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Initial map pool proposal
dvr333 edited this page Oct 2, 2014
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For the Steam release, there will need to be a limited MP map pool. This makes the download from Steam be the complete version for matchmaking, and allows us to realistically polish up the maps that players will generally play, mostly artistically (esp. adding SSMF where absent).
As such, let's work out a map pool for initial release. The idea is that every 3-6 months we can rotate in a few new maps that are competitively viable, and thus rotate out a few of the old ones, which should mean every couple years the map pool is completely different, keeping things fresh but still relatively learnable.
#Initial pool proposal:
##1v1:
- Trojan Hills (Solid map for most factories)
- Ravaged (Solid for all factories; somewhat atypical design)
- Onyx Cauldron (Another solid for all factories map; Also the prettiest map)
- Titan Duel (Good semi-flat map to practice vehicles and importance of corners vs centre)
- Red Comet (It's pretty iconic)
- Comet Catcher Redux (Also iconic, though less so than Red Comet)
- Wanderlust (Solid map for bots, though does work with most factories; possibly too defensive)
- Intersection
- Calayo (Possibly an issue for lighting)
- Eye of Horus (Nice middle ground between the comets)
- Tartarus (Excellent design, but the lava in the middle will need to change to look more cooled to avoid confusion)
- Altair Crossing (Good demonstration of the power of reclaim)
##2v2 - 4v4:
- Red Comet
- Comet Catcher Redux
- Eye of Horus
- Titan Duel (End 1v1 repeats here)
- Bandit Plains
- Valles Marineris
- Tabula
- Desert Needle Small