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Howl shorthands

Note: entries where the snippet prefix matches equivalent C# source are not included.

Modifiers

# Sym Syntax Prefix
1 ︲̑ protected internal pri
2 ‒̥ public static ps
3 ◠̥ protected static prs
4 ︲̥ internal static is
5 ︲̥̑ protected internal static pris
6 ▰̥ private static pvs

Control flow

# Sym Syntax Prefix
7 else if elif
8 return true; tt
9 return false; ff
10 return null; nn
11 yield return yr
12 yield break; yb
13 yield return null; yy

Operators

# Sym Syntax Prefix
14 public static explicit operator explicit
15 public static implicit operator implicit
16 Action act

Idioms

# Sym Syntax Prefix
17 (this, xargs

NUnit

# Sym Syntax Prefix
18 ؟ [Test] public void test
19 [SetUp] public void setup
20 [TearDown] public void teardown

Unity

# Sym Syntax Prefix
21 transform tra
22 ˙ .transform.position position
23 .transform.rotation rotation
24 ˢ .transform.lossyScale lossyscale
25 Vector2 v2
26 Vector4 v4
27 Vector2 p2
28 Vector3 point3
29 メ̂ Vector4 p4
30 Time.time time
31 𝛿𝚝 Time.deltaTime deltatime
32 ∠ʳ Mathf.Deg2Rad radians
33 ∠° Mathf.Rad2Deg degrees
34 gameObject.AddComponent< addcomponent
35 GetComponent< getcomponent
36 [UnityTest] public IEnumerator utest
37 if (Skip()) yield break; opt
38 yield return new WaitForSeconds yieldsec
39 🍥 That.Logger.Log log
40 🔺 That.Logger.Err err
41 🔸 That.Logger.Warn warn

Active Logic

# Sym Syntax Prefix
42 ◇̠ return done(); dd
43 ☡̱ return cont(); cc
44 ■̠ return fail(); fa
45 return @void(); vvv
46 ⓧ̱ return @false(); fff
47 𝟾̱ return loop.cont(); lcc
48 ◇̠ʾ return pending.done(); pdd
49 ☡̱ʾ return pending.cont(); pcc
50 ☡̱ʿ return impending.cont(); icc
51 ■̠ʿ return impending.fail(); iff
52 and ? then
53 or ? otherwise
54 While( drive