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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes.
Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost.
After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score
gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, activePlayer, dice, gamePlaying;
init(); //inital config for game
//document.querySelector('#current-' + activePlayer).textContent = dice;
//document.querySelector('#current-' + activePlayer).innerHTML = '<em>' + dice + '</em>';
//another way to insert text on the html document
//var x = document.querySelector('#score-0').textContent;
//document.querySelector('.btn-roll').addEventListener('click', btn);
// anonymous function, dont have a name and cant be used twice or more
document.querySelector('.btn-roll').addEventListener('click', function() {
if(gamePlaying){ // if there isnt a winner yet the code below runs
//1. random number
dice = Math.floor(Math.random() * 6 ) + 1;
//2. display the score
var diceDOM = document.querySelector('.dice')
diceDOM.style.display = 'block';
diceDOM.src = 'dice-' + dice + '.png';
//3. Update the round score IF the rolled number was NOT 1
if (dice != 1) {
//add score
roundScore += dice;
document.querySelector('#current-' + activePlayer).textContent = roundScore;
} else {
//next player
nextPlayer();
}
}
});
document.querySelector('.btn-hold').addEventListener('click', function() {
if (gamePlaying){
// add current score to GLOBAL score
scores[activePlayer] += roundScore;
// update the UI
document.querySelector('#score-' + activePlayer).textContent = scores[activePlayer];
// check if player won the game
if (scores[activePlayer] >= 20) {
document.querySelector('#name-' + activePlayer).textContent = 'WINNER!';
document.querySelector('.dice').style.display = 'none';
document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
gamePlaying = false; // stops the game so you can continuo rolling the dice
} else {
//next player
nextPlayer();
}
}
});
function nextPlayer(){
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
//document.querySelector('.player-0-panel').classList.remove('remove');
//document.querySelector('.player-1-panel').classList.add('active');
document.querySelector('.player-1-panel').classList.toggle('active'); // display de style of the active player
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.dice').style.display = 'none'; //delete the dice img
};
document.querySelector('.btn-new').addEventListener('click', init);
function init() { //init parameters from game
scores = [0, 0];
roundScore = 0;
activePlayer = 0;
gamePlaying = true;
document.querySelector('.dice').style.display = 'none';
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.querySelector('#name-0').textContent = 'Player 1';
document.querySelector('#name-1').textContent = 'Player 2';
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active'); //add active to player 1
}