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Rebalance the way hostility levels work #113

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adonutwithsprinklez opened this issue Apr 18, 2021 · 0 comments
Open

Rebalance the way hostility levels work #113

adonutwithsprinklez opened this issue Apr 18, 2021 · 0 comments
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Content Adding/modifying/removing content enhancement New feature, rewrite, or request json Feature/bug requiring changes to json files
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@adonutwithsprinklez
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Currently hostility levels go from 1-10. Ideally the game should have hostility levels from 1-100 (just throwing a number out) in which higher hostility levels equals tougher fights instead of just more enemies.

At the moment the player would need to play through an area to know the difference between a tough area with a low hostility and an easy area with a high hostility.

The way I am now seeing hostility is that each area type should have a hostility not only reflecting the number of enemies, but the toughness/difficulty of each enemy as well.

This type of change would require all current areas to be changed to more accurately reflect increased/lowered hostility levels.

@adonutwithsprinklez adonutwithsprinklez added enhancement New feature, rewrite, or request json Feature/bug requiring changes to json files Content Adding/modifying/removing content labels Apr 18, 2021
@adonutwithsprinklez adonutwithsprinklez added this to the Playable Demo milestone Apr 18, 2021
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Labels
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