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Performance optimizations #57

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pietervandermeer opened this issue May 6, 2017 · 1 comment
Open

Performance optimizations #57

pietervandermeer opened this issue May 6, 2017 · 1 comment

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@pietervandermeer
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Dear Ajstarks,

Your shapes libs is looks very useful and I would like to use it to also make demo effects.. I tried for a bit on my PI3, but the performance seems low. It's extremely simple to use, though. Great API :) For instance, in the particles demo, it seems like it cannot handle more than 50 particles at 60 fps? Is there a reason for this? Can I disable some rendering settings, or should I reconfigure GLES? Please advise.

Cheers,

Pieter

@toaniel
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toaniel commented Jun 19, 2019

Too I wonder about this. When I look at the CPU usage it is about 6% or 24% of a single core. Therefore, I am not sure why the performance drop with more than 64 points. I am running it on a Raspberry A+. The installation and compilation was straight forward following the README file. Thanks for this great contribution ajstarks. - Sent from my RPi A+

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