:
neighbors += board[i+x][j+y][0]
if board[i][j][0] == 1:
board[i][j][1] = 0 if neighbors not in [2, 3] else 1
else:
board[i][j][1] = 1 if neighbors == 3 else 0
for i in range(rows):
for j in range(cols):
board[i][j] = board[i][j][1]