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How do I reduce the view to 3 degrees of freedom, pitch roll and yaw? #6
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OpenPSVR/src/HMD/OpenPSVR_HMDDeviceDriver.cpp Line 246 in 4c050a7
The "DriverPose_t COpenPSVR_HMDDeviceDriver::GetPose()" section is where all of the "magic" happens. I currently have absolutely no clue how to convert the data input into correct 3DOF motion for steam vr. I've tried multiple different integrators with little success which is why i basically stopped working on this. |
Okay, thank you, I'll poke around in there. Is the dev branch older than the master branch? I got the project working with the dev branch. |
i believe the dev branch might be older. |
Ah, I was actually using the master branch. The dev branch in-game viewpoint is -much- more stable and less nausea inducing, but I see that the head movements don't translate to proper in-game movements. It's much more comfortable to poke around with though. Thank you for the work you've put together @alatnet! I hope to be able to contribute to this project eventually. |
Np. Glad to have help with this. |
I've managed to get the project working (using these instructions: https://pastebin.com/Yj0Q8h2L) but the viewpoint seems to be drifting up and down, and turning around so much it's nauseating. How can I fix this?
Mainly I want to make the driver use 3 degrees of freedom, not 6. Also want a view as stable as my head is.
@alatnet any ideas where I can start to debug this? Would greatly appreciate help.
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