This is a high-level changelog for each released versions of the plugin. For a more detailed list of past and incoming changes, see the commit history.
- Added
force_fullscreen
option to allow previewing the inside of the atmosphere in the editor - Added atmosphere ambient color to v2 atmosphere so nights are no longer pitch black
- Added
*_shader_parameter()
methods, deprecated*_shader_param
methods - Slightly improved clouds alpha blending
- Decoupled alpha from color in v2 atmosphere so it no longer stops rendering in the dark side of planets
- Fixed properties list not updating when setting a different shader
- Added more realistic atmosphere model based on Sebastian Lague's Coding Adventure
- Added automatic optical depth baking using a viewport (Vulkan renderer not needed)
- Added raymarched and animated clouds (current version is imperfect due to tradeoffs)
- Added NoiseCubemap resource to generate procedural cloud coverage textures
- Added small demo
This version requires Godot 4.0 or later.
- Added option to blend ground depth with a sphere, to hide precision lost at high distances
- Initial release in Godot 3.2