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CHANGELOG.md

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Changelog

This is a high-level changelog for each released versions of the plugin. For a more detailed list of past and incoming changes, see the commit history.

0.4

  • Added force_fullscreen option to allow previewing the inside of the atmosphere in the editor
  • Added atmosphere ambient color to v2 atmosphere so nights are no longer pitch black
  • Added *_shader_parameter() methods, deprecated *_shader_param methods
  • Slightly improved clouds alpha blending
  • Decoupled alpha from color in v2 atmosphere so it no longer stops rendering in the dark side of planets
  • Fixed properties list not updating when setting a different shader

0.3

  • Added more realistic atmosphere model based on Sebastian Lague's Coding Adventure
  • Added automatic optical depth baking using a viewport (Vulkan renderer not needed)
  • Added raymarched and animated clouds (current version is imperfect due to tradeoffs)
  • Added NoiseCubemap resource to generate procedural cloud coverage textures
  • Added small demo

0.2

This version requires Godot 4.0 or later.

  • Added option to blend ground depth with a sphere, to hide precision lost at high distances

0.1 (godot3 branch)

  • Initial release in Godot 3.2